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monstertruckers ([personal profile] monstertruckers) wrote2024-01-19 07:02 pm

YOKAI

YOKAI
INFO
Name: Yokai
Subspecies: Kitsune, Kamaitachi, Nekomata, Raiju
< isopods >
INFORMATION
The Yokai are a curious collection, counting various beasts in their numbers. Their one common trait seems to be a knack for extra tails, a primal or trickster nature, and an ethereal sense of power. The vulpine Kitsune, feline Nekomata, and chimeric Raiju are all common monsters from the Yokai family. Yokai tales emphasize their shifting natures; some are malevolent creatures determined to trick and hunt humans for sport or for food. But others have a sense of morality and a desire to walk among mortals, even if they can never fully assimilate… And still others are seen as a manifestation of nature, neither good nor evil.
MONSTER TRAITS
  • Multiple tails, anywhere from 1 to 9. Typically vulpine or feline. If elemental affinity, can crackle with fire or lightning.
  • Vulpine/Feline/Mustelidae features; changed ears, nose, etc. May choose one animal, or mix appearance from multiple creatures.
  • Hair changes to streaks or solid white/shades of red/gold/electric blue/purple.
  • Sharp teeth and claws capable of drawing blood and conducting magic/elements.
  • Trickster compulsion, a desire to play tricks, challenge others to riddles, etc.
  • Desire to eat liver of other monsters or creatures.
  • Can transform into a full or hybrid animal form. May hide or show multiple tails in this form.
  • Illusion magic, largely focused on changing their own shape and features and even creating illusionary doubles. Can affect surroundings with expending energy.
  • Spirit marble: create a small orb of energy. Can use it to steal other people’s energy via kiss, or give energy to another person. (Also via kiss!)
  • Phantom fire magic: produce ghostly flames to illuminate area or shield a person. These flames do not generate heat or burn, but can become true fire with effort.
  • Possession: Can jump into another person's body and either hitchhike by sharing their senses/experiences, or expend energy to directly command and control them. (You MUST get clear player permission for this!)
  • Swift reflexes: becomes very agile and capable of bursts of tremendous speed and jumping. Difficult to sustain over long distances and time, must burn large amounts of energy.
  • Limited telekinesis on inanimate objects. Can lift anything equal to their physical strength, and control it with movement of paws/hands/tails.
  • Lightning magic: can generate bolts of electricity and direct them. Capable of chain lightning, or holding a charge like a shield. More advanced lightning magic requires more energy. Can absorb electricity to heal or boost power.
  • Wind magic, can call small whirlwinds and shape wind into blades. Can also use wind to glide or spin short distances.
  • Breath stealer: can drain air from a creature to increase their own energy for a short burst of power. (NOTE: you must get permission if using this on another player character.)
  • Long sickle like claws that can resemble either a velociraptor or completely replace the hand/paw.
  • Tail that ends in a blade resembling a sword or a sickle.
  • Restless/Agitated/Excitable during storms. Forced transformation into a more monstrous form during storms, or exposure to electricity/storm winds.
  • Shattering voice/roar like thunder. Can push people and objects back, or shatter glass at high volume.
  • Short distance teleportation in line of sight. Can flash teleport to distances of up to 60 feet, though this is usually accompanied with bursts of light/wind and thunder/gale roars.
  • Weather control, can call thunderstorms with howl or roar. Storms can range from violent thunderstorms to slightly more gentle rain with occasional lightning.
  • MONSTER GUIDE | NAVIGATION
    SAMPLE BUILD: KITSUNE
    INFO
    Name: Kitsune
    Subspecies: Gumiho, Huli-Jing
    Inspirations: Foxes
    Art: Rorubei
    < isopods >
    MONSTER TRAITS
    Staring Traits:
  • Multiple Vulpine Tails, anywhere from 1 to 9.
  • Vulpine features; changed ears, nose, etc.
  • Sharp teeth and claws capable of drawing blood.
  • Trickster compulsion, a desire to play tricks, challenge others to riddles, etc.
  • Can transform into a full or hybrid fox form. May hide or show multiple tails in this form.
  • Illusion magic, largely focused on changing their own shape and features. Can affect surroundings with expending energy.
  • Optional/Reward Traits:
  • Desire to eat liver of other monsters or creatures.
  • Hair changes to streaks or solid white or shades of red.
  • Spirit marble: create a small orb of energy. Can use it to steal other people’s energy via kiss, or give energy to another person. (Also via kiss!)
  • Phantom fire magic: produce ghostly flames to illuminate area or shield a person. These flames do not generate heat or burn, but can become true fire with effort.
  • Possession: Can jump into another person's body and either hitchhike by sharing their senses/experiences, or expend energy to directly command and control them. (You MUST get clear player permission for this!)
  • Swift reflexes: becomes very agile and capable of bursts of tremendous speed and jumping. Difficult to sustain over long distances and time, must burn large amounts of energy.
  • INFORMATION
    Fox monsters known for their trickery, cunning, and beauty. Many are fierce predators, hunting mortals for sport or for food. Among those hunters, foxes can gain sustenance from eating the liver of their quarry, and some stories say this is the best way to increase their power. Revan stories also feature the trickster nature of Kitsune, and how they delight in playing innocent or malevolent pranks on others. Kitsune are also known for their fox fire, and mastery of illusion magic. All these tricks help in their hunts; whether for laughs or for food. Finally, Kitsune are well known for their tails, up to nine of them, and one more way to pick out a trickster fox.
    LORE 1:
    Those who lie and beguile others are easy targets of the Kitsune’s curse. They are damned to become duplicitous creatures, never to be trusted again. Their tails often give away their true nature; cut them away, and you may sever some of their power. But do not underestimate a fox even then. They are swift creatures, and always ready to use their teeth when cornered and when their tricks run out. -Steel Warden
    LORE 2:
    Only the most cunning may take on the blessing of a Kitsune. Such a blessing promises a swift form to accompany a sharp mind, along with the legendary fox flame. Fox fire can illuminate like moonlight, or burn like flames depending on the whims of the wielder, providing either guidance or pain as needed. Illusion adds to their repertoire, another blessing of the moon on the most worthy. -Silver Tear
    MONSTER GUIDE | NAVIGATION
    SAMPLE BUILD: KAMAITACHI
    INFO
    Name: Kamaitachi
    Subspecies: N/A
    Inspirations: Ferrets, Weasels, etc
    Art: K-SUWABE
    < isopods >
    MONSTER TRAITS
    Staring Traits:
  • Mustelidae features; changed ears, nose, etc.
  • Long sickle like claws that can resemble either a velociraptor or completely replace the hand/paw.
  • Tail that ends in a blade resembling a sword or a sickle.
  • Wind magic, can call small whirlwinds and shape wind into blades. Can also use wind to glide or spin short distances.
  • Breath stealer: can drain air from a creature to increase their own energy for a short burst of power. (NOTE: you must get permission if using this on another player character.)
  • Swift reflexes: becomes very agile and capable of bursts of tremendous speed and jumping. Difficult to sustain over long distances and time, must burn large amounts of energy.
  • Optional/Reward Traits:
  • Hair changes to streaks or solid white or shades of red.
  • Sharp teeth and claws capable of drawing blood.
  • Can transform into a full or hybrid ferret/weasel/etc form.
  • Short distance teleportation in line of sight. Can flash teleport to distances of up to 60 feet, though this is usually accompanied with bursts of wind and gale roars.
  • Illusion magic, largely focused on changing their own shape and features, and even creating illusionary doubles. Can affect surroundings with expending energy.
  • Restless/Agitated/Excitable during storms. Forced transformation into a more monstrous form during storms, or exposure to storm wind.
  • INFORMATION
    Enigmatic creatures of the wind, sporting strange sickle claws or tails. Kamaitachi are often said to travel in groups of three to bewilder travelers, and inflict strange, stinging cuts on them. Other stories claim the trio is the same beast, augmented by magic. All tales agree on the Kamaitachi’s mastery over the gales, and many small whirlwinds are blamed on their mischief. Such storms can also turn fatal and damaging, as the beasts show their claws and use wind to slice and scour.
    LORE 1:
    Don’t ever trust your eyes around a wind beast. They can cloud your senses, make you think there’s more than one of them, or vanish in the blink of an eye. But the sound of a roaring gale precedes their presence; when the wind starts to stir and shift oddly, that’s when you need to be on your guard, and pray you’ve a gun or a blade close at hand. -Steel Warden
    LORE 2:
    To be chosen by the Kamaitachi means you have a free spirit, and cannot be held down easily. Such creatures are ever shifting, constantly moving, and remind the rest of us to never rest too easily. The wind is always at their call, making them kin to Harpies and other Yokai, though these strange creatures always maintain their own identity; frequently through trickery, and bewildering the senses with their windstorms. -Silver Tear
    SAMPLE BUILD: NEKOMATA
    INFO
    Name: Nekomata
    Subspecies: Bakeneko, Senri
    Inspirations: Felines, especially domestic cats
    Art: Fiona Hsieh
    < isopods >
    MONSTER TRAITS
    Starting Traits:
  • Multiple tails, anywhere from 1 to 9. Typically feline. If elemental affinity, can crackle with fire or lightning.
  • Feline features; changed ears, nose, etc.
  • Sharp teeth and claws capable of drawing blood and conducting magic/elements.
  • Limited telekinesis on inanimate objects. Can lift anything equal to their physical strength, and control it with movement of paws/hands/tails.
  • Can transform into a full or hybrid animal form. May hide or show multiple tails in this form.
  • Swift reflexes: becomes very agile and capable of bursts of tremendous speed and jumping. Difficult to sustain over long distances and time, must burn large amounts of energy.
  • Optional/Reward Traits:
  • Trickster compulsion, a desire to play tricks, challenge others to riddles, etc.
  • Desire to eat liver of other monsters or creatures.
  • Illusion magic, largely focused on changing their own shape and features. Can affect surroundings with expending energy.
  • Phantom fire magic: produce ghostly flames to illuminate area or shield a person. These flames do not generate heat or burn, but can become true fire with effort.
  • Possession: Can jump into another person's body and either hitchhike by sharing their senses/experiences, or expend energy to directly command and control them. (You MUST get clear player permission for this!)
  • Spirit marble: create a small orb of energy. Can use it to steal other people’s energy via kiss, or give energy to another person. (Also via kiss!)
  • INFORMATION
    Cat-like monsters, typically resembling domestic cats. Though leopard spotted varieties called Senri/Xianli are also known to exist. Nekomata are well known for their forked tails, or twin tails: rare and venerable monster cats have as many as seven tails. Nekomata are also well known for being wild and unpredictable creatures with a propensity for chaos. (So much like real cats.) They have a knack for magic and mischief alike. Some of the more malevolent Nekomata are infamous as flesh eaters, and having an ire towards anything human-like. Many are capable of telekinesis, fire magic, and other enchantments to enhance their trickery.
    LORE 1:
    Nekomata twist up normal creatures into hostile monsters. They are wild and chaotic beasts, spiteful towards anything resembling humans. Some say Nekomata are a manifestation of discontented and mistreated pet cats. Even if that were true, the beasts are too dangerous to tolerate, and are as cunning as any human. Target their tails if necessary to curb their power... And keep the tails of any pet cats you own short cropped. -Steel Warden
    LORE 2:
    Nekomata prove that even small creatures like cats have the potential for great power and ferocity. Those who take on Nekomata traits tend to have an affinity with cats, or a great sense of vengeance and addressing wrongs. Sometimes this involves cleansing through flames, or even devouring the offenders. Perhaps even the Wardens could stand to learn something from the cat-monsters. -Silver Tear
    MONSTER GUIDE | NAVIGATION
    SAMPLE BUILD: RAIJU
    INFO
    Name: Raiju
    Subspecies: N/A
    Inspirations: Felines, Canines, Mustelidae
    Art: Jonathan Viragine
    < isopods >
    MONSTER TRAITS
    Starting Traits:
  • Bestial features similar to a canine, cat, or mustelid. May choose one animal, or mix appearance from multiple creatures.
  • Lightning magic: can generate bolts of electricity and direct them. Capable of chain lightning, or holding a charge like a shield. More advanced lightning magic requires more energy. Can absorb electricity to heal or boost power.
  • Restless/Agitated/Excitable during storms. Forced transformation into a more monstrous form during storms, or exposure to electricity.
  • Hair/fur turns into streaks or solid gold, electric blue, or purple.
  • Sharp teeth/claws that can conduct electricity/magic and are capable of drawing blood.
  • Weather control, can call thunderstorms with howl or roar. Storms can range from violent thunderstorms to slightly more gentle rain with occasional lightning.
  • Optional/Reward Traits:
  • Multiple tails, anywhere from 1 to 9. Typically vulpine or feline. Crackles with lightning.
  • Can transform into a full or hybrid animal form. May hide or show multiple tails in this form.
  • Desire to eat liver of other monsters or creatures.
  • Shattering voice/roar like thunder. Can push people and objects back, or shatter glass at high volume.
  • Swift reflexes: becomes very agile and capable of bursts of tremendous speed and jumping. Difficult to sustain over long distances and time, must burn large amounts of energy.
  • Short distance teleportation in line of sight. Can flash teleport to distances of up to 60 feet, though this is usually accompanied with bursts of light and thunder.
  • INFORMATION
    Monsters of thunder and lightning. These beasts are said to be the embodiment of storms, erratic and electric in equal turns. No one can entirely agree what they look like, with stories varying between dogs, cats, weasels, or something in between. What is common in all stories is the power and swiftness of a Raiju, and that they always embody lightning… And that such a thing also affects their temperament. Raiju are wild and often unpredictable creatures, and combined with their electric fangs and claws, and swift movement, they make for a primal monster that is to be feared and respected.
    LORE 1:
    Raiju are a corruption of storms, a mockery of the natural order of things. No human is meant to carry the storm, and the way they twist into erratic creatures is proof. Even their forms can’t seem to settle on a single creature, jumping like lightning in an amalgamation of creatures. They must be hunted with grounding equipment, and always be on guard against their lightning and their speed alike. -Steel Warden
    LORE 2:
    Only the most swift and powerful can take on the blessing of the raiju. They are varied as the storms they call home, but always carry a powerful electric bite in their claws and their fangs. To see a raiju race across the sky and call storms is a rare gift for any of us. -Silver Tear

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