monstertruckers (
monstertruckers) wrote2024-01-19 11:18 pm
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INFERNAL
INFERNAL
INFORMATION
Hellish creatures known across Revan for inspiring fear, and also urging prayers that Infernals stick to punishing the wicked instead of hunting the innocent. Infernals are closely associated with chaos, death, the underworld, and hellfire. The most common monsters found in their ranks are demons (and their various permutations) and the feral hellhounds. Some scholars and ecclesiastics believe the hellhounds are reflections of a more primal side of the underworld, and take on a guardian role, while the demons represent the human understanding of such places and represent punishment. Others point out that such beasts are too chaotic to rationalize, beyond avoiding or killing… Though fighting such monsters is easier said than done.
MONSTER TRAITS
MONSTER GUIDE | NAVIGATION
< isopods >
SAMPLE BUILD: CERBERUS

INFO
Name: Cerberus
Subspecies: Hellhound, Black Dog
Inspirations: Domestic dogs and wolves
Art: Jade Merien
Subspecies: Hellhound, Black Dog
Inspirations: Domestic dogs and wolves
Art: Jade Merien
MONSTER TRAITS
Starting Traits:
Additional entirely canine form, can switch in and out of at will.
Extra eyes/mouths/heads. They may grow from the shoulders or face, or be elsewhere on the body.
Baleful howl, fills others with fear and dread. Can also become damaging if protracted, shattering glass and pushing people and objects back.
Fire breath, either at will or when emotional.
Heightened smell/sight/hearing.
Partial canine features such as pointed ears, canine nose or muzzle, etc
Optional/Reward Traits:
Serpentine scales/tail, or canine tail.
Bone growths on body, in the form of spines, or in the form of visible bones or skull.
Sharp claws/teeth; can tear through bone.
Fur and hair either in shades of black or red.
Doom echo: can hear voices of the deceased if in an area associated with death. Graveyards, battlegrounds, etc. Voices tend to be indistinct and like hearing a crowd of people talk.
Doom sense: able to tell when someone close to them is in peril, and how close the peril is. Usually the sense begins as a general sense of vague anxiety, but as the danger becomes more imminent more details become clear.
Loyalty compulsion: compelled to pick out a handful of people and faithfully guard them and follow their orders.
INFORMATION
A fearsome canine guardian of the underworld and the afterlife. Revan inhabitants commonly depicted such a creature at gravesites, carved above tombstones and gates. That depiction often came with some level of fear. Seeing such a monster could herald disaster for anyone still living… Or it could save someone’s life from a catastrophe. The stories can never seem to fully agree on that. Neither can they agree on if the monsters had one or three heads, or if they were skeletal or serpentine. What they do agree is that Cerberus or similar black dog monsters are always canine, and always have a sense for ghosts and danger.
LORE 1:
The ghostly hounds are omens of the grave. Whether they are clad in black or red fur, have one or three sets of eyes. Regardless, their presence heralds doom and misery alike. Cerberus monsters latch onto any host who has experienced loss… Or who may embody loss, with how they visit death and destruction on others. They also seek out the loyal, exploiting that virtue and twisting it into a slavish devotion to other monsters. Much like demons they are often affiliated with fire, and also much like demons they are best cleansed in the full light of the sun.
-Steel Warden
LORE 2:
Grave wardens, the Cerberus and the Black Dogs always warn of strife and tragedy. When you see one, you know in advance that danger looms. And that it is time to prepare and brace for hardship; these monsters give us a warning that we wouldn’t otherwise possess. Another mercy of the moon visited upon us. These canines also have the gift of grave speech, capable of sensing those who have passed on, becoming rare and valued mediums. Cerberus and Black Dogs are also loyal creatures; gain the trust of one, and you will have a friend for life. Small wonder that only the most loyal can gain such a blessing… Or those who already have an echo of the grave in them.
-Silver Tear
MONSTER GUIDE | NAVIGATION
< isopods >
SAMPLE BUILD: DEMON

INFO
Name: Demon
Subspecies: Imp, Devil, Fiend, Succubus, Tiefling
Inspirations: Ravens and bats for wings
Art: Devil May Cry
Subspecies: Imp, Devil, Fiend, Succubus, Tiefling
Inspirations: Ravens and bats for wings
Art: Devil May Cry
MONSTER TRAITS
Starting Traits:
Bat like wings or black feather wings capable of flight.
Sharp claws and sharp teeth capable of shearing through bone.
Horns of any number and style.
Scales, spines, or other bone growth along body.
Long prehensile tail that may appear demonic, serpentine, or canine.
Chaos compulsion: a need to cause chaos and upend order. This could be in the form of severe damage with violence, crime, fights, etc, or in a minor form of tricks, surprises, and mischief.
Optional/Reward Traits:
Hellfire control: create and manipulate hellfire, which only burns by their will. Colors: green, purple, or sullen red.
Hoofed or clawed feet.
Skin changes color to shades of red, from red-violet to red-orange. May also have volcano-like glowing veins.
Eyes that glow with hellfire colors. May also be slitted like a cat or lizard. Also may have inverted/black sclera.
Fire resistance, may also have an increased body temperature.
Repelled or hurt by holy symbols, depending on the strength of faith behind the symbol.
INFORMATION
Hellish figures associated with fire and chaos. They were frequently portrayed as wicked creatures, with more virtuous Demons as exceptions. Often found opposite of angels in tales and imagery. Demons were seen as infernal monsters that were feared as harbingers of upheaval, sin, and vice. They were commonly perceived as fearful creatures who had to be coerced into serving anything good. And as opposites, they were also in constant conflict with angels. But for all that, demons were also powerful creatures, with many prayers and respect given to them in the hopes that Demons will overlook the locals and save their punishments for the truly wicked.
LORE 1:
Demons are among the most wicked of all monsters. They revel in their corruption and their ability to inflict suffering on others. Fire and chaos are their calling cards, and they are drawn to hosts affiliated with both. And of course the sinful, either those proud of their transgressions, or those who hide their crimes. Regardless of the host, light is the most surefire way to purify such a monstrosity.
-Steel Warden
LORE 2:
To be in the presence of a demon is a test; both for the host and all nearby. How well can one stand against corruption and wickedness, in order to bask in the blessing of the moon? This is the question all demons must grapple with. And in their struggle, they are gifted great changes and abilities. Such powers are often turned against the wicked; making it all the more vital to follow the worship of the moon, to be spared from the ire of a demon.
-Silver Tear