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monstertruckers ([personal profile] monstertruckers) wrote2024-01-20 12:06 am

CELESTIAL

CELESTIAL
INFO
Name: Celestial
Subspecies: Angels, Unicorns
< isopods >
INFORMATION
Celestials encompass monsters affiliated with light, order, and healing. Angels are the most common monster, flying on wings of light and harnessing radiance. Alongside Angels are the Unicorns and their variations, with brilliant horns and healing prowess, making them holy beasts. Many sources on Revan theorize the presence of Unicorns amongst Celestials is to counteract the hellhounds found amongst Infernal monsters. While commonly seen as protectors, Celestials are still capable of violence and brutality. A drive to punish the wicked can encompass many types of evil, and protecting the virtuous can be very narrow indeed. Their celestial light can burn as much as it can illuminate.
MONSTER TRAITS
  • Bird-like wings, up to six and capable of flight. Or capable of levitation by running on air.
  • Commanding voice: can issue an order that someone must follow. (Please get player permission!)
  • Extra eyes, can be on face or elsewhere on the body.
  • Hair turns bright iridescent and glowing white. Can also grow in a mane that is horse or lion-like, and glows when using magic.
  • Order compulsion: driven to create order. Whether through severe means like threatening punishment, forcing obedience, or through lighter methods like leading by example, creating rules lists, etc.
  • SPARKLES Aether magic: can create and control light, and form attacks and shields out of shining aether. Access to light manipulation in the form of shimmering and glittery projections. Can slightly brighten dark spaces just enough to see. Can also form these lights into sharp projectile spells.
  • Glowing eyes and/or aura.
  • Feathers growing along body, or multicolored scales like a fish or reptile.
  • Hatred of demons/avoidance of darkness.
  • Guardian Compulsion: driven to protect a person or a place. Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them.
  • Cleansing Magic: can quickly shed dirt, minor hurts, etc from themselves, an object, or a willing person. With expended energy can heal major damage (cuts, broken bones, etc) or illness. Can also heal poisons and disease, and purify food.
  • Long horn growing from the center of the forehead, glows when using magic.
  • Affinity for music which can be generated from horn. May invoke either feelings of peace or rage in both the player or the listener.
  • Hooves, either horse-like or cloven. Remarkably tough.
  • Messenger Compulsion: if given information, compelled to see it delivered to recipient.
  • Can shift into fully equine form and back.
  • Swift stride, can move at a dashing speed for long periods and easily keep pace with motor vehicles.
  • Horse tail or leonine tail. And partial animal features; changed ears, nose, etc.
  • MONSTER GUIDE | NAVIGATION
    SAMPLE BUILD: ANGEL
    INFO
    Name: Angel
    Subspecies: Peri, Nephil, Seraph, Archangel, etc
    Inspirations:Birds for wings
    Art: Mila Pesic
    < isopods >
    MONSTER TRAITS
    Starting Traits:
  • Bird-like wings, up to six and capable of flight.
  • Commanding voice: can issue an order that someone must follow. (Please get player permission!)
  • Extra eyes, can be on face or elsewhere on the body.
  • Hair turns bright iridescent and glowing white. Can also grow in a mane that is horse or lion-like, and glows when using magic.
  • Order compulsion: driven to create order. Whether through severe means like threatening punishment, forcing obedience, or through lighter methods like leading by example, creating rules lists, etc.
  • Glowing eyes and/or aura. May appear like a halo or nimbus of light around face.
  • Optional/Reward Traits:
  • Aether magic: can create and control light, and form attacks and shields out of shining aether. Access to light manipulation in the form of shimmering and glittery projections. Can slightly brighten dark spaces just enough to see. Can also form these lights into sharp projectile spells.
  • Feathers growing along body, or multicolored scales like a fish or reptile.
  • Hatred of demons/avoidance of darkness.
  • Guardian Compulsion: driven to protect a person or a place. Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them.
  • Cleansing and Healing Magic: can quickly shed dirt, minor scuffs, etc from themselves, and object, or a willing person. With expended energy can heal major damage (cuts, broken bones, etc) or illness. Can also heal poisons and disease, and purify food.
  • Messenger Compulsion: if given information, compelled to see it delivered to recipient.
  • INFORMATION
    Sacred beings of light and holy energy. Commonly seen as conduits of something divine, and worshipped as guardians of mortals and heralds of a higher power. The world of Revan appears to have venerated Angels in the past, though in wake of the Breaking such worship has died along with the faithful. Angels are still depicted in paintings, glass windows, and old books as bright and winged beings. Those wings can number anywhere from two to six. And regardless of wings, Angels are normally depicted as creatures of light with grace and an ethereal beauty. While seen as benevolent, they could also be terrifying in their power and ability to punish the wicked.
    LORE 1:
    Few monsters are more loathsome than the supposed ‘Angels.’ They hide behind a guise of our most holy beings. Some of them may even genuinely believe they are here to do good. There are even fools in our order who believe such lies. But inevitably the madness takes these monsters, the same as the rest. We can only pray to the Creator that we are forgiven for striking down holy images, corrupt as they may be. It is best to dim the radiance of these monsters, or slice their wings off. And keep a careful eye on the most zealous; they seem to attract this curse the most. -Steel Warden
    LORE 2:
    Angels are a curious blessing indeed, but prove the devotion of the moon and the Creator to safeguard us through trying times. They take the form of holy messengers, tasked to protect even the most unworthy of us. They shine with the radiance of the moon and the sun alike, and offer a chance for both the righteous to prove themselves worthy of the blessing… And for the less pure to have a second chance through their transformation. -Silver Tear
    MONSTER GUIDE | NAVIGATION
    SAMPLE BUILD: UNICORN
    INFO
    Name: Unicorn
    Subspecies: Pegasus, Shâd'havâr, Kirin, Alicorn
    Inspirations: Horses and deer, birds for wings
    Art: Winona Nelson
    < isopods >
    MONSTER TRAITS
    Starting Traits:
  • Long horn growing from the center of the forehead, glows when using magic.
  • Mane that can be horse or lion-like, glows when using magic.
  • Hooves, either horse-like or cloven. Remarkably tough.
  • Horse tail or leonine tail.
  • Cleansing and Healing Magic: can quickly shed dirt, minor scuffs, etc from themselves, and object, or a willing person. With expended energy can heal major damage (cuts, broken bones, etc) or illness. Can also heal poisons and disease, and purify food.
  • SPARKLES Light manipulation in the form of shimmering and glittery projections. Can slightly brighten dark spaces just enough to see. Can also form these lights into sharp projectile spells.
  • Optional/Reward Traits:
  • Guardian Compulsion: driven to protect a person or a place. Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them.
  • Partial animal features; changed ears, nose, etc.
  • Can shift into fully equine form and back.
  • Flight via wings (which can be bird or bat-like) or levitation by running on air.
  • Swift stride, can move at a dashing speed for long periods and easily keep pace with motor vehicles.
  • Affinity for music which can be generated from horn. May invoke either feelings of peace or rage in both the Unicorn/Shâd'havâr or the listener.
  • INFORMATION
    Horse-like monsters that boast a single horn and powerful magic. Light and curative spells both answer a unicorn’s call, and they are peerless healers. Because of this, many are associated with safe-guarding virtue and purity, whether that is in the form of noble individuals or unspoiled wilderness. Unicorn species are a varied collection, including the venerated kirin and the alicorn. Even a few Pegasus can be counted among their numbers, if their magic is powerful enough. Unicorns are often seen as noble creatures, but they can count a few wild and vengeful creatures in their number, such as the shadivar. A unicorn’s horn isn’t just for show, even in the most peaceful individuals.
    LORE 1:
    No matter what stories and books may tell you, whatever fantasies you may have entertained as a child, they do not apply to these beasts. Such creatures lure the innocent, and their hooves and horns are just as sharp as any monster’s fangs. If you can, harvest their horns for healing after battles. But do not let these beasts escape under any circumstance. -Steel Warden
    LORE 2:
    Unicorns and their like are peerless healers, beyond anything our medicine can manage. They are protecters, guardians of the few humans that can be called pure. Would that we could all be worthy of such blessings. Alas, they must also punish the wicked, of which there are far more. -Silver Tear