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monstertruckers) wrote2024-01-19 06:09 pm
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TAURUS
TAURUS
INFORMATION
The Taurus are renowned for their strength and stamina, being one of the toughest of all monster families. It’s a common saying that Taurus monsters are simply too stubborn or too angry to lay down and die. At odds with this is the fact that the Taurus are also musically gifted, and with a knack for the wilds. Tauros count Minotaurs, Satyrs, and Centaurs in their ranks; most creatures blended with ungulates can find themselves under this group. Taurus also have a slight affinity for the earth, being tough as stone and even capable of summoning earthquakes with a stomp.
MONSTER TRAITS
MONSTER GUIDE | NAVIGATION
< isopods >
SAMPLE BUILD: MINOTAUR

INFO
Name: Minotaur
Subspecies: N/A
Inspirations: Ungulates (hoofed animals) including horses, cows, goats, etc.
Art: Amenlona
Subspecies: N/A
Inspirations: Ungulates (hoofed animals) including horses, cows, goats, etc.
Art: Amenlona
MONSTER TRAITS
Starting Traits:
Part of body shifted to animal: this could be head, limbs, or entire lower torso replaced by an animal's.
Horns or antlers growing from head. May be sharp enough to pierce armor.
Hooves in place of feet.
Craving for vegetables.
Enhanced sense of surroundings, very difficult to get lost.
Animal tail.
Optional/Reward Traits:
Swift travel: can easily move through rough terrain at full dash, and keep pace with most vehicles.
Herd mentality, compulsion to remain in groups and maintain group harmony
Quaking Step: can stomp the ground to cause a small earth tremor, or reshape the ground into spikes or holes. With greater force and energy can cause an earthquake or radically reshape ground into chasms and stone platforms. Will be exhausted afterwards and need to replenish energy.
Supernaturally tough. Can take twice the amount of damage that would kill most other monsters, and keep fighting through it.
Crushing Charge: Can move forward at high speeds equal to a vehicle, and deliver a metal crushing impact when they crash into a target. Horns can take the burnt of the impact and result in no damage for the Drifter. Otherwise, suffer slight recoil, cuts, and bruises.
Red Rage: Double mass and strength, capable of throwing cars around like rocks at minimum. But also seized with a need to inflict violence on surroundings, whether that is objects or people.
INFORMATION
Powerful blends of human and hoofed creatures. Minotaurs may be bull headed humans, or satyr figures with goat legs. Others may sport traits closer to deer or moose, or other ungulates. Most sport horns and hooves, and are known for their powerful legs and swift stride, capable of crossing vast distances with speed and tenacity. Minotaurs are also considered patient and gentle in nature, with a fondness for vegetables and even a talent for song… But only if they are not pushed too far. Anyone that confuses a minotaur for being soft has not seen their strength and ferocity, and just how sharp those horns can be.
LORE 1:
The curse of the Minotaur is a brutish thing, targeting those who are violent and ruled by passion. Such monsters can tear a person apart with their bare hands, and are formidable creatures to hunt. They can take blows that would drop any other creature, and fight on like rabid boars.
-Steel Warden
LORE 2:
The Minotaur is a peerless soldier, strong and tough in equal measure. Few can match their stamina or their knowledge of the wilds; their ability to navigate mazes of wilderness and even civilization is peerless, as is their willingness to face down any threat. Should you find yourself in the company of a minotaur, know that you are blessed with the most stalwart fighter.
-Silver Tear
MONSTER GUIDE | NAVIGATION
< isopods >
SAMPLE BUILD: CENTAUR

INFO
Name: Centaur
Subspecies: N/A
Inspirations: Ungulates (hoofed animals) including horses, cows, goats, etc.
Art: Gellihana-art
Subspecies: N/A
Inspirations: Ungulates (hoofed animals) including horses, cows, goats, etc.
Art: Gellihana-art
MONSTER TRAITS
Starting Traits:
Part of body shifted to animal: this could be head, limbs, or entire lower torso replaced by an animal's.
Extra limbs, typically animal-like. This may be extra arms, or a lower body like a centaur.
Musical knack, can quickly learn most musical instruments.
Wilderness affinity and a desire for the great outdoors.
Swift travel: can easily move through rough terrain at full dash, and keep pace with most vehicles.
Herd mentality, compulsion to remain in groups and maintain group harmony
Optional/Reward Traits:
Craving for vegetables.
Revelry mindset, desire to celebrate just about anything and pull others into it.
Increased Strength/Stamina/Speed.
Swift travel: can easily move through rough terrain at full dash, and keep pace with most vehicles.
Immunity to poisons and a very high alcohol threshold.
Supernaturally tough. Can take twice the amount of damage that would kill most other monsters, and keep fighting through it.
INFORMATION
A melding of human and beast from the torso down, Centaurs are known for wisdom in the arts, and savage might. Their lower half it typically equine, but other hoofed animals are possible. Centaurs are also famous for their speed and swiftness, capable of covering miles in the span of a day. This makes them well suited for travel. And in the case of some more monstrous creatures, running down prey. (A craving for vegetables doesn’t make them strict herbivores.) Most of them are also far more hardy than horses, thanks to their shared lineage with Minotaurs. Sometimes this manifests in ox-horned centaurs, showing their variety.
LORE 1:
Some tales paint Centaurs as wise and artistic; if such creatures exist, then they are kin to Sirens with luring the unsuspecting. They are kin to Minotaurs, and that makes them just as dangerous; don't believe that they can be easily crippled with a blow to their legs, as many are far more hardy than that. And more than capable of crushing a skull with a well placed kick. A hunter is better served with snaring those myriad limbs, and attacking while the beast is hobbled.
-Steel Warden
LORE 2:
To become a Centaur is to become a creature of swift speed, and savage strength alike. It is to stand between two worlds, human and beast, art and wildness. One must learn how to balance those extremes, and the Centaur are a lesson in that. They are hunters, scholars, and warriors.
-Silver Tear
MONSTER GUIDE | NAVIGATION
< isopods >
SAMPLE BUILD: SATYR

INFO
Name: Satyr
Subspecies: Faun
Inspirations: Ungulates (hoofed animals) including horses, cows, goats, etc.
Art: Amdhuscias
Subspecies: Faun
Inspirations: Ungulates (hoofed animals) including horses, cows, goats, etc.
Art: Amdhuscias
MONSTER TRAITS
Starting Traits:
Part of body shifted to animal: this could be head, limbs, or entire lower torso replaced by an animal's.
Horns or antlers growing from head. May be sharp enough to pierce armor.
Hooves in place of feet.
Animal tail.
Revelry mindset, desire to celebrate just about anything and pull others into it.
Musical knack, can quickly learn most musical instruments.
Optional/Reward Traits:
Immunity to poisons and a very high alcohol threshold.
Swift travel: can easily move through rough terrain at full dash, and keep pace with most vehicles.
Wilderness affinity and a desire for the great outdoors.
Increased Strength/Stamina/Speed.
Hedonistic: easily swayed by pleasure, whether that is food, drink, music, etc.
Red Rage: Double mass and strength, capable of throwing cars around like rocks at minimum. But also seized with a need to inflict violence on surroundings, whether that is objects or people.
INFORMATION
Goat, horse, and deer creatures, usually resembling a human from the torso up and an animal from the waist down. Satyr have a reputation for great excesses, whether that is revelry, food, drink, or intimacy. Many have an inclination to music, either through careful training or discovering they have the gift. Unsurprisingly, they are eager to share such music, often alongside celebrations. Satyr understand the value of pleasure at the very least… Though on the flipside, Satyr are also capable of violence and rage, similar to their Minotaur cousins. They tend to be creatures of extremes, with difficulty moderating those extremes… Though the few who can manage such are seen as sages in the arts.
LORE 1:
Satyrs are a warning against excess and hedonism. They are base creatures, easily commanded by their instinct. This makes it easy to bait and trap Satyrs with their vices, but caution must be taken with felling them. They are immune to most poisons in our inventory, and they share a rabid anger with Minotaurs. It takes time to rouse the ire of a Satyr, but once enraged they are fearsome quarry.
-Steel Warden
LORE 2:
Satyr remind us of life’s excess… But also remind us to celebrate it. The Moon has gifted them with music, stamina, and a desire to embrace pleasure. They are revelers that can sweep any of us up in their celebrations. They are perhaps a touch mercurial in their moods. And of course, one should never mistake their mirth for weakness; Satyr can be just as ferocious as any Minotaur when their passions are roused.
-Silver Tear