SERPENS
INFORMATION
The serpents and lizards both are aspects of the Serpens. Swift, and with an affinity for poison and venom, Serpens are not to be underestimated. The most common appearance is the serpentine human, with their lower limbs replaced by a snake tail; but even lizard men have been recorded. Various reptilian features can be found across the monsters, from fangs and claws to snake-like coils; nearly all of them carry scales across their body. Some Serpens also sprout extra limbs, typically in the form of arms. Serpens are often susceptible to extremes in temperatures, but can often fend for themselves with venom, hypnotic gaze, and even an affinity for water.
MONSTER TRAITS
MONSTER GUIDE | NAVIGATION
SAMPLE BUILD: NAGA
MONSTER TRAITS
Starting Traits:
Serpentine form, either possessing a snake tail or legs absorbed into tail.
Strong coils, capable of constricting.
Fangs and/or sharp teeth, and claws capable of drawing blood.
Venom that can be injected through either teeth, nails, or spines. Venom may either cause pain, hallucinations, or paralyze.
Scales of any color or pattern, along body, they also form natural armor.
Cold blooded/sensitivity to temperatures. Extreme heat or cold can result in lethargy and require assistance in maintaining a core temperature. Conversely, moderately warm temperatures and time in the sun is energizing.
Optional/Reward Traits:
Additional spines along back, tail, and limbs; these spines can form armor or weapons due to toughness and sharpness.
Water magic, can manipulate water, mist, and ice and change water from one form to another. Can form water into shapes or weapons.
Extra arms, as many as four.
Thermal vision like a pit viper/python/boa.
Slitted pupils and eyes that glow when emotional.
Forked tongue capable of tasting the air and picking up scents. Can track a target, or pick out vitals about them. (Target is wounded, agitated, etc.)
INFORMATION
Serpentine creatures, resembling humans whose legs have been replaced by snake tails. Many also have multiple arms, an impressive mastery of water magic. Naga also possess other reptilian features, such as forked tongues, slitted eyes, and the like. Many have vivid scales of all patterns, with powerful coils and equally potent venom. And even without legs, Naga are capable of moving swiftly and with great agility. In stories Naga are seen as wise sages… Though their close cousins, the Lamia, were seen as savage creatures with a taste for flesh. Regardless, the snake monsters are graceful creatures gifted in magic and strength alike.
LORE 1:
The serpents are lowly crawlers, deceivers. They pretend to be wise creatures, but are ultimately liars, twisting the truth. And any who falls for their lies will be crushed by their coils, poisoned by their fangs, or drowned by their magic. Only the worst liars become twisted into such monstrosities.
-Steel Warden
LORE 2:
The serpents are symbols of regeneration, flowing as swiftly as water. They are also strong creatures, with great power in their coils and venom in their fangs. Those blessed with the naga’s form are wise and adaptable indeed, and given a strength to help protect that wisdom.
-Silver Tear
MONSTER GUIDE | NAVIGATION
SAMPLE BUILD: LIZARD FOLK
MONSTER TRAITS
Starting Traits:
Lizard features, resembling a bipedal lizard with four limbs.
Scales of any color or pattern, along body, they also form natural armor.
Chameleon: can shift colors and patterns of scales to blend in with surroundings, or to show off with vibrant displays. This may be tied to emotional state as well.
Fangs and/or sharp teeth, and claws capable of drawing blood.
Venom that can be injected through either teeth, nails, or spines. Venom may either cause pain, hallucinations, or paralyze.
Cold blooded/sensitivity to temperatures. Extreme heat or cold can result in lethargy and require assistance in maintaining a core temperature. Conversely, moderately warm temperatures and time in the sun is energizing.
Optional/Reward Traits:
Additional spines along back, tail, and limbs; these spines can form armor or weapons due to toughness and sharpness.
Water Glide: Capable of traveling across water as swiftly as though it was solid ground. Will not sink below the surface unless willing or concentration is broken.
Full or nearly full reptile form that can be changed in and out of.s
Thermal vision like a pit viper/python/boa.
Slitted pupils and eyes that glow when emotional.
Forked tongue capable of tasting the air and picking up scents. Can track a target, or pick out vitals about them. (Target is wounded, agitated, etc.)
INFORMATION
Lizard-folk draw from assorted reptiles for their forms and abilities. They tend to walk on legs rather than slither on serpent tails, though many of them still possess venom and an affinity for water. They often have some measure of magic, whether that is in camouflage, water shaping, or even water walking. Lizard-folk tend to favor marshy areas or forests, and they range from solitary to group animals. Many still share the coldblooded tendencies of Naga, further linking them together. While on the hunt, Lizard-Folk often use their superior mobility to wear prey down, before blending into their surroundings and moving in for a quick kill.
LORE 1:
Don't expect any compassion or sympathy from lizards. One look into those slitted eyes will prove there's nothing but hunger and hunting left in them. Similarly, don't expect easy prey when fighting the lizards; they have thick hides, and are just as capable of slipping out of trouble as any Naga.
-Steel Warden
LORE 2:
Lizard-folk are creatures of the wild and the water. They blend seamlessly with their surroundings, and have ties to both the land and the lakes. Much like the Naga, they are bridges between worlds. To be blessed with a lizard's traits is to understand swiftness, water, and venom alike.
-Silver Tear