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  <id>tag:dreamwidth.org,2024-01-18:4160547</id>
  <title>Route 666 Memes</title>
  <subtitle>monstertruckers</subtitle>
  <author>
    <name>monstertruckers</name>
  </author>
  <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/"/>
  <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom"/>
  <updated>2026-05-10T18:54:36Z</updated>
  <dw:journal username="monstertruckers" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:11613</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/11613.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=11613"/>
    <title>WORLD INFO</title>
    <published>2024-03-19T01:49:24Z</published>
    <updated>2024-03-26T00:38:40Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/10531.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/10911.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(152, 37, 197,.85);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(152, 37, 197,.85);color:#fff"&gt;WORLD INFO&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/11613.html#cutid1"&gt;WORLD INFO&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;

&lt;/div&gt;




&lt;div style="display:none"&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___2" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/11613.html#cutid2"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___2" aria-live="assertive"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=11613" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:11011</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/11011.html"/>
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    <title>RESOURCES</title>
    <published>2024-03-01T23:45:26Z</published>
    <updated>2024-05-12T22:22:26Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;center&gt;&lt;div style="max-width:900px; text-align: justify; font-family: Verdana, San-serif; font-size: 0.8rem;"&gt;&lt;center&gt;&lt;img src="https://monstertruckers.dreamwidth.org/file/29154.png" style="max-width: 600px; width:100%; display: block;"&gt;&lt;br /&gt;&lt;span style="color: #AAAAAA; font-size: 2.5rem; font-family: Palatino Linotype, Palatino, Serif; display: block; letter-spacing:1px; border-bottom: #BBBBBB 1px solid; padding-bottom: 10px;"&gt;RESOURCES&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:0.75rem"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/6239.html" style="color: #DFB320;"&gt;RULES&lt;/a&gt; | &lt;a href="https://monstertruckers.dreamwidth.org/10424.html" style="color: #DFB320;"&gt;APPLICATION&lt;/a&gt; | &lt;a href="https://monstertruckers.dreamwidth.org/9956.html" style="color: #DFB320;"&gt;TAKEN&lt;/a&gt; | &lt;a href="https://monstertruckers.dreamwidth.org/5855.html" style="color: #DFB320;"&gt;NAVIGATION&lt;/a&gt;&lt;/span&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;With full credit and gratitude to &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://10billionghosts.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://10billionghosts.dreamwidth.org/'&gt;&lt;b&gt;10billionghosts&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://isopods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://isopods.dreamwidth.org/'&gt;&lt;b&gt;isopods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://tricklet.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://tricklet.dreamwidth.org/'&gt;&lt;b&gt;tricklet&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://myrtillenne.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://myrtillenne.dreamwidth.org/'&gt;&lt;b&gt;myrtillenne&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://killthecake.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://killthecake.dreamwidth.org/'&gt;&lt;b&gt;killthecake&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; for game codes.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;RP codes of all sorts available on &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://dreamcodes.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://dreamcodes.dreamwidth.org/'&gt;&lt;b&gt;dreamcodes&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="https://kimmiserate.dreamwidth.org/4743.html"&gt;A general permission form&lt;/a&gt; by &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://kimmiserate.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://kimmiserate.dreamwidth.org/'&gt;&lt;b&gt;kimmiserate&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;A Monster Info Code, &lt;a href="https://bootycall.dreamwidth.org/11971.html"&gt;modified&lt;/a&gt; from &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://bootycall.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://bootycall.dreamwidth.org/'&gt;&lt;b&gt;bootycall&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;textarea&gt;
&amp;lt;raw-code&amp;gt;

&amp;lt;center&amp;gt;
&amp;lt;div style="box-sizing:content-box;width: 700px; text-align: left; height: 400px;"&amp;gt;
&amp;lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 20; top: 0px; left: 25px; width: 600px; height: 400px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 15px; background: url(https://images.plurk.com/1Sek7Ple33ujfDjs2KCNEj.png), linear-gradient(0.30turn, rgba(32,73,127,0.8),rgba(34,57,104,0.8), rgba(48,102,172,0.8), rgba(34,57,104,0.8),rgba(32,73,127,0.8)); background-position: 0px 0px, 0 0; color: #fff; text-shadow: 2px 1px #253961; font-size: 11pt; letter-spacing: 1pt;"&amp;gt;
    
    
         
         &amp;lt;div style="box-sizing:content-box;position: relative; z-index: 50; width: 450px; height: 350px; margin-top: 25px; margin-left: 135px; font-family: Helvetica; text-shadow: 2px 1px #253961; font-size: 11pt; letter-spacing: 1pt; overflow: auto;"&amp;gt;
             
    &amp;lt;!--SECTION START--&amp;gt;
             
     &amp;lt;details&amp;gt;&amp;lt;summary style="cursor: pointer; font-size: 16pt; font-weight: bold; font-family: Verdana; letter-spacing: 0.2em; font-variant: small-caps;"&amp;gt;MONSTER OVERVIEW&amp;lt;/summary&amp;gt;
         
        &amp;lt;div style="box-sizing:content-box;padding: 7px;"&amp;gt;EXTRA TEXT, DELETE IF DESIRED&amp;lt;/div&amp;gt;
         
        &amp;lt;div style="box-sizing:content-box;margin-left: 45px; margin-bottom: 10px; width: 250px; border: solid 2px #85ffe0; border-radius: 15px; padding: 5px; background: linear-gradient(0.30turn, rgba(91,190,238,0.4),rgba(91,190,238,0.4), rgba(179,223,244,0.4), rgba(91,190,238,0.4),rgba(91,190,238,0.4));"&amp;gt;
             
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;a href=" https://monstertruckers.dreamwidth.org/5388.html " style="text-decoration: none; color: #fff;"&amp;gt;MONSTER GUIDE LINK&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;
             
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;a href="***URL***" style="text-decoration: none; color: #fff;"&amp;gt;***LINK 2***&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;
             
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt; &amp;lt;a href="***URL***" style="text-decoration: none; color: #fff;"&amp;gt;***LINK 3***&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;
             
             
            &amp;lt;/div&amp;gt;
      
         
         &amp;lt;/details&amp;gt;
             
    &amp;lt;!--SECTION END--&amp;gt;
             
              
    &amp;lt;!--SECTION START--&amp;gt;
             
     &amp;lt;details&amp;gt;&amp;lt;summary style="cursor: pointer; font-size: 16pt; font-weight: bold; font-family: Verdana; letter-spacing: 0.2em; font-variant: small-caps;"&amp;gt;MONSTER TRAITS&amp;lt;/summary&amp;gt;
         
        &amp;lt;div style="box-sizing:content-box;padding: 7px;"&amp;gt;EXTRA TEXT, DELETE IF DESIRED&amp;lt;/div&amp;gt;
         
        &amp;lt;div style="box-sizing:content-box;margin-left: 45px; margin-bottom: 10px; width: 250px; border: solid 2px #85ffe0; border-radius: 15px; padding: 5px; background: linear-gradient(0.30turn, rgba(91,190,238,0.4),rgba(91,190,238,0.4), rgba(179,223,244,0.4), rgba(91,190,238,0.4),rgba(91,190,238,0.4));"&amp;gt;
             
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt;TRAIT 1, from the monster traits list.&amp;lt;br/&amp;gt;
             
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt;TRAIT 2, again from the monster traits list.&amp;lt;br/&amp;gt;
             
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt;TRAIT 3, as you can see there’s a decent amount of space for a brief write up!&amp;lt;br/&amp;gt;
        
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt;TRAIT 4, &amp;lt;br/&amp;gt;
        
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt;TRAIT 5&amp;lt;br/&amp;gt;        

        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt;TRAIT 6, for all your starting traits!&amp;lt;br/&amp;gt;
             
             
            &amp;lt;/div&amp;gt;
      
         
         &amp;lt;/details&amp;gt;
             
    &amp;lt;!--SECTION END--&amp;gt;
             
             
    &amp;lt;!--SECTION START--&amp;gt;
             
     &amp;lt;details&amp;gt;&amp;lt;summary style="cursor: pointer; font-size: 16pt; font-weight: bold; font-family: Verdana; letter-spacing: 0.2em; font-variant: small-caps;"&amp;gt;MONSTER CHANGES&amp;lt;/summary&amp;gt;
         
        &amp;lt;div style="box-sizing:content-box;padding: 7px;"&amp;gt;EXTRA TEXT, DELETE IF DESIRED&amp;lt;/div&amp;gt;
         
        &amp;lt;div style="box-sizing:content-box;margin-left: 45px; margin-bottom: 10px; width: 250px; border: solid 2px #85ffe0; border-radius: 15px; padding: 5px; background: linear-gradient(0.30turn, rgba(91,190,238,0.4),rgba(91,190,238,0.4), rgba(179,223,244,0.4), rgba(91,190,238,0.4),rgba(91,190,238,0.4));"&amp;gt;
             
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt; A tracker where you can note or plan for your character’s monster changes!&amp;lt;br/&amp;gt;
             
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt; You can also use this section for goal posts you plan for your character!&amp;lt;br/&amp;gt;
             
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt; For example: “April: Character will gain a werewolf tail.”&amp;lt;br/&amp;gt;
             
        &amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt; Further example: “May: Character becomes increasingly pack oriented.”&amp;lt;br/&amp;gt;
        
&amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt; Alternately, if you want to say: “Character has grown wolf ears” and use this as a log for changes that have already happened, go for it!&amp;lt;br/&amp;gt;

&amp;lt;font color="#85ffe0"&amp;gt;■&amp;lt;/font&amp;gt;Please use this section however you wish! &amp;lt;br/&amp;gt;
             
            &amp;lt;/div&amp;gt;
      
         
         &amp;lt;/details&amp;gt;
             
    &amp;lt;!--SECTION END--&amp;gt;
             
    &amp;lt;/div&amp;gt;


 &amp;lt;/div&amp;gt;
            
    &amp;lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 20; left: 35px; top: 12px; width: 15px; height: 370px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 10px; background: linear-gradient(0.30turn, rgba(32,73,127,0.8),rgba(34,57,104,0.8), rgba(48,102,172,0.8), rgba(34,57,104,0.8),rgba(32,73,127,0.8)); color: #fff;"&amp;gt;
         
    &amp;lt;/div&amp;gt;        
                
    &amp;lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 20; left: 40px; top: 36px; width: 10px; height: 320px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 10px; background: linear-gradient(0.30turn, rgba(32,73,127,0.8),rgba(34,57,104,0.8), rgba(48,102,172,0.8), rgba(34,57,104,0.8),rgba(32,73,127,0.8)); color: #fff;"&amp;gt;
         
    &amp;lt;/div&amp;gt;
                
    &amp;lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 20; top: 66px; left: 45px; width: 7px; height: 260px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 10px; background: linear-gradient(0.30turn, rgba(32,73,127,0.8),rgba(34,57,104,0.8), rgba(48,102,172,0.8), rgba(34,57,104,0.8),rgba(32,73,127,0.8)); color: #fff;"&amp;gt;
         
    &amp;lt;/div&amp;gt;
    
    &amp;lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 25px; margin-left: -720px; height: 200px; width: 170px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 10px; 
                
                
                background-image: url(***SIDEBAR IMAGE***); 
                
                background-size: **SIZE (400px default)***;
                
                background-position: ***POSITION (center default)***; 
                
color: #fff;"&amp;gt;&amp;lt;/div&amp;gt;   
    
    &amp;lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 240px; margin-left: -720px; height: 40px; width: 160px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 10px; background: linear-gradient(0.30turn, rgba(91,190,238,0.8),rgba(91,190,238,0.8), rgba(179,223,244,0.8), rgba(91,190,238,0.8),rgba(91,190,238,0.8)); color: #fff; text-align: center; line-height: 10pt; letter-spacing: 0.1em; padding: 5px; text-shadow: 2px 1px #31806e;"&amp;gt;
        
         &amp;lt;B&amp;gt;***CHARACTER***&amp;lt;/B&amp;gt;
        &amp;lt;br&amp;gt;
        &amp;lt;small&amp;gt;***SERIES***&amp;lt;/small&amp;gt;
    &amp;lt;/div&amp;gt;
    
     &amp;lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 300px; margin-left: -700px; height: 20px; width: 150px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 20px; background: linear-gradient(0.30turn, rgba(91,190,238,0.8),rgba(91,190,238,0.8), rgba(179,223,244,0.8), rgba(91,190,238,0.8),rgba(91,190,238,0.8)); color: #fff;"&amp;gt;
         
    &amp;lt;/div&amp;gt;  
    
    &amp;lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 330px; margin-left: -680px; height: 15px; width: 130px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 15px; background: linear-gradient(0.30turn, rgba(91,190,238,0.8),rgba(91,190,238,0.8), rgba(179,223,244,0.8), rgba(91,190,238,0.8),rgba(91,190,238,0.8)); color: #fff;"&amp;gt;
         
    &amp;lt;/div&amp;gt;  
    
    &amp;lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 355px; margin-left: -660px; height: 10px; width: 110px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 8px; background: linear-gradient(0.30turn, rgba(91,190,238,0.8),rgba(91,190,238,0.8), rgba(179,223,244,0.8), rgba(91,190,238,0.8),rgba(91,190,238,0.8));;color: #fff;"&amp;gt;
         
    &amp;lt;/div&amp;gt;
    
    &amp;lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 375px; margin-left: -640px; height: 5px; width: 90px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 5px; background: linear-gradient(0.30turn, rgba(91,190,238,0.8),rgba(91,190,238,0.8), rgba(179,223,244,0.8), rgba(91,190,238,0.8),rgba(91,190,238,0.8));color: #fff;"&amp;gt;
         
    &amp;lt;/div&amp;gt;
           
    &amp;lt;/div&amp;gt;
 
    &amp;lt;/center&amp;gt;
&amp;lt;/raw-code&amp;gt; 
                
&amp;lt;center&amp;gt;&amp;lt;span style="font: bold 9px helvetica, sans-serif; color: #999; letter-spacing: 1px;"&amp;gt;( CODED BY &amp;lt;a href="http://BOOTYCALL.dreamwidth.org" style="color: #000; text-decoration: none;"&amp;gt;BOOTYCALL&amp;lt;/a&amp;gt; )&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;
&lt;/textarea&gt;&lt;/center&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Vehicle Info Code, &lt;a href="https://thebloodwoods.dreamwidth.org/8208.html"&gt;modified&lt;/a&gt; from &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://thebloodwoods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/community.png' alt='[community profile] ' width='16' height='16' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://thebloodwoods.dreamwidth.org/'&gt;&lt;b&gt;thebloodwoods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;textarea&gt;
&amp;lt;raw-code&amp;gt;
	
&amp;lt;div style="margin: 0 auto; width: 850px; height: 650px; background-image: url(https://monstertruckers.dreamwidth.org/file/43269.png); background-size: cover; background-position: center center;"&amp;gt;

&amp;lt;div style="width: 850px; height: 100%; overflow: hidden;background: linear-gradient(90deg, rgba(0,0,0,0.3) 0%, rgba(236,236,236,0) 56%);"&amp;gt;	
			
&amp;lt;div style="background: rgba(0,0,0,0.4); width: 470px; height: 600px; float: right; margin-top: 25px; margin-right: 25px; overflow: auto; border-radius: 20px;"&amp;gt;
	
&amp;lt;details style=" color:#ececec;font-family:helvetica,arial,sans-serif;font-size:15px; margin: 0px auto; " open&amp;gt;
	&amp;lt;summary style="cursor:pointer;color:transparent;font-size:0px;text-align: center; padding: 10px;font-family:  Helvetica Neue, Helvetica, Arial, sans-serif; text-transform:uppercase; background: rgba(0,0,0,0.2); background-image: url(); background-size: cover; background-position: center center;"&amp;gt;&amp;lt;span style="color:#fff;font-size:20px;letter-spacing: 1px;text-shadow: 1px 1px 2px rgba(0,0,0,0.7);"&amp;gt;VEHICLE INFO&amp;lt;/span&amp;gt;&amp;lt;/summary&amp;gt;			
	&amp;lt;div style=" padding:  0 20px; text-align: justify;"&amp;gt;
&amp;lt;p&amp;gt;A quick paragraph blurb for your character's vehicle!&amp;lt;/p&amp;gt;
&amp;lt;li&amp;gt;Feel free to list any quirks or unique traits!&amp;lt;/li&amp;gt;
&amp;lt;li&amp;gt;Things like type of vehicle&amp;lt;/li&amp;gt;
&amp;lt;li&amp;gt;Paint color&amp;lt;/li&amp;gt;
&amp;lt;li&amp;gt;Overall condition&amp;lt;/li&amp;gt;
&amp;lt;li&amp;gt;Etc&amp;lt;/li&amp;gt;
	&amp;lt;/div&amp;gt;
&amp;lt;/details&amp;gt;	

	
&amp;lt;details style=" color:#ececec;font-family:helvetica,arial,sans-serif;font-size:15px; margin: 0px auto;" open&amp;gt;
&amp;lt;summary style="cursor:pointer;color:transparent;font-size:0px;text-align: center; padding: 10px;font-family:  Helvetica Neue, Helvetica, Arial, sans-serif; text-transform:uppercase; background: rgba(0,0,0,0.2); background-image: url(); background-size: cover; background-position: center center;"&amp;gt;&amp;lt;span style="color:#fff;font-size:20px;letter-spacing: 1px;text-shadow: 1px 1px 2px rgba(0,0,0,0.7);"&amp;gt;QUALITIES&amp;lt;/span&amp;gt;&amp;lt;/summary&amp;gt;			
	
&amp;lt;div style="max-width:95%;margin:10px auto 0 auto;letter-spacing:1px;text-align:center;display:flex;flex-wrap:wrap;justify-content:center;font-family: Fjalla One, Helvetica Neue, Helvetica, Arial, sans-serif; font-size:16px;  font-weight:normal; "&amp;gt;
	
&amp;lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&amp;gt;Quality 1&amp;lt;/span&amp;gt;	
&amp;lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&amp;gt;Quality 2&amp;lt;/span&amp;gt;		
&amp;lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&amp;gt;Quality 3&amp;lt;/span&amp;gt;		
&amp;lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&amp;gt;Quality 4&amp;lt;/span&amp;gt;	
&amp;lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&amp;gt;Quality 5&amp;lt;/span&amp;gt;	
&amp;lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&amp;gt;Quality 6&amp;lt;/span&amp;gt;		

&amp;lt;/div&amp;gt;	
&amp;lt;/details&amp;gt;		
&amp;lt;/div&amp;gt;			
		
&amp;lt;div style="margin: 60px 55px 10px; width: 250px; height: 250px; background-image: url(https://i.pinimg.com/564x/b1/cd/63/b1cd633209feca5c645b57990d41fb2e.jpg); background-size: cover; background-position: center center; border-radius: 300px;"&amp;gt;&amp;lt;/div&amp;gt;			
			
&amp;lt;div style="color:#fff;font-family:  Helvetica Neue, Helvetica, Arial, sans-serif; font-size:40px;letter-spacing: 3px;text-align: center; text-shadow: 1px 1px 2px rgba(0,0,0,0.7); margin-top: 0px; margin-left: 40px; width: 300px; text-transform:uppercase;"&amp;gt;NAME&amp;lt;/div&amp;gt;
&amp;lt;div style="color:#fff;font-family: Fjalla One, Helvetica Neue, Helvetica, Arial, sans-serif; font-size:16px;letter-spacing: 2px;text-align: center; text-shadow: 1px 1px 2px rgba(0,0,0,0.7); margin-left: 40px; width: 300px; text-transform:uppercase; line-height: 200%;"&amp;gt;FANDOM
&amp;lt;br&amp;gt;
&amp;lt;a href="https://www.dreamwidth.org/inbox/compose?user=USERNAME" target="_blank"  style="text-decoration: none;"&amp;gt;&amp;lt;span style=" color: #fef;"&amp;gt;DM&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt; | &amp;lt;a href="https://www.plurk.com/USERNAME" target="_blank"  style="text-decoration: none;"&amp;gt;&amp;lt;span style=" color: #fef;"&amp;gt;Plurk&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt; | &amp;lt;a href="URL" target="_blank"  style="text-decoration: none;"&amp;gt;&amp;lt;span style=" color: #fef;"&amp;gt;LINK&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Played at [GAME]&amp;lt;br&amp;gt;
&amp;lt;a href="#" target="_blank"  style="text-decoration: none;"&amp;gt;&amp;lt;span style=" color: #fef;"&amp;gt;Info Here&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;
&amp;lt;/div&amp;gt;	&amp;lt;/div&amp;gt;
	
&amp;lt;/div&amp;gt;&amp;lt;div style="text-align: center; padding: 10px;"&amp;gt;&amp;lt;a href="https://thebloodwoods.dreamwidth.org/" target="_blank"  style="text-decoration: none;"&amp;gt;&amp;lt;span style="font-size:12px; letter-spacing: 2px; color: #494949;"&amp;gt;code&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;	
&amp;lt;/raw-code&amp;gt;
&lt;/textarea&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MONSTER INFO PREVIEW AVAILABLE BELOW:&lt;br /&gt;&lt;details&gt;

&lt;center&gt;
&lt;div style="box-sizing:content-box;width: 700px; text-align: left; height: 400px;"&gt;
&lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 20; top: 0px; left: 25px; width: 600px; height: 400px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 15px; background: url(https://images.plurk.com/1Sek7Ple33ujfDjs2KCNEj.png), linear-gradient(0.30turn, rgba(32,73,127,0.8),rgba(34,57,104,0.8), rgba(48,102,172,0.8), rgba(34,57,104,0.8),rgba(32,73,127,0.8)); background-position: 0px 0px, 0 0; color: #fff; text-shadow: 2px 1px #253961; font-size: 11pt; letter-spacing: 1pt;"&gt;
    
    
         
         &lt;div style="box-sizing:content-box;position: relative; z-index: 50; width: 450px; height: 350px; margin-top: 25px; margin-left: 135px; font-family: Helvetica; text-shadow: 2px 1px #253961; font-size: 11pt; letter-spacing: 1pt; overflow: auto;"&gt;
             
    
             
     &lt;details&gt;&lt;summary style="cursor: pointer; font-size: 16pt; font-weight: bold; font-family: Verdana; letter-spacing: 0.2em; font-variant: small-caps;"&gt;MONSTER OVERVIEW&lt;/summary&gt;
         
        &lt;div style="box-sizing:content-box;padding: 7px;"&gt;EXTRA TEXT, DELETE IF DESIRED&lt;/div&gt;
         
        &lt;div style="box-sizing:content-box;margin-left: 45px; margin-bottom: 10px; width: 250px; border: solid 2px #85ffe0; border-radius: 15px; padding: 5px; background: linear-gradient(0.30turn, rgba(91,190,238,0.4),rgba(91,190,238,0.4), rgba(179,223,244,0.4), rgba(91,190,238,0.4),rgba(91,190,238,0.4));"&gt;
             
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt; &lt;a href="https://monstertruckers.dreamwidth.org/5388.html" style="text-decoration: none; color: #fff;"&gt;MONSTER GUIDE LINK&lt;/a&gt;&lt;br /&gt;
             
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt; &lt;a href="***URL***" style="text-decoration: none; color: #fff;"&gt;***LINK 2***&lt;/a&gt;&lt;br /&gt;
             
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt; &lt;a href="***URL***" style="text-decoration: none; color: #fff;"&gt;***LINK 3***&lt;/a&gt;&lt;br /&gt;
             
             
            &lt;/div&gt;
      
         
         &lt;/details&gt;
             
    
             
              
    
             
     &lt;details&gt;&lt;summary style="cursor: pointer; font-size: 16pt; font-weight: bold; font-family: Verdana; letter-spacing: 0.2em; font-variant: small-caps;"&gt;MONSTER TRAITS&lt;/summary&gt;
         
        &lt;div style="box-sizing:content-box;padding: 7px;"&gt;EXTRA TEXT, DELETE IF DESIRED&lt;/div&gt;
         
        &lt;div style="box-sizing:content-box;margin-left: 45px; margin-bottom: 10px; width: 250px; border: solid 2px #85ffe0; border-radius: 15px; padding: 5px; background: linear-gradient(0.30turn, rgba(91,190,238,0.4),rgba(91,190,238,0.4), rgba(179,223,244,0.4), rgba(91,190,238,0.4),rgba(91,190,238,0.4));"&gt;
             
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt;TRAIT 1, from the monster traits list.&lt;br /&gt;
             
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt;TRAIT 2, again from the monster traits list.&lt;br /&gt;
             
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt;TRAIT 3, as you can see there’s a decent amount of space for a brief write up!&lt;br /&gt;
        
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt;TRAIT 4, &lt;br /&gt;
        
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt;TRAIT 5&lt;br /&gt;        

        &lt;font color="#85ffe0"&gt;■&lt;/font&gt;TRAIT 6, for all your starting traits!&lt;br /&gt;
             
             
            &lt;/div&gt;
      
         
         &lt;/details&gt;
             
    
             
             
    
             
     &lt;details&gt;&lt;summary style="cursor: pointer; font-size: 16pt; font-weight: bold; font-family: Verdana; letter-spacing: 0.2em; font-variant: small-caps;"&gt;MONSTER CHANGES&lt;/summary&gt;
         
        &lt;div style="box-sizing:content-box;padding: 7px;"&gt;EXTRA TEXT, DELETE IF DESIRED&lt;/div&gt;
         
        &lt;div style="box-sizing:content-box;margin-left: 45px; margin-bottom: 10px; width: 250px; border: solid 2px #85ffe0; border-radius: 15px; padding: 5px; background: linear-gradient(0.30turn, rgba(91,190,238,0.4),rgba(91,190,238,0.4), rgba(179,223,244,0.4), rgba(91,190,238,0.4),rgba(91,190,238,0.4));"&gt;
             
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt; A tracker where you can note or plan for your character’s monster changes!&lt;br /&gt;
             
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt; You can also use this section for goal posts you plan for your character!&lt;br /&gt;
             
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt; For example: “April: Character will gain a werewolf tail.”&lt;br /&gt;
             
        &lt;font color="#85ffe0"&gt;■&lt;/font&gt; Further example: “May: Character becomes increasingly pack oriented.”&lt;br /&gt;
        
&lt;font color="#85ffe0"&gt;■&lt;/font&gt; Alternately, if you want to say: “Character has grown wolf ears” and use this as a log for changes that have already happened, go for it!&lt;br /&gt;

&lt;font color="#85ffe0"&gt;■&lt;/font&gt;Please use this section however you wish! &lt;br /&gt;
             
            &lt;/div&gt;
      
         
         &lt;/details&gt;
             
    
             
    &lt;/div&gt;


 &lt;/div&gt;
            
    &lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 20; left: 35px; top: 12px; width: 15px; height: 370px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 10px; background: linear-gradient(0.30turn, rgba(32,73,127,0.8),rgba(34,57,104,0.8), rgba(48,102,172,0.8), rgba(34,57,104,0.8),rgba(32,73,127,0.8)); color: #fff;"&gt;
         
    &lt;/div&gt;        
                
    &lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 20; left: 40px; top: 36px; width: 10px; height: 320px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 10px; background: linear-gradient(0.30turn, rgba(32,73,127,0.8),rgba(34,57,104,0.8), rgba(48,102,172,0.8), rgba(34,57,104,0.8),rgba(32,73,127,0.8)); color: #fff;"&gt;
         
    &lt;/div&gt;
                
    &lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 20; top: 66px; left: 45px; width: 7px; height: 260px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 10px; background: linear-gradient(0.30turn, rgba(32,73,127,0.8),rgba(34,57,104,0.8), rgba(48,102,172,0.8), rgba(34,57,104,0.8),rgba(32,73,127,0.8)); color: #fff;"&gt;
         
    &lt;/div&gt;
    
    &lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 25px; margin-left: -720px; height: 200px; width: 170px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 10px;                                                 background-image: url(https://th.bing.com/th/id/R.e1dff92b1e535485e4ab2338b0c2e240?rik=nnnSTGY2AQ0%2bIQ&amp;amp;riu=http%3a%2f%2ffightersgeneration.com%2fnews2021%2fchar5%2fdarkstalkers%2ftalbain-darkstalkers.gif&amp;amp;ehk=N5bHUg7OXT%2bY93Wsy38fmdDl0sv%2fTiiXfM747bajBus%3d&amp;amp;risl=&amp;amp;pid=ImgRaw&amp;amp;r=0);                                 background-size: 170px;                                background-position: 75% 50%;                 color: #fff;"&gt;&lt;/div&gt;   
    
    &lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 240px; margin-left: -720px; height: 40px; width: 160px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 10px; background: linear-gradient(0.30turn, rgba(91,190,238,0.8),rgba(91,190,238,0.8), rgba(179,223,244,0.8), rgba(91,190,238,0.8),rgba(91,190,238,0.8)); color: #fff; text-align: center; line-height: 10pt; letter-spacing: 0.1em; padding: 5px; text-shadow: 2px 1px #31806e;"&gt;
        
         &lt;b&gt;***CHARACTER***&lt;/b&gt;
        &lt;br&gt;
        &lt;small&gt;***SERIES***&lt;/small&gt;
    &lt;/div&gt;
    
     &lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 300px; margin-left: -700px; height: 20px; width: 150px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 20px; background: linear-gradient(0.30turn, rgba(91,190,238,0.8),rgba(91,190,238,0.8), rgba(179,223,244,0.8), rgba(91,190,238,0.8),rgba(91,190,238,0.8)); color: #fff;"&gt;
         
    &lt;/div&gt;  
    
    &lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 330px; margin-left: -680px; height: 15px; width: 130px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 15px; background: linear-gradient(0.30turn, rgba(91,190,238,0.8),rgba(91,190,238,0.8), rgba(179,223,244,0.8), rgba(91,190,238,0.8),rgba(91,190,238,0.8)); color: #fff;"&gt;
         
    &lt;/div&gt;  
    
    &lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 355px; margin-left: -660px; height: 10px; width: 110px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 8px; background: linear-gradient(0.30turn, rgba(91,190,238,0.8),rgba(91,190,238,0.8), rgba(179,223,244,0.8), rgba(91,190,238,0.8),rgba(91,190,238,0.8));;color: #fff;"&gt;
         
    &lt;/div&gt;
    
    &lt;div style="box-sizing:content-box;float: left; position: relative; z-index: 100; left: 35px; margin-top: 375px; margin-left: -640px; height: 5px; width: 90px; box-shadow: 0 0 10px #85ffe0; border: solid 2px #85ffe0; border-radius: 5px; background: linear-gradient(0.30turn, rgba(91,190,238,0.8),rgba(91,190,238,0.8), rgba(179,223,244,0.8), rgba(91,190,238,0.8),rgba(91,190,238,0.8));color: #fff;"&gt;
         
    &lt;/div&gt;
           
    &lt;/div&gt;
 
    &lt;/center&gt;
 &lt;br /&gt;                &lt;br /&gt;&lt;center&gt;&lt;span style="font: bold 9px helvetica, sans-serif; color: #999; letter-spacing: 1px;"&gt;( CODED BY &lt;a href="http://BOOTYCALL.dreamwidth.org" style="color: #000; text-decoration: none;"&gt;BOOTYCALL&lt;/a&gt; )&lt;/span&gt;&lt;/center&gt;&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;VEHICLE INFO PREVIEW AVAILABLE BELOW:&lt;br /&gt;&lt;details&gt;&lt;br /&gt;
	
&lt;div style="margin: 0 auto; width: 850px; height: 650px; background-image: url(https://monstertruckers.dreamwidth.org/file/43269.png); background-size: cover; background-position: center center;"&gt;

&lt;div style="width: 850px; height: 100%; overflow: hidden;background: linear-gradient(90deg, rgba(0,0,0,0.3) 0%, rgba(236,236,236,0) 56%);"&gt;	
			
&lt;div style="background: rgba(0,0,0,0.4); width: 470px; height: 600px; float: right; margin-top: 25px; margin-right: 25px; overflow: auto; border-radius: 20px;"&gt;
	
&lt;details style=" color:#ececec;font-family:helvetica,arial,sans-serif;font-size:15px; margin: 0px auto; " open="open"&gt;
	&lt;summary style="cursor:pointer;color:transparent;font-size:0px;text-align: center; padding: 10px;font-family:  Helvetica Neue, Helvetica, Arial, sans-serif; text-transform:uppercase; background: rgba(0,0,0,0.2); background-image: url(); background-size: cover; background-position: center center;"&gt;&lt;span style="color:#fff;font-size:20px;letter-spacing: 1px;text-shadow: 1px 1px 2px rgba(0,0,0,0.7);"&gt;VEHICLE INFO&lt;/span&gt;&lt;/summary&gt;			
	&lt;div style=" padding:  0 20px; text-align: justify;"&gt;
&lt;p&gt;A quick paragraph blurb for your character's vehicle!&lt;/p&gt;
&lt;li&gt;Feel free to list any quirks or unique traits!&lt;/li&gt;
&lt;li&gt;Things like type of vehicle&lt;/li&gt;
&lt;li&gt;Paint color&lt;/li&gt;
&lt;li&gt;Overall condition&lt;/li&gt;
&lt;li&gt;Etc&lt;/li&gt;
	&lt;/div&gt;
&lt;/details&gt;	

	
&lt;details style=" color:#ececec;font-family:helvetica,arial,sans-serif;font-size:15px; margin: 0px auto;" open="open"&gt;
&lt;summary style="cursor:pointer;color:transparent;font-size:0px;text-align: center; padding: 10px;font-family:  Helvetica Neue, Helvetica, Arial, sans-serif; text-transform:uppercase; background: rgba(0,0,0,0.2); background-image: url(); background-size: cover; background-position: center center;"&gt;&lt;span style="color:#fff;font-size:20px;letter-spacing: 1px;text-shadow: 1px 1px 2px rgba(0,0,0,0.7);"&gt;QUALITIES&lt;/span&gt;&lt;/summary&gt;			
	
&lt;div style="max-width:95%;margin:10px auto 0 auto;letter-spacing:1px;text-align:center;display:flex;flex-wrap:wrap;justify-content:center;font-family: Fjalla One, Helvetica Neue, Helvetica, Arial, sans-serif; font-size:16px;  font-weight:normal; "&gt;
	
&lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&gt;Quality 1&lt;/span&gt;	
&lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&gt;Quality 2&lt;/span&gt;		
&lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&gt;Quality 3&lt;/span&gt;		
&lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&gt;Quality 4&lt;/span&gt;	
&lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&gt;Quality 5&lt;/span&gt;	
&lt;span style="color:#fff;background:rgba(21,21,21,0.8);width:200px;padding:10px 0;margin:3px; text-transform:uppercase;"&gt;Quality 6&lt;/span&gt;		

&lt;/div&gt;	
&lt;/details&gt;		
&lt;/div&gt;			
		
&lt;div style="margin: 60px 55px 10px; width: 250px; height: 250px; background-image: url(https://i.pinimg.com/564x/b1/cd/63/b1cd633209feca5c645b57990d41fb2e.jpg); background-size: cover; background-position: center center; border-radius: 300px;"&gt;&lt;/div&gt;			
			
&lt;div style="color:#fff;font-family:  Helvetica Neue, Helvetica, Arial, sans-serif; font-size:40px;letter-spacing: 3px;text-align: center; text-shadow: 1px 1px 2px rgba(0,0,0,0.7); margin-top: 0px; margin-left: 40px; width: 300px; text-transform:uppercase;"&gt;NAME&lt;/div&gt;
&lt;div style="color:#fff;font-family: Fjalla One, Helvetica Neue, Helvetica, Arial, sans-serif; font-size:16px;letter-spacing: 2px;text-align: center; text-shadow: 1px 1px 2px rgba(0,0,0,0.7); margin-left: 40px; width: 300px; text-transform:uppercase; line-height: 200%;"&gt;FANDOM
&lt;br&gt;
&lt;a href="https://www.dreamwidth.org/inbox/compose?user=USERNAME" target="_blank" style="text-decoration: none;"&gt;&lt;span style=" color: #fef;"&gt;DM&lt;/span&gt;&lt;/a&gt; | &lt;a href="https://www.plurk.com/USERNAME" target="_blank" style="text-decoration: none;"&gt;&lt;span style=" color: #fef;"&gt;Plurk&lt;/span&gt;&lt;/a&gt; | &lt;a href="URL" target="_blank" style="text-decoration: none;"&gt;&lt;span style=" color: #fef;"&gt;LINK&lt;/span&gt;&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Played at [GAME]&lt;br&gt;
&lt;a href="#" target="_blank" style="text-decoration: none;"&gt;&lt;span style=" color: #fef;"&gt;Info Here&lt;/span&gt;&lt;/a&gt;
&lt;/div&gt;	&lt;/div&gt;
	
&lt;/div&gt;&lt;div style="text-align: center; padding: 10px;"&gt;&lt;a href="https://thebloodwoods.dreamwidth.org/" target="_blank" style="text-decoration: none;"&gt;&lt;span style="font-size:12px; letter-spacing: 2px; color: #494949;"&gt;code&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;	
&lt;/details&gt;&lt;/li&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=11011" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:10234</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/10234.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=10234"/>
    <title>SIGIL INFO</title>
    <published>2024-02-13T07:16:35Z</published>
    <updated>2024-10-04T04:12:47Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/60220.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/60220.png&amp;#39;) center;background-size:600px; background-position: 100% 100%"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(36, 74, 105,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(36, 74, 105,.94);color:#fff"&gt;SIGIL INFO&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;



&lt;div style="width:100%;text-align:left;"&gt;

&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/10234.html#cutid1"&gt;SIGIL INFO&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="display:none"&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___2" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/10234.html#cutid2"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___2" aria-live="assertive"&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=10234" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:9956</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/9956.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=9956"/>
    <title>SYNOPSIS</title>
    <published>2024-02-12T21:17:59Z</published>
    <updated>2025-09-24T04:01:41Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/100684.jpg&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://www.galaxus.fr/im/Files/7/5/6/7/7/3/8/3/Square_FinalKeyart_Flattened21.png?impolicy=teaser&amp;amp;resizeWidth=1704&amp;amp;resizeHeight=852&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(217, 145, 233,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(217, 145, 233,.94);color:#fff"&gt;SYNOPSIS&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:left;"&gt;

&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/9956.html#cutid1"&gt;THE STORY THUS FAR...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;

&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;/center&gt;

&lt;/div&gt;


&lt;/div&gt;

&lt;/div&gt;

&lt;div style="max-width:450px;width:100%;margin:0 auto;text-align:center;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=9956" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:9666</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/9666.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=9666"/>
    <title>AC REWARDS</title>
    <published>2024-02-04T07:15:39Z</published>
    <updated>2025-08-10T03:35:26Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>223</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/24947.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/25256.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(213, 55, 0,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(217, 55, 0,.94);color:#fff"&gt;ACTIVITY REWARDS&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;

&lt;/div&gt;






&lt;div style="width:100%;margin:20px auto;line-height:1.5;"&gt;


&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/9666.html#cutid1"&gt;ACTIVITY REWARDS&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rewards Processing:&lt;/b&gt;&lt;br /&gt;Please comment below with the reward you would like, the cost of said reward, and how this affects your reward points.  (Which are being tracked on the &lt;a href="https://monstertruckers.dreamwidth.org/8855.html"&gt;AC post!&lt;/a&gt;)  Afterwards, you will get a reply recording/approving the change, or if any clarification or adjusted math needs to happen.&lt;br /&gt;&lt;br /&gt;You can also use the Rewards Template provided here:&lt;br /&gt;&lt;textarea&gt;
&amp;lt;b&amp;gt;(5 Points)&amp;lt;/b&amp;gt; - Name of reward
&amp;lt;i&amp;gt;Describe your reward here: the monster traits you're requesting, the item you want, the quality you're adding to your vehicle, etc.&amp;lt;/i&amp;gt;

&amp;lt;b&amp;gt;(# Points)&amp;lt;/b&amp;gt; - Name of reward
&amp;lt;i&amp;gt;Describe your reward here: the monster traits you're requesting, the item you want, the quality you're adding to your vehicle, etc.&amp;lt;/i&amp;gt;

&amp;lt;b&amp;gt;(# Points)&amp;lt;/b&amp;gt; - Name of reward
&amp;lt;i&amp;gt;Describe your reward here: the monster traits you're requesting, the item you want, the quality you're adding to your vehicle, etc.&amp;lt;/i&amp;gt;&amp;lt;/text&amp;gt;

&amp;lt;b&amp;gt;TOTAL POINTS SPENT:&amp;lt;/b&amp;gt; 

Also, your rewards can be approved by either &amp;lt;user name="monstertruckers"&amp;gt; or &amp;lt;user name="monsterconvoy"&amp;gt; depending on what account is available.


&amp;lt;lj-raw&amp;gt;

&amp;lt;center&amp;gt;&amp;lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&amp;gt;NAVIGATION&amp;lt;/a&amp;gt;&amp;lt;/center&amp;gt;

&amp;lt;/div&amp;gt;
&amp;lt;!-- [large text body end] --&amp;gt;

&amp;lt;/lj-cut&amp;gt;&amp;lt;/div&amp;gt;
&amp;lt;!-- CONTENT; end --&amp;gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;
&amp;lt;/lj-raw&amp;gt;&lt;/textarea&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=9666" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:9337</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/9337.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=9337"/>
    <title>GAME CALENDAR</title>
    <published>2024-02-04T02:53:43Z</published>
    <updated>2024-10-11T18:16:21Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/23903.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/24233.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(217, 145, 233,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(217, 145, 233,.94);color:#fff"&gt;GAME CALENDAR&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/9337.html#cutid1"&gt;GAME CALENDAR&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;

&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;/center&gt;

&lt;/div&gt;


&lt;/div&gt;

&lt;/div&gt;

&lt;div style="max-width:450px;width:100%;margin:0 auto;text-align:center;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=9337" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:8855</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/8855.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=8855"/>
    <title>ACTIVITY CHECK</title>
    <published>2024-02-02T06:43:52Z</published>
    <updated>2026-02-20T19:22:02Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>593</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/23054.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/22924.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(17, 33, 192,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(17, 33, 192,.94);color:#fff"&gt;ACTIVITY CHECK&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;

&lt;/div&gt;






&lt;div style="width:100%;margin:20px auto;line-height:1.5;"&gt;


&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/8855.html#cutid1"&gt;ACTIVITY CHECK&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=8855" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:8510</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/8510.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=8510"/>
    <title>HIATUS/DROP/UPDATE</title>
    <published>2024-02-02T06:17:39Z</published>
    <updated>2024-02-05T08:34:12Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>58</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/21413.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/22432.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(231, 201, 131,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(231, 201, 131,.94);color:#fff"&gt;HIATUS/DROP/UPDATE&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;

&lt;/div&gt;






&lt;div style="width:100%;margin:20px auto;line-height:1.5;"&gt;


&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/8510.html#cutid1"&gt;HIATUS, DROPS, CANON UPDATES&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;

&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;/center&gt;

&lt;/div&gt;


&lt;/div&gt;

&lt;/div&gt;

&lt;div style="max-width:450px;width:100%;margin:0 auto;text-align:center;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=8510" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:8320</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/8320.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=8320"/>
    <title>NPCs</title>
    <published>2024-02-01T05:51:52Z</published>
    <updated>2024-05-20T21:19:28Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;div style="max-width:700px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/19972.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/19877.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(122, 82, 126,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(122, 82, 126,.94);color:#fff"&gt;NPCs&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/8320.html#cutid1"&gt;NPCs&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="max-width:450px;width:100%;margin:0 auto;text-align:center;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=8320" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:8104</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/8104.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=8104"/>
    <title>VEHICLES</title>
    <published>2024-02-01T05:43:59Z</published>
    <updated>2024-02-02T04:01:50Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://i.pinimg.com/originals/46/7a/f3/467af3b63ebb18ef6378c965e1bf33d7.jpg&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://i.pinimg.com/564x/98/1d/04/981d045eb511d3730d9159ea8cce3040.jpg&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(255, 77, 198,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(255, 77, 198,.94);color:#fff"&gt;VEHICLES&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;

&lt;/div&gt;






&lt;div style="width:100%;margin:20px auto;line-height:1.5;"&gt;


&lt;details&gt;
           &lt;summary&gt;&lt;b&gt;VEHICLE OVERVIEW&lt;/b&gt;&lt;/summary&gt;
&lt;br /&gt;&lt;br /&gt;The other part of the Convoy is the various vehicles orbiting the main trucks.  These are the cars available to Drifters to drive and ride in; there always seems to be just enough to accommodate each Drifter, and there’s a vehicle that seems tailor fit to each person.&lt;br /&gt;&lt;br /&gt;What’s more, each Drifter when they arrive finds a key either on their person or near one of these vehicles, further marking one in particular as theirs.&lt;br /&gt;&lt;br /&gt;Vehicles range from motorcycles to pickup trucks, or even camper vans.  And there’s a handful of odd mechanical horses and chocobos thrown into the mix as well, to accommodate those with no driving experience.&lt;br /&gt;&lt;br /&gt;&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;VEHICLE QUALITIES&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;br /&gt;When players app into Route 666, they’ll be asked to choose one vehicle for their character.  This is to aid in exploration and wandering away from the Convoy in order to have adventures beyond the trucks.&lt;br /&gt;&lt;br /&gt;Given the massive number of cars, motorcycles, etc, we’d like you to pick one thing your car is really good at, and that will be its QUALITY.  It’s the thing your vehicle is best at!  Yes, this means you can drive a super fast and agile pickup truck, or a tanky motorcycle.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fast:&lt;/b&gt; Main attribute is GO FAST!  High top speed, maneuverability, and just agile dexterity vehicles all around.  Commonly includes hotrods.&lt;br /&gt;&lt;b&gt;Tough:&lt;/b&gt; Main attribute is TOUGH.  They can take hits and wallops that would make other cars just explode, and keep on trucking.  Commonly includes pickup trucks! Excel in going off road and exploring, and handling all sorts of terrain.&lt;br /&gt;&lt;b&gt;Spacious:&lt;/b&gt; the vans, SUVs, etc of the fleet.  These vehicles can seat multiple people and may even be converted into small and mobile homes!&lt;br /&gt;&lt;b&gt;Accessible:&lt;/b&gt; For those who need a little extra help in driving their vehicles, these cars come equipped with things like sensors or non-standard control schemes, to aid in driving for those with disabilities.&lt;br /&gt;&lt;br /&gt;“But wait,” you say “what if I want my vehicle to be super awesome, good at multiple things, and shoot lasers?”  &lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;UPGRADES&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;br /&gt;That’s where upgrades come in!  At the moment we have five types.  These can be bought through regains at 10 points each:&lt;br /&gt;&lt;b&gt;Extra capacity.&lt;/b&gt;  More people in the party van!&lt;br /&gt;&lt;b&gt;Turbo charger.&lt;/b&gt; GO FASTER.  Adds the Fast quality.&lt;br /&gt;&lt;b&gt;Armor:&lt;/b&gt; Adding more toughness onto a vehicle.  Adds the TANK quality.&lt;br /&gt;&lt;b&gt;Gizmos:&lt;/b&gt; Adds ACCESSIBLE&lt;br /&gt;&lt;br /&gt;In addition, the following can also be unlocked with AC rewards.  (15 points each)&lt;br /&gt;&lt;b&gt;Flight.&lt;/b&gt;  You want a flying car?  Or a gyrocoptor or motorcycle or the like?  Then this is the perk for you!  Flying vehicles are like mini airships, capable of backtracking to any previously visited location and avoiding any and all difficult terrain.  Though we don’t advise blazing too far ahead of the convoy, if you want a safe place to spend the night. &lt;br /&gt;&lt;b&gt;Weaponry.&lt;/b&gt;  For the discerning driver who absolutely wants laser guns and the like on their car for fighting monsters or blowing up obstacles.  Like Mario Cart, but with live ammo!&lt;br /&gt;&lt;br /&gt;Also cars come with a homing beacon; if they stray a certain distance past the convoy and stay there undriven for 2-3 days, remote systems will eventually bring the car back to the convoy.  Character’s are SOL if they blow up their car though: going to need to spend regain points to get a new one, or ride buddy or in the convoy!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;

&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;/center&gt;

&lt;/div&gt;


&lt;/div&gt;

&lt;/div&gt;

&lt;div style="max-width:450px;width:100%;margin:0 auto;text-align:center;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=8104" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:7927</id>
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    <title>MOD CONTACT</title>
    <published>2024-01-31T02:56:31Z</published>
    <updated>2025-03-28T19:15:28Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/19128.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/18792.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(186, 23, 184,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(186, 23, 184,.94);color:#fff"&gt;MOD CONTACT&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/7927.html#cutid1"&gt;MOD CONTACT&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;

&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;/center&gt;

&lt;/div&gt;


&lt;/div&gt;

&lt;/div&gt;

&lt;div style="max-width:450px;width:100%;margin:0 auto;text-align:center;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=7927" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:7428</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/7428.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=7428"/>
    <title>PLOTTING</title>
    <published>2024-01-30T05:57:58Z</published>
    <updated>2024-02-05T01:34:08Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>2</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/17771.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/18111.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(196, 117, 0,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(196, 117, 0,.94);color:#fff"&gt;PLOTTING&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/7428.html#cutid1"&gt;PLAYER PLOTS&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;center&gt;

&lt;/center&gt;&lt;/center&gt;&lt;/div&gt;


&lt;/div&gt;

&lt;/div&gt;

&lt;div style="max-width:450px;width:100%;margin:0 auto;text-align:center;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=7428" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:7301</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/7301.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=7301"/>
    <title>BESTIARY</title>
    <published>2024-01-29T01:13:45Z</published>
    <updated>2026-05-10T18:54:36Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;div style="max-width:700px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://i.pinimg.com/564x/e6/cd/b6/e6cdb63d63f36d44d89da0f0558888a2.jpg&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://i.pinimg.com/564x/f1/b3/96/f1b39622a84336498c5ba606b3bce469.jpg&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(97, 60, 5,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(97, 60, 5,.94);color:#fff"&gt;BESTIARY&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="width:100%;text-align:center;"&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/7301.html#cutid1"&gt;MONSTERS FOR FITE&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;


&lt;/div&gt;



&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;/center&gt;



&lt;div style="max-width:700px;width:100%;margin:5px auto;text-align:right;font-size:10px;"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=7301" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:7048</id>
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    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=7048"/>
    <title>GAME LOCATIONS</title>
    <published>2024-01-23T07:38:37Z</published>
    <updated>2025-05-02T00:17:00Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;div style="max-width:700px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/16694.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/27588.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(23, 122, 184,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(23, 122, 184,.94);color:#fff"&gt;LOCATIONS&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/7048.html#cutid1"&gt;GAME LOCATIONS&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="max-width:650px;width:100%;margin:0 auto;text-align:right;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=7048" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:6458</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/6458.html"/>
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    <title>FAQ</title>
    <published>2024-01-21T00:46:10Z</published>
    <updated>2026-02-20T19:19:00Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>287</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/15942.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/15749.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(86, 32, 105,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(86, 32, 105,.94);color:#fff"&gt;FAQ&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;

&lt;/div&gt;






&lt;div style="width:100%;margin:20px auto;line-height:1.5;"&gt;


&lt;details&gt;
           &lt;summary&gt;&lt;b&gt;GENERAL INFO&lt;/b&gt;&lt;/summary&gt;
&lt;b&gt;What is the game premise?&lt;/b&gt;&lt;br /&gt; Route 666 is a spooky monster road trip game, with very mild horror elements and an emphasis on travel.  Characters wake up in a broken world, and find something has changed in them, and given them a monstrous form they sometimes shift into.  The only real sign of civilization is a large motor convoy steadily making its way to a place called Nirvana.  And maybe if the characters reach that place, they’ll get some answers, turn back to normal, and find a way back home.&lt;br /&gt;&lt;br /&gt;The game is planned to run for one year and six months, and launches in 2025.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How heavy is the horror?&lt;/b&gt;&lt;br /&gt; The aim is to be unsettling and a bit creepy, with a haunting vibe, but not going into full on horror.  The goal is to run a bit closer to Autodale’s &lt;a href="https://www.youtube.com/watch?v=Hx5ubE6wAdI"&gt;Don’t Feed The Freaks&lt;/a&gt; rather than Silent Hill.&lt;br /&gt; &lt;b&gt;Content warnings include:&lt;/b&gt; dead bodies, creepy things happening to dead bodies, surreal scenery, body horror, monster transformations, body modifications, temporary and long term psychological changes, blood and gore, and monsters being violent.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Got a list of inspirations?&lt;/b&gt;&lt;br /&gt; Yes!  The game pulls from series like Digital Devil Saga, Final Fantasy 7, Mad Max, Wolf’s Rain, Bloody Roar, and the Something Human music video by Muse.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hey did you know [this image] on your game page is AI generated?&lt;/b&gt;&lt;br /&gt;Sadly no, we don't always catch AI stuff!  We try to be careful with selecting game visuals, but sometimes AI images still slip through.  Please let us know via mod contact, game plurks, etc, and we will try to find or make a replacement image ASAP.&lt;br /&gt;&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;ARRIVAL&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;b&gt;How does my character arrive?&lt;/b&gt;&lt;br /&gt;Characters (also known as Drifters) arrive in an abandoned car garage/gas station/travel center combo.  They appear in a burnt out summoning ring with a mark inscribed somewhere on their bodies.  A giant road train (called the Convoy) and unclaimed cars are close by, and there’s a radio recording imploring Drifters to join the Convoy and seek out a place called Nirvana.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What's the garage like?&lt;/b&gt;&lt;br /&gt;The garage changes depending on where the Convoy travels; it may be half buried in dust from a desert, overgrown with trees from a forest, partially flooded in a river, or even more unusual setting effects!  Each month the changes to the garage/location will be noted in the Test Drive Meme.&lt;br /&gt;&lt;br /&gt;But there are always a few constants: the garage is always abandoned and appears to have been abandoned for years.  There is always a summoning circle painted or carved into the ground.  And the Convoy is close at hand, along with vehicles that characters can take for their own.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;So my character gets a car?&lt;/b&gt;&lt;br /&gt;Your character does indeed get a new vehicle: it may take the form of a car, motorcycle, or similar machine.  Mechanical horses are also an option.  You can read more details in the Vehicles and Convoy section of the FAQ, found below.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What about items from home?&lt;/b&gt;&lt;br /&gt;Your character arrives with whatever they were carrying on their person.  They will have the option to regain other items from their canon through the AC Rewards system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character was injured or near death or actually dead at their canon point, what condition do they arrive in?&lt;/b&gt;&lt;br /&gt;Mostly patched up and no longer on the verge of death, or miraculously revived from death: their wounds are mostly healed and they are no longer at risk of bleeding out/dying from whatever prior condition.  But they are still unnervingly bloodied.  Might want to head to the Convoy medical car and have their injuries looked at.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character reads/speaks a language other than English, how do they get by?  Also what does the language of this setting look like?&lt;/b&gt;&lt;br /&gt;Characters find that there is a universal translation going on; likely an effect of the powers that pulled them here.  With concentration they can speak in their native tongue, or write in it if a pen and paper are available.  (Or if they can figure out a keyboard function to write in it.)&lt;br /&gt;&lt;br /&gt;The language of the setting itself is English or something close to it, and can be easily comprehended.&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;MONSTER MECHANICS&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;b&gt;Do I need to choose a monster form to play in this game?&lt;/b&gt;&lt;br /&gt;You do indeed!  Since that is one of the core parts of the game premise.  This said, we've tried to include slightly more human-ish options in the form of Angel, Fairy, Genasi, and Vampire monsters, depending on how you choose your monster traits.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How does Type and Species work?&lt;/b&gt;&lt;br /&gt;Monsters are broadly sorted into 13 Types that cover a broad range of monster that share certain traits/themes.  For example, aquatic monsters are under Merfolk.  Werebeasts are under Zoanthrope, ghosts and vampires are under Undead, etc.&lt;br /&gt;&lt;br /&gt;Under those 13 Types are different Species.  This is where your character's monster type becomes more precise with a certain appearance and with an array of traits.  We have sample builds of different Species on each monster page to browse.&lt;br /&gt;&lt;br /&gt;Please note, you can only choose a single Species from a Type when you app!  (For example, you may choose either Dragon or Chimera from Drakonis, but not both.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can you recap how monster traits work?&lt;/b&gt;&lt;br /&gt;When you are accepted to the game, you will choose six monster traits from the &lt;a href="https://monstertruckers.dreamwidth.org/5388.html"&gt;Monster Type&lt;/a&gt; that's been selected.  Please note that initially you can only choose traits from that one monster Type.  (There will be options for selecting outside of that later on!)&lt;br /&gt;&lt;br /&gt;You may mix and match traits from the list as you see fit.  Want your werebeast to have a pack link but skip over having an animal tail or berserk state?  You can do that!&lt;br /&gt;&lt;br /&gt;Please note that each monster has anywhere from 18 to 20 traits, and they can't all be selected when entering the game or through reward points.  This is by design, and to allow players a little more uniqueness with designing their monster forms.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How about those sample monsters on each Monster Type page?  If I want to play as a certain Species, do I have to use the exact build?&lt;/b&gt;&lt;br /&gt;The sample monsters are STRICTLY suggestions, not hard clad rules for how each monster Species works.  As long as you choose 6 traits at game start from the Type's masterlist, you're good to go.  Want to ditch the wings on your angel and give them a unicorn horn?  Go for it!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Okay I got my traits, does my character enter with them active, do they slowly transform, or what?&lt;/b&gt;&lt;br /&gt;Generally characters will enter the world with no traits active, and will slowly begin to activate them and transform.&lt;br /&gt;&lt;br /&gt;You may choose to progress your character over a span of months if you wish.  However, there will also be MANY game events that will allow you to progress your changes: there will always be one prompt a month to activate changes and traits.  There will also be event prompts to regress or reset your changes at a price, if you wish.&lt;br /&gt;&lt;br /&gt;Death mechanics can also progress changes.  (Please see the entry under "Death, Drops, And Networks" for more information on that!)&lt;br /&gt;&lt;br /&gt;Finally, there will be a few events to allow your character to temporarily activate all their traits at once and hulk-monster-out.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I'm not feeling my monster traits/Type after all.  Can I change that?&lt;/b&gt;&lt;br /&gt;You may use &lt;a href="https://monstertruckers.dreamwidth.org/9666.html"&gt;AC Reward points&lt;/a&gt; to swap out traits if you so wish!  This takes 5 points per trait.  (Or 10 points if you selected a trait outside your monster Type.)  And you may also change your monster Type entirely for 15 points.&lt;br /&gt;&lt;br /&gt;When you change your monster Type, your character will awaken with their changes reverted.  Though this is only a temporary reprieve, before their new traits begin to activate.  (The exception to this is if your character was part of a monster event: you may choose to simply carry their traits and form changes over from the month if you wish.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How do event monsters work?&lt;/b&gt;&lt;br /&gt;During certain months, we will choose 1-2 monsters from the list and have them feature in the month's events.  During that time, players can freely select temporary traits from the monster to use for the event!  The temporary traits will fade out after the event is done.&lt;br /&gt;&lt;br /&gt;In addition, players can choose to switch entirely to that monster form or permanently obtain those traits through the &lt;a href="https://monstertruckers.dreamwidth.org/9666.html"&gt;AC Rewards,&lt;/a&gt; and can purchase those at a discount.  Normally traits outside your chosen monster cost 10 points, and a form switch costs 15 points.  For event monsters, this is discounted to 5 points for traits and 7 points for a form switch.&lt;br /&gt;&lt;br /&gt;You may purchase either a form change or a set of traits during the event, or one month after the event.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character already has a monster form, what about that?&lt;/b&gt;&lt;br /&gt; Congrats, your character has three options depending on how application goes!  &lt;br /&gt;&lt;br /&gt;1. Your character has two monster forms now!  One new monster form subject to the rules of the game, and one that they still have full control over.  (Please note this would count towards your character's ability count of 3.  More on that in Powers/Abilities!)&lt;br /&gt;&lt;br /&gt;2. Your character's original monster form gets translated into one of the pre-written Types, and now becomes their game monster form.  (Example: a character with a demon form may select the Route 666 version of a demon.)  Please note that if you choose this mechanic, your character may have a few new traits, and will be subject to body horror and potential forced transformations according to the game events.  &lt;br /&gt;&lt;br /&gt;3. If all of this sounds like too many details to keep track of, you may also opt to pick an entirely new monster, and have that completely override your character's original power.  &lt;br /&gt;&lt;br /&gt;PLEASE NOTE YOUR PREFERENCE IN YOUR CHARACTER APP.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Is there a monster cap?  What if the game turns into Oops All Werewolves?&lt;/b&gt;&lt;br /&gt;Players will be asked to submit their top 3 monsters at application and we’ll choose from those.  This said, we won't be fretting too much over moderating numbers.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What if I can't decide on a monster?&lt;/b&gt;&lt;br /&gt;You can also opt for the "Randomize" option in applications.  This is where the mods will choose whatever monster they think vibes best with a character.  Please note, &lt;i&gt;this will remain strictly optional&lt;/i&gt; and you do not have to select this choice if you don't want to.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I have a monster Type that I really like, but I can't decide on a Species!&lt;/b&gt;&lt;br /&gt;If you wish, you can choose a Type in your app and NOT specify Species: the mods will then make the choice for you.  Think of it as the middle ground between Randomize and selecting your own monster.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character had one monster form in the TDM, but settled on a different one in the app.  Is the TDM still canon?&lt;/b&gt;&lt;br /&gt;Sounds like your character fell victim to Moon Shenanigans!  It happens, where the moon warps and twists monster forms around.  This is an established setting element, and so your character’s TDM can remain canon.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character turns into a much bigger monster and then switches back to their normal sized form!  What happened to their clothes?&lt;/b&gt;&lt;br /&gt;Generally we assume Hulk Pants are active in this game; another weird quirk of the Moon Warps and the Sigil marks on a Drifter's body, no doubt.  If you wish for the clothing to be a little more tattered or ragged and in need of a tailor, feel free!&lt;br /&gt;&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;SIGILS&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What's up with this marking on my character's body?&lt;/b&gt;&lt;br /&gt;That is a &lt;a href="https://monstertruckers.dreamwidth.org/10234.html"&gt;Moon Sigil&lt;/a&gt; present on every Drifter when they arrive.  This mark is capable of warning Drifters of danger or giving them details on an enemy through concentration, absorbing essence from defeated enemies to heal and boost strength, and can also stabilize a Drifter through transformations.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;So my character arrives with the Sigil already in place?&lt;/b&gt;&lt;br /&gt;Correct!  When Drifters wake up the Sigil or a hint of the Sigil is already branded somewhere on their skin.  Throat, shoulder, arm, hand, leg, or chest tend to be the most common areas.  It can give off a soft pulse or glow at the start, but this effect gradually subsides unless Moon Warps are active.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What do they look like/can I design a unique Sigil?&lt;/b&gt;&lt;br /&gt;In general, Sigils give an impression of a monster Type or traits.  (Stylized wings, elemental abilities, etc.)  &lt;a href="https://megamitensei.fandom.com/wiki/Atma#Gallery"&gt;Atma&lt;/a&gt; from Digital Devil Saga or &lt;a href="https://pbs.twimg.com/media/FoJbb7wXEAEy_HM.png"&gt;Beast Marks&lt;/a&gt; from Bloody Roar offer a good guideline for appearances.  Each monster Type also has a sample Sigil alongside the master traits list.&lt;br /&gt;&lt;br /&gt;This said, Sigils can be unique to a Drifter.  So if you want to customize your character’s sigil, go right on ahead!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character already has a cool tattoo/mark/etc!  Can I modify that into their Sigil?&lt;/b&gt;&lt;br /&gt;Sure!  You may modify preexisting marks/tattoos/etc into a Sigil.  Though if they lack any monster elements, please add on some claws, fangs, etc to fit with the vibe.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can my character instantly figure out their monster form based on their Sigil?&lt;/b&gt;&lt;br /&gt;Only if you want to!  It is entirely possible for a Sigil to be vague and undefined until 3-5 monster traits have been active.  So if you want there to be a sense of spooky mystery about what sort of monster your character will be, that is an option.  If you want your character to deduce what they’re turning into because their Sigil has clear hints, that is also an option.  Do whatever you feel is the most the fun!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What if I want my character to devour their enemies, classic style?&lt;/b&gt;&lt;br /&gt;You may do so if you wish!  It's always a 50/50 chance on if enemies are absorbed through the Sigils, or if they remain as solid, inert bodies.  Some monsters also have a feeding compulsion through their traits, and the remains of enemy monsters can satisfy that need.&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;POWERS/ABILITIES&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;b&gt;Any power loss?&lt;/b&gt;&lt;br /&gt;To place an emphasis on monster abilities and transformations, &lt;b&gt;characters will be limited to three canon abilities at the start of the game.&lt;/b&gt;  They may opt to regain more of their powers through the rewards system, or rely more on their monster abilities to supplement their powers.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How do you count the three abilities?&lt;/b&gt;&lt;br /&gt;Anything above what a normal human could achieve counts as an ability.  Super strength where a character can punch through walls or bench press cars would count as one ability.  Same with being faster than a speeding bullet, which would be another separate ability.  &lt;br /&gt;&lt;br /&gt;By contrast, being able to throw a punch or swing a sword through diligent training would NOT count towards the abilities.  We’re only interested in moderating the superhuman stuff.&lt;br /&gt;&lt;br /&gt;If a character knows magic, they get to choose three spells/elements when entering the game.  (For example, a Final Fantasy character could know firaga, thundaga, and blizzaga.  Alternately they could drop one of the magic spells in favor of a limit break or curaga, etc.)  &lt;br /&gt;&lt;br /&gt;&lt;b&gt;How do you tackle magical/powerful items?&lt;/b&gt;&lt;br /&gt;They still count towards the ability total, if they enable something beyond human ability.  Or if they are more powerful/complex than a simple fire arm.  (So a gun that shoots laser beams would count as an ability.  A regular bullet revolver would not.)&lt;br /&gt;&lt;br /&gt;If these items would go over the three ability count, then they arrive depowered/inert.  (But with option to regain their abilities later through rewards!)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What if my character has a canon power, and their monster form ALSO has that power?&lt;/b&gt;&lt;br /&gt;You may opt to have the monster power replace your character's canon ability: for example, a Celestial with curative magic can replace healing spells.  This means you do not need to worry about counting that ability towards your 3 count total.&lt;br /&gt;&lt;br /&gt;Alternately, if you choose to double up on abilities with canon powers and monster powers, your character may find their abilities boosted, but also chaotic and fluctuating alongside their monster form.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Any power nerfing?&lt;/b&gt;&lt;br /&gt;We ask you to tone down your power sets if they include the following:&lt;br /&gt;&lt;li&gt;Time Travel&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Long Distance Teleportation (Can backtrack as much as they want, but can’t teleport ahead of the Convoy into next month’s area.  If it hasn’t been posted In Character yet, we ask that they don’t teleport there.)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Immortality&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Reality Warping&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Highly Accurate/Precise Scrying  (vague visions are fine!)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Shape shifting (can freely shift forms, but CANNOT drop monster transformations in these new forms.)&lt;/li&gt;&lt;br /&gt;In short as long as your character's powers play nice with the setting and premise, they can stay as is.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What if my character is non-human?&lt;/b&gt;&lt;br /&gt;They get to stay non-human in the game!  They just also have an extra non-human form now.  Please note that if you play a giant robot or the like, you might want to consider scaling them down to around 6 or 8 feet so they can still duck through doorways.  Some of the plot is going to happen in abandoned cities and buildings or inside a giant RV, after all!  &lt;br /&gt;&lt;br /&gt;We also strongly recommend picking a monster form that’s different from their base form: a demon turning into a slightly different demon would indeed be funny as a one-off thing, but not viable for the long term.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character is from a mon series, do they get to keep their pet monsters?&lt;/b&gt;&lt;br /&gt;Your character gets to take one mon with them into the game, with the option to regain more through the AC system!  Curiously the changes that affect your character do not spill over to their mons, who seem to be protected by a moon sigil collar they arrive wearing.&lt;br /&gt;&lt;br /&gt;Mons absolutely count towards the power limit, are assumed to take the place of a character's powers, and at start have the three abilities/powers.  Please specify in the app if this isn't the case, and you are dividing things differently.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character has super speed!  Can they keep up with the Convoy on foot?&lt;/b&gt;&lt;br /&gt; Yes, in theory… Though you still might want to give them a cool car, since that’s part of premise!&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;SETTING&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;b&gt;What's the world like?&lt;/b&gt;&lt;br /&gt;The world of Revan is very similar to our own as far as technology goes.  There are cities, roads, gas stations, and the like.  They are also all abandoned, save for humans frozen into metal Husks, and monsters that burst from the Husks and prowl the area.&lt;br /&gt;&lt;br /&gt;Revan has gone through a wide-scale disaster, and shows the scars from it.  Things are abandoned and feeling the passage of time, from the highways to the buildings.  Most buildings are broken down or overgrown from foliage, though the power still flickers on and off in many places.&lt;br /&gt;&lt;br /&gt;Major cities and towns look contemporary, but further out in the wilds things can be a little more rustic and old fashioned.  It's possible to find older buildings in the countryside like cottages and hunting lodges.  The various gas stations Drifters stop at range across different eras, from vintage and retro to more modern designs.&lt;br /&gt;&lt;br /&gt;The one major difference from our own world is how much monsters are incorporated into designs, from gargoyle statues on buildings to carvings of mermaids on fountains.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What's up with the moon?&lt;/b&gt;&lt;br /&gt;Something has shattered the moon, with shards of it drifting around in a strange ring.  (We apologize that this isn't often reflected in game images; it's hard to find broken moon pics online.)  The moon itself fluctuates with how whole it is, sometimes pulling those shards back in on itself, and other times breaking apart again.&lt;br /&gt;&lt;br /&gt;And sometimes those moon shards stop circling the moon and fall to Revan.  Those shards are charged with wild magic; to the point that whenever they land, the surrounding area is warped and transformed.  The same happens to any creatures close enough.  This phenomena is known as a Moon Warp.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What can my character expect to find if they explore on their own?&lt;/b&gt;&lt;br /&gt;General survival game supplies and the like, along with plenty of old ruins.  The exact details depend on what environment they're in, but generally Drifters can expect to run into some sort of buildings in all but the most hostile places.&lt;br /&gt;&lt;br /&gt;Moon Warps may occasionally fuse buildings together or mix them around, resulting in odd combinations.  One might find a restaurant fused with a fire station for instance, or a library turned sideways.&lt;br /&gt;&lt;br /&gt;In terms of supplies, Drifters should be able to find scrap metal, stone, glass, and steel.  Along with surprisingly well preserved food supplies (another weird Moon Warp effect) and occasional medical kits.&lt;br /&gt;&lt;br /&gt;There are also hostile creatures off the road (and sometimes on the road) that spawn out of metal Husks.  Just to add a bit of threat and combat spice for those who want it!&lt;br /&gt;&lt;br /&gt;Players are encouraged to be weird and creative with what they might find as well, and make use of the &lt;a href="https://monstertruckers.dreamwidth.org/7428.html"&gt;plot post&lt;/a&gt; if needed!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;So Husks spawn monsters to fight.  What can my character expect to encounter?&lt;/b&gt;&lt;br /&gt;You can expect to find monsters borrowed from Dungeons and Dragons, Final Fantasy 7, Final Fantasy 8, Monster Hunter, Parasite Eve, and Shin Megami Tensei.&lt;br /&gt;&lt;br /&gt;We tend to cherry pick from the monster lists, so if there's a particular creature you're hoping to see that hasn't shown up yet, shoot us a contact/player plot, and odds are we can find a way to introduce it.&lt;br /&gt;&lt;br /&gt;&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;DEATH, DROPS, AND NETWORKS&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;b&gt;How does death work?&lt;/b&gt;&lt;br /&gt; With the shattering of the moon, strange things have happened after death.  It is possible for a character to come back to life, but with a notable cost to them and their friends.&lt;br /&gt;&lt;br /&gt;If a character dies in-game, their body will be encased in metal, much like the Husks around them; the husk weighs the same as they did in life and can be transported, or it will eventually appear at the next Travel Stop the characters encounter.  If a character is otherwise vaporized or disintegrated, their corpse will still appear at the Travel Stop, reformed and still metallic.&lt;br /&gt;&lt;br /&gt;But it takes sacrifice to crack the husk open and bring the characters back to life.  At least two characters close to the deceased (ie, CR) must take part in a ceremony using the burnt out sigils in the garage.  They will have to sacrifice one physical human aspect of themselves and gain a further monstrous transformation (ie another trait, or a furthering of their current changes) to bring the dead character back.  In addition, the revived character will also find themselves further transformed, and missing a part of themselves that they will only regain on the next game event.  This lost part could be a limb, a sense, a memory, or something similar.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can I have more than two characters in the revival ritual?&lt;/b&gt;&lt;br /&gt;You absolutely can!  Having more than two characters disperses the price a little; characters in the ritual still have to gain a trait or a change, but it can be a minor advancement instead of a major transformation.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How much more is my character transformed after getting revived?&lt;/b&gt;&lt;br /&gt;At least one trait from your list needs to be activated or further advanced, and noticeably so.  For example, if you play a werecreature and have a pack bond listed as a trait, it either activates upon revival or becomes even more intense.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How long do these activated traits last?&lt;/b&gt;&lt;br /&gt;Either until a game event happens that resets the changes, or until a full month passes by.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What happens when I drop my character from the game?&lt;/b&gt;&lt;br /&gt;Unless you note otherwise, characters are assumed to vanish in a Moon Warp.  This may either be a small, localized Moon Warp, or one of the Warps that shows up in game events.  This is due to how Warps alter reality, to the point of yanking characters out of the world/game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How about a network system?  How does that work?&lt;/b&gt;&lt;br /&gt;All vehicles have some form of screen attached to them; it can be as high tech or bulky as you’d like.  Either way, it is capable of receiving texts and voice messages.  Vehicles also come with an old, retro mobile phone that can be taken with Drifters when they exit their cars.&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;GAME CASTS/APPPLICATIONS&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;b&gt;Are you an invite game?&lt;/b&gt;&lt;br /&gt;We are not currently an invite game.  This said we reserve the right to decline an application based on player or character unsuitability for the game.  &lt;br /&gt;&lt;br /&gt;We request that characters play well with the game premise, and players to have a certain level of chill and ability to follow the rules.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;When are apps?&lt;/b&gt;&lt;br /&gt;Apps are on a bi-monthly schedule and are open on the &lt;b&gt;last week&lt;/b&gt; of the relevant months.  &lt;br /&gt;Please see the &lt;a href="https://monstertruckers.dreamwidth.org/9337.html"&gt;Calendar&lt;/a&gt; page for more details!  Applications are on a first come, first serve basis, same as reserves.  We do not accept app challenges.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How about player, character, or cast cap?&lt;/b&gt;&lt;br /&gt; There is no planned player cap at the moment.  We ask that players stick to a max of two characters, and a maximum of 1 character per canon.  Cast caps work like this: each canon has 6 character slots.  When we hit that number, we will restrict apps for that canon to 1 character per app cycle.  This character must be reserved in advance!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How do you count individual canons?&lt;/b&gt;&lt;br /&gt;We count canons depending on how continuity heavy they are, and how much cast crossover happens across titles.  &lt;br /&gt;&lt;br /&gt;For example:&lt;br /&gt;Persona, Final Fantasy, etc, are fairly standalone titles and counted separately.&lt;br /&gt;&lt;br /&gt;By contrast, a series like Marvel Cinematic Universe has extremely strong continuity between titles and a great deal of cast crossover on different movies.  That is counted as one canon.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What happens if a cast is approaching cap during apps?&lt;/b&gt;&lt;br /&gt;If a cast has 4 or 5 out of their 6 slots, apps will be open for the remaining slots +1.  (So in the case of 4 slots taken, there will be 3 slots open for apps!)  Reserved slots will take priority in this case, and we heavily recommend people check the &lt;a href="https://monstertruckers.dreamwidth.org/10234.html"&gt;Reserves&lt;/a&gt; and &lt;a href="https://monstertruckers.dreamwidth.org/9956.html"&gt;Taken&lt;/a&gt; pages during app cycles!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Do you allow CRAU?&lt;/b&gt;&lt;br /&gt; At the moment we do not allow CRAU.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Do you allow OCs?&lt;/b&gt;&lt;br /&gt; We allow OCs from tabletop games and player avatars/malleable protagonists from video games.  TTRPG OCs are subject to the same head count rules as other canons, and are grouped by game system.  Player avatars are grouped into their game canon.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What other characters do you allow/not allow?&lt;/b&gt;&lt;br /&gt;Contemporary real life figures are not allowed.  Historical real life figures must be very fictionalized.&lt;br /&gt;&lt;br /&gt;We would like any obscure characters to still have a discernable personality backed up by canon: our basic rule is if half of a character's personality requires head canon (and they are not an OC/player avatar!) then they are not suitable for the game.&lt;br /&gt;&lt;br /&gt;Due to the spooky nature of the game, we ask for characters to be 13 or older.  (And 18 or older if you are going to write any NSFW stuff with them.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What's the policy on new canons?&lt;/b&gt;&lt;br /&gt;Please wait one month after the canon's release before applying!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;And duplicates?&lt;/b&gt;&lt;br /&gt;At the moment we ask for no duplicates or alternate canons once a character is accepted into the game.  (So only one version of Steve Rogers or Cloud Strife, for example.)&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;ACTIVITY MECHANICS&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;What’s the Activity Check like?&lt;br /&gt;Now that we are in the final stretch of the game, we are switching to check-in AC!&lt;br /&gt;&lt;br /&gt;Formerly, AC was 5 comments from 1 thread per month. &lt;br /&gt;&lt;br /&gt;Currently, players can still use the 5 comment structure for reward points! &lt;br /&gt;&lt;br /&gt;The full rules on AC and AC rewards can be found on the &lt;a href="https://monstertruckers.dreamwidth.org/8855.html"&gt;activity check/a&amp;gt; and &lt;a href="https://monstertruckers.dreamwidth.org/9666.html"&gt;AC rewards&lt;/a&gt; pages.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;There’s reward points?&lt;/b&gt;&lt;br /&gt; Yes!  Each player gains one reward point automatically for passing AC.  You can also gain them from extra threads (minimum of 5 comments from your character please!) or writing a short story/drawing art in the story log.  We ask players to keep track of their reward points on the bottom of their AC forms.  You can spend those points on the &lt;a href="https://monstertruckers.dreamwidth.org/9666.html"&gt;Rewards Page&lt;/a&gt; to switch monster forms, gain new monster traits, get an item from home, or some new vehicle equipment.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What’s the Story Log?&lt;/b&gt;&lt;br /&gt; A post that goes up once a month on the main comms for non-interactive RP.  If players want to post a short story about their character, draw art, etc, in the comments then they are free to do that!  This does not count towards the main AC requirements.  But it absolutely gives you reward points.  You receive one reward point per contribution in the log.  We cap this at 4 possible reward points per month from this feature.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can I commission someone else to draw art or use AI for the story log?&lt;/b&gt;&lt;br /&gt;Sorry but we can't accept works by other people/AI; the story log is intended to showcase your own creative work as a player, whether that is through art you draw or prose you write.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What's the backtagging policy?&lt;/b&gt;&lt;br /&gt;We accept continuation threads for official AC and bonus rewards, on three conditions:&lt;br /&gt;1. They have not been used in a prior activity check.&lt;br /&gt;2. The starter log is from last month.  (So for example, if you reply to April's AC with something started in March that would be fine.  February would not work.)&lt;br /&gt;3. The majority of the tags are created in the current month.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What if one of my extra AC reward threads goes beyond five comments?&lt;/b&gt;&lt;br /&gt;You may keep gaining reward points for every five comments in a thread.&lt;/a&gt;&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;SEXYTIME STUFF&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;b&gt;Is this a smut game?&lt;/b&gt;&lt;br /&gt;This is not a smut game by design, but we will be relaxed with sex showing up.  There will be very few sex based prompts in the game, if any.  But there is a chance they will show up, and they will be strictly opt-in.&lt;br /&gt;&lt;br /&gt;If you decide you want characters to boink, that is fine provided they are 18+&lt;br /&gt;&lt;br /&gt;If you decide you have no interest in characters boinking, that is also fine.&lt;br /&gt;&lt;br /&gt;In short, game is sex-friendly, not sex-mandatory.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I have a monster/transformation kink and this game hits my buttons, how do I tackle this?&lt;/b&gt;&lt;br /&gt;Look we are not the horny police, and the head mod will gladly admit that monsters indeed be hot.  If you wish to pursue sexytimes with the concept, we won't stop you.  We just have three requests for any and all NSFW content:&lt;br /&gt;&lt;br /&gt;1. Mark your content appropriately.&lt;br /&gt;Clearly label your logs as NSFW.  Note if there will be any monsterboinking.  You may also lock your logs if you see fit.  It's cool, NSFW logs can still count towards AC or rewards.&lt;br /&gt;&lt;br /&gt;2. Have your characters be 18 or older.&lt;br /&gt;That is our age limit for characters participating in sex.  And naturally we expect our players to be over 18 as well.&lt;br /&gt;&lt;br /&gt;3. Don't overshare.&lt;br /&gt;A couple of jokes about sexy monsters is fine.  Graphically describing how aroused you are OOC is not fine.  Please be mindful of the boundaries of other players, and leave them be if they are uncomfortable with the topic.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Wait I'm not comfortable with boinking monsters, what do I do?&lt;/b&gt;  &lt;br /&gt;To players who are uncomfortable with sexy monsters (or sexytimes in general) please know you will NEVER be pressured into playing out smut.  &lt;br /&gt;&lt;br /&gt;Anyone who tries to pressure you into playing smut after being told no is breaking the game rules.  Please alert us if this happens!&lt;br /&gt;&lt;br /&gt;We encourage you to make your boundaries clear on your smut preferences.  Also please realize other players may want to do NSFW content and monsterboinking in their own circles, and respect that preference.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Does my character need to be 18+ for all smut logs?&lt;/b&gt;&lt;br /&gt;Your character does indeed need to be 18+ for graphic content.  If you have a horny 16 or 17 year old, their antics need to fade to black.&lt;br /&gt;&lt;br /&gt;If you try to smut with any younger characters, you will get smacked with the mod hammer and told to knock that off or get outright kicked from the game, depending on the severity.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Okay are there any kinks that are a no-go here?&lt;/b&gt;&lt;br /&gt;We ask for sexy stuff to avoid non-con/rape, and no underage or incest.&lt;br /&gt;&lt;br /&gt;Beyond that, run wild and free with your kinky stuff.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can I submit smut stuff to the Story Log?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You can!  We just ask that you use the following format:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Characters:&lt;/b&gt; The characters involved.&lt;br /&gt;&lt;b&gt;Content:&lt;/b&gt; Please note any sexual content or kinks going on here, and clearly label it as NSFW&lt;br /&gt;And below all of this, use the details HTML to create a drop down option (like here in the FAQ!), and place your NSFW content in the drop down.&lt;br /&gt;&lt;br /&gt;You can also use the form below for NSFW content:&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;textarea&gt;
&amp;lt;b&amp;gt;Character:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Content:&amp;lt;/b&amp;gt; 
&amp;lt;details&amp;gt;PLACE ALL NSFW CONTENT HERE&amp;lt;/details&amp;gt;&lt;/textarea&gt;&lt;/center&gt;&lt;br /&gt;&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;&lt;details&gt;&lt;br /&gt;           &lt;summary&gt;&lt;b&gt;VEHICLES AND CONVOY&lt;/b&gt;&lt;/summary&gt;&lt;br /&gt;&lt;b&gt;So what's up with the Convoy?&lt;/b&gt;&lt;br /&gt;The Convoy is the closest thing to a homebase or hometown in this game, and is made up of two road train tier trucks.  These trucks pull along various amenities for characters, such as beds, bathrooms, a dining hall, medical station, etc.  The Convoy also travels on a pre-set route that appears to have been pre-programed into it.  And that route also seems to lead to a place called Nirvana.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character already has a cool car/motorbike/etc!  Can I just use that instead?&lt;/b&gt;&lt;br /&gt; You can use a vehicle your character already owns!  Either it made the jump with them, or there is a highly identical copy waiting for them in the garage; hard to say which for sure.  Please note that for game balance, your vehicle will be limited to just one &lt;a href="https://monstertruckers.dreamwidth.org/8104.html"&gt;quality&lt;/a&gt; to start with: tough, fast, accessible, or spacious.  You will have the option to gain more qualities through reward points.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character is a super hacker/tech genius!  Can they hack into the Convoy to disrupt it or learn about it?&lt;/b&gt;&lt;br /&gt;In theory, yes.  However this would absolutely be a large-scale player plot that would need to be discussed in advance.  We'd want to discuss how the character is hacking the Convoy, what they would do after succeeding, how this would affect the game, how the character is dealing with a grumpy security systems getting in their face during the attempted hack, etc.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character doesn’t know how to drive!  What do?&lt;/b&gt;&lt;br /&gt; They can learn via the remote control system, which lets them sit behind the wheel while the car drives itself for a short period; then they get to learn how to drive and eventually graduate to driving their car.&lt;br /&gt; &lt;br /&gt;Alternately, if you 100% feel that your fantasy character does not match with a car, you may select a mechanical horse or chocobo in place of a car.  Ignition is right next to the reins and saddle horn!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;So to check, any time you refer to vehicles, that also refers to robot horses or chocobos?&lt;/b&gt;&lt;br /&gt;It absolutely does!  They are also subject to the same Qualities as vehicles.  They may be Tough, Fast, Accessible, or Spacious.  We envision spacious mounts as having either a carriage or a motorcycle side car mounted to them, but feel free to get creative with that.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character is blind/missing a limb/otherwise disabled/I’m turning them into a monster with a disability.  How do they drive cars?&lt;/b&gt;&lt;br /&gt; You may opt to either use the remote control/homing signal on the vehicle that lets it trail after the Convoy.  Or you can choose to pick the Accessibility trait to let your character still drive; assisted guidance, nonstandard acceleration/braking switches on the driving wheel, etc.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What if my character turns into a monster and leaves their vehicle behind?&lt;/b&gt;&lt;br /&gt;Vehicles that fall a certain range beyond the Convoy and stay motionless for 2-3 days have a homing beacon activated, and catch up with the Convoy in another 2-3 days.  &lt;br /&gt;&lt;br /&gt;Alternately if a character regains their mind and is very far removed from the Convoy, they can use a homing/summon feature on their vehicle's key.  When pressed, the vehicle will start driving on its own towards the character and eventually arrive at their location.&lt;br /&gt;&lt;br /&gt;Which is to say don’t worry about jumping off the car to do shenanigans, it’ll catch up on its own.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What if my character’s car blows up or gets totaled?&lt;/b&gt;&lt;br /&gt;Time to spend those AC rewards to buy a new one!  Or otherwise catch a lift on the Convoy or another vehicle.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I'm not using my character's vehicle a lot.  Can I give my stuff to someone else?&lt;/b&gt;&lt;br /&gt;You may use 5 reward points to transfer a Quality from your vehicle to another character's vehicle.  Please note that if you have zero Qualities remaining after the transfer, your character's vehicle is considered scrapped for parts.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How much ground does the Convoy cover in a day?&lt;/b&gt;&lt;br /&gt; Generally it travels at the speed of plot.  But to give some fudged numbers:&lt;br /&gt;The average is about 150 miles, and about 3-4 hours spent on the road.  Sometimes even shorter times and distances!  The Convoy can occasionally crack 200 miles in a day, if they’re really lucky.  The reason the distance is relatively short is due to the Convoy traveling at a careful pace, always looking out for hazards and determined to keep the main trucks safe.  There’s also the strange fact that if the Convoy drives any faster, they run the risk of alerting various hostile forces.  (But the same doesn’t seem to apply to the player characters!  Strange, that!)&lt;br /&gt;&lt;br /&gt;All of this also gives the characters chances to pull over and have adventures, scout ahead, fall back and investigate, take side roads… And basically do something that isn’t drive for 10+ hours.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can I set an RP log entirely in the Convoy during traveling phases and not worry about my character driving?&lt;/b&gt;&lt;br /&gt;You sure can!  Remote controlled/summonable cars and all that.  If you want to focus on RP taking place on or in the Convoy, feel free.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Okay, what’s the daily routine like?&lt;/b&gt;&lt;br /&gt;At 8 AM, the Convoy slowly stirs to life.  Rudimentary breakfast is created in the dining area (generally eggs, cereal, and extremely basic pancakes.  Characters who want something more involved will need to make it themselves) and an initial wakeup chime sounds through the Convoy.&lt;br /&gt;&lt;br /&gt;At around 10 AM the Convoy readies itself for the road, the main carriages folding back into themselves.  (Characters sleeping in may wake up cramped, but not crushed!  Though they may need some help getting out of the bedroom.)  The shield is lowered, auxiliary power is cut off, and the Convoy engines start.  This entire process takes about 1 hour, so typically the Convoy rolls out at 11 AM.&lt;br /&gt;&lt;br /&gt;From there, the Convoy drives at a slow but steady pace for about three hours, there’s a brief stop for lunch around 1 or 2 PM (again rudimentary food) before continuing on until just before sunset.  (Around 6 PM)&lt;br /&gt;&lt;br /&gt;That’s when the Convoy stops and makes camp, putting down supports, expanding outwards, and putting the shielding up.  Then it’s time for supper, relaxing as best as one can, and then powering down (save for the shield) at around 11 PM.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What is the function of the Convoy shields?&lt;/b&gt;&lt;br /&gt;The Convoy shields are a device that is typically deployed overnight, and function similar to a force field.  They are designed keep hostile monsters from passing through.  They can also offer some protection to those shielded within from Moon Warps.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Are the shields keyed to Drifters?&lt;/b&gt;&lt;br /&gt;A Drifter can pass in and out of the shields when they are up, though with some difficulty and effort.  (Similar to pushing a very heavy door open.)  This difficulty increases greatly during a Moon Warp and may come with some pain similar to burning and bone deep aches, but it is still possible to pass through the shields during a Warp.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Is there a physical defense?&lt;/b&gt;&lt;br /&gt;Yes; hostile Husk born monsters (read, everything that isn't a drifter) treat the force field like it is a solid wall, and would crash into it or bounce off of it when trying to force their way through.&lt;br /&gt;&lt;/details&gt;&lt;br /&gt;&lt;br /&gt;

&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;/center&gt;

&lt;/div&gt;


&lt;/div&gt;

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&lt;div style="max-width:450px;width:100%;margin:0 auto;text-align:center;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;
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    <id>tag:dreamwidth.org,2024-01-18:4160547:6239</id>
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    <title>RULES</title>
    <published>2024-01-21T00:16:31Z</published>
    <updated>2024-12-26T19:45:44Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
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&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://monstertruckers.dreamwidth.org/6239.html#cutid1"&gt;RULES&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;center&gt;

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    <id>tag:dreamwidth.org,2024-01-18:4160547:5902</id>
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    <title>PREMISE</title>
    <published>2024-01-20T22:55:32Z</published>
    <updated>2024-03-30T22:00:24Z</updated>
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    <dw:reply-count>0</dw:reply-count>
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&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/32250.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/38727.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(36, 74, 105,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(36, 74, 105,.94);color:#fff"&gt;PREMISE&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;


&lt;div style="width:100%;text-align:center;"&gt;

&lt;br /&gt;

&lt;/div&gt;






&lt;div style="width:100%;margin:20px auto;line-height:1.5;"&gt;

It begins like this: you are plunged into shadow, and your senses begin to shut down one by one.  All is still for several heartbeats.  Then comes a silver light flooding your being and burning away the torpor.  Something shatters all around, and you fall forward and onto cold concrete.  You’re inside a darkened garage, with strange sigils painted on the floor, and something… Feels different about you.  Changed.  You’re not alone here; there’s others nearby, a collection of cars outside the garage, and a radio spitting static and a few words.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;You’re here?  You’re mostly hu-?&lt;br /&gt;&lt;br /&gt;Good.  Need you to-&lt;br /&gt;&lt;br /&gt;Watch out for mons-&lt;br /&gt;&lt;br /&gt;Seek- Nirvana.&lt;/i&gt;&lt;br /&gt;&lt;center&gt;###&lt;/center&gt;&lt;br /&gt;Route 666 is a spooky fantasy RP about road trips and monsters.  Characters are summoned to a dying and badly damaged world.  Their surroundings are haunted by husks of metal that were once human and now sometimes spawn horrors.  And characters find they’ve been changed in the process, with their own monster forms they slip in and out of.  There’s one long road ahead of them, and a collection of vehicles to drive and ride.  If they want answers, a way home, or a way to be normal, they’ll need to follow this road to its end, and seek out Nirvana.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;center&gt;&lt;br /&gt;

&lt;/center&gt;&lt;/center&gt;&lt;/div&gt;


&lt;/div&gt;

&lt;/div&gt;

&lt;div style="max-width:450px;width:100%;margin:0 auto;text-align:center;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=5902" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:5388</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/5388.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=5388"/>
    <title>MONSTER GUIDE</title>
    <published>2024-01-20T07:21:13Z</published>
    <updated>2024-07-27T07:48:09Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;div style="max-width:650px;width:100%;min-height:300px;margin:0 auto;display:grid;grid-template-columns:.5fr 2fr .5fr;grid-template-rows:125px 15px 25px 1fr 15px 125px;gap:0;font-size: clamp(13px, 1vw, 12px);font-family:arial, helvetica, sans serif;color:#254753"&gt;


&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:3;border-radius:25px 25px 0 0;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/11779.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:5;grid-row-end:7;border-radius:0 0 25px 25px;background:#ccc url(&amp;#39;https://monstertruckers.dreamwidth.org/file/11643.png&amp;#39;)center;background-size:cover;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:2;grid-row-end:3;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(154, 26, 26,.94);color:#fff"&gt;ROUTE 666&lt;/div&gt;

&lt;div style="grid-column-start:2;grid-column-end:3;grid-row-start:5;grid-row-end:6;transform:rotate(0);line-height:1.1;text-align:center;font-size:12px;font-weight:bold;font-variant:small-caps;background:rgba(154, 26, 26,.94);color:#fff"&gt;MONSTER GUIDE&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;padding:10px 20px;border-top:1px solid #009885;border-bottom:1px solid #009885;background:#fff;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:1;grid-row-end:7;border-radius:25px;box-shadow: rgba(0, 0, 0, 0.4) 0px 2px 4px, rgba(0, 0, 0, 0.3) 0px 7px 13px -3px, rgba(0, 0, 0, 0.2) 0px -3px 0px inset;"&gt;&lt;/div&gt;



&lt;div style="grid-column-start:1;grid-column-end:4;grid-row-start:3;grid-row-end:5;display:flex;flex-wrap:wrap;justify-content:center;align-items:center;align-content:start;gap:0;padding:10px 20px;background:transparent;"&gt;



&lt;div style="width:100%;text-align:center;"&gt;

HERE THERE BE MONSTERS.  AKA a quick directory to each monster page.  Monster pages contain 18-20 traits for each broad type of monsters, quick information, and sample builds of different species found in each type.  (These are strictly samples, and you may customize these builds and swap around monster traits from the same family-type as you see fit!)&lt;br /&gt;&lt;b&gt;REMEMBER:&lt;/b&gt; You must choose 6 traits from a single monster type when your application is accepted, and may mix and match however you please.  You can then unlock another 6 traits from that monster type through &lt;a href="https://monstertruckers.dreamwidth.org/9666.html"&gt;AC Rewards&lt;/a&gt;!  And you may unlock ANOTHER 6 traits from any different monster type through those same rewards!&lt;br /&gt;&lt;br /&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5314.html"&gt;CELESTIAL&lt;/a&gt; ||  &lt;a href="https://monstertruckers.dreamwidth.org/4496.html"&gt;DRAKONIS&lt;/a&gt; ||  &lt;a href="https://monstertruckers.dreamwidth.org/3682.html"&gt;ELEMENTAL&lt;/a&gt; || &lt;a href="https://monstertruckers.dreamwidth.org/3403.html"&gt;FAE&lt;/a&gt; || &lt;a href="https://monstertruckers.dreamwidth.org/4139.html"&gt;INFERNAL&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="https://monstertruckers.dreamwidth.org/2377.html"&gt;MERFOLK&lt;/a&gt; || &lt;a href="https://monstertruckers.dreamwidth.org/1872.html"&gt;SERPENS&lt;/a&gt;   ||  &lt;a href="https://monstertruckers.dreamwidth.org/4962.html"&gt;SWARM&lt;/a&gt; ||  &lt;a href="https://monstertruckers.dreamwidth.org/2188.html"&gt;TAURUS&lt;/a&gt; || &lt;a href="https://monstertruckers.dreamwidth.org/949.html"&gt;UNDEAD&lt;/a&gt;  &lt;br /&gt;&lt;br /&gt; &lt;a href="https://monstertruckers.dreamwidth.org/3213.html"&gt;VOLARE&lt;/a&gt; || &lt;a href="https://monstertruckers.dreamwidth.org/2786.html"&gt;YOKAI&lt;/a&gt; || &lt;a href="https://monstertruckers.dreamwidth.org/578.html"&gt;ZOANTHROPE&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://monstertruckers.dreamwidth.org/5855.html"&gt;NAVIGATION&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="width:100%;margin:20px auto;line-height:1.5;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;center&gt;&lt;br /&gt;&lt;br /&gt;&lt;/center&gt;&lt;/center&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="max-width:450px;width:100%;margin:0 auto;text-align:center;font-size:10px;color:#ccc"&gt;&lt;a title="code credit!" href="http://10billionghosts.dreamwidth.org" style="text-decoration:none;color:#ccc;"&gt;code&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=monstertruckers&amp;ditemid=5388" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:5314</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/5314.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=5314"/>
    <title>CELESTIAL</title>
    <published>2024-01-20T07:13:50Z</published>
    <updated>2024-09-19T03:21:33Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
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   CELESTIAL
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   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/48049.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


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       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

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       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Celestial &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Angels, Unicorns&lt;br /&gt;
           &lt;/div&gt;
       &lt;/details&gt;








&lt;small&gt;&lt;a href="https://isopods.dreamwidth.org/9160.html" style="text-decoration: none;"&gt;&amp;lt; isopods &amp;gt;&lt;/a&gt;&lt;/small&gt;

&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Celestials encompass monsters affiliated with light, order, and healing.  Angels are the most common monster, flying on wings of light and harnessing radiance.  Alongside Angels are the Unicorns and their variations, with brilliant horns and healing prowess, making them holy beasts.  Many sources on Revan theorize the presence of Unicorns amongst Celestials is to counteract the hellhounds found amongst Infernal monsters.

While commonly seen as protectors, Celestials are still capable of violence and brutality.  A drive to punish the wicked can encompass many types of evil, and protecting the virtuous can be very narrow indeed.  Their celestial light can burn as much as it can illuminate.
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    &lt;/details&gt;
   


   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;li&gt;Bird-like wings, up to six and capable of flight.  Or capable of levitation by running on air.&lt;/li&gt;
&lt;li&gt;Commanding voice: can issue an order that someone must follow. (Please get player permission!)&lt;/li&gt;
&lt;li&gt;Extra eyes, can be on face or elsewhere on the body.&lt;/li&gt;
&lt;li&gt;Hair turns bright iridescent and glowing white.  Can also grow in a mane that is horse or lion-like, and glows when using magic.&lt;/li&gt;
&lt;li&gt;Order compulsion: driven to create order. Whether through severe means like threatening punishment, forcing obedience, or through lighter methods like leading by example, creating rules lists, etc.&lt;/li&gt;
&lt;li&gt;&lt;s&gt;SPARKLES&lt;/s&gt;  Aether magic: can create and control light, and form attacks and shields out of shining aether. Access to light manipulation in the form of shimmering and glittery projections. Can slightly brighten dark spaces just enough to see. Can also form these lights into sharp projectile spells.&lt;/li&gt;
&lt;li&gt;Glowing eyes and/or aura.&lt;/li&gt;
&lt;li&gt;Feathers growing along body, or multicolored scales like a fish or reptile.&lt;/li&gt;
&lt;li&gt;Hatred of demons/avoidance of darkness.&lt;/li&gt;
&lt;li&gt;Guardian Compulsion: driven to protect a person or a place.  Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them.&lt;/li&gt;
&lt;li&gt;Cleansing Magic: can quickly shed dirt, minor hurts, etc from themselves, an object, or a willing person. With expended energy can heal major damage (cuts, broken bones, etc) or illness.  Can also heal poisons and disease, and purify food.&lt;/li&gt;
&lt;li&gt;Long horn growing from the center of the forehead, glows when using magic.&lt;/li&gt;
&lt;li&gt;Affinity for music which can be generated from horn. May invoke either feelings of peace or rage in both the player or the listener.&lt;/li&gt;
&lt;li&gt;Hooves, either horse-like or cloven. Remarkably tough.&lt;/li&gt;
&lt;li&gt;Messenger Compulsion: if given information, compelled to see it delivered to recipient.&lt;/li&gt;
&lt;li&gt;Can shift into fully equine form and back.&lt;/li&gt;
&lt;li&gt;Swift stride, can move at a dashing speed for long periods and easily keep pace with motor vehicles.&lt;/li&gt;
&lt;li&gt;Horse tail or leonine tail.  And partial animal features; changed ears, nose, etc.&lt;/li&gt;
  
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  &lt;/div&gt;
  
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&lt;/center&gt;






&lt;div style="width: 100%; text-align: right; font: 1.25em &amp;#39;MS Gothic&amp;#39;; margin-bottom: 0.5em;"&gt;


&lt;a href="https://monstertruckers.dreamwidth.org/5388.html" style="text-decoration: none; color: LINK COLOR;"&gt;MONSTER GUIDE&lt;/a&gt; | &lt;a href="https://monstertruckers.dreamwidth.org/5855.html" style="text-decoration: none; color: LINK COLOR;"&gt;NAVIGATION&lt;/a&gt;









&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SAMPLE BUILD: ANGEL
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&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/42375.jpg" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Angel &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Peri, Nephil, Seraph, Archangel, etc&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt;Birds for wings&lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Mila Pesic &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








&lt;small&gt;&lt;a href="https://isopods.dreamwidth.org/9160.html" style="text-decoration: none;"&gt;&amp;lt; isopods &amp;gt;&lt;/a&gt;&lt;/small&gt;

&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       &lt;b&gt;Starting Traits:&lt;/b&gt;
&lt;li&gt;Bird-like wings, up to six and capable of flight. &lt;/li&gt;
&lt;li&gt;Commanding voice: can issue an order that someone must follow. (Please get player permission!)&lt;/li&gt;
&lt;li&gt;Extra eyes, can be on face or elsewhere on the body.&lt;/li&gt;
&lt;li&gt;Hair turns bright iridescent and glowing white.  Can also grow in a mane that is horse or lion-like, and glows when using magic.&lt;/li&gt;
&lt;li&gt;Order compulsion: driven to create order. Whether through severe means like threatening punishment, forcing obedience, or through lighter methods like leading by example, creating rules lists, etc.&lt;/li&gt;
&lt;li&gt;Glowing eyes and/or aura.  May appear like a halo or nimbus of light around face.&lt;/li&gt;

  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Aether magic: can create and control light, and form attacks and shields out of shining aether. Access to light manipulation in the form of shimmering and glittery projections. Can slightly brighten dark spaces just enough to see. Can also form these lights into sharp projectile spells.&lt;/li&gt;
&lt;li&gt;Feathers growing along body, or multicolored scales like a fish or reptile.&lt;/li&gt;
&lt;li&gt;Hatred of demons/avoidance of darkness.&lt;/li&gt;
&lt;li&gt;Guardian Compulsion: driven to protect a person or a place.  Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them.&lt;/li&gt;
&lt;li&gt;Cleansing and Healing Magic: can quickly shed dirt, minor scuffs, etc from themselves, and object, or a willing person. With expended energy can heal major damage (cuts, broken bones, etc) or illness.  Can also heal poisons and disease, and purify food.&lt;/li&gt;
&lt;li&gt;Messenger Compulsion: if given information, compelled to see it delivered to recipient.&lt;/li&gt;

  &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Sacred beings of light and holy energy.  Commonly seen as conduits of something divine, and worshipped as guardians of mortals and heralds of a higher power.  The world of Revan appears to have venerated Angels in the past, though in wake of the Breaking such worship has died along with the faithful.  Angels are still depicted in paintings, glass windows, and old books as bright and winged beings.  Those wings can number anywhere from two to six.  And regardless of wings, Angels are normally depicted as creatures of light with grace and an ethereal beauty.  While seen as benevolent, they could also be terrifying in their power and ability to punish the wicked. &lt;/div&gt;
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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
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&lt;i&gt;Few monsters are more loathsome than the supposed ‘Angels.’  They hide behind a guise of our most holy beings.  Some of them may even genuinely believe they are here to do good.  There are even fools in our order who believe such lies.  But inevitably the madness takes these monsters, the same as the rest.  We can only pray to the Creator that we are forgiven for striking down holy images, corrupt as they may be.  It is best to dim the radiance of these monsters, or slice their wings off.  And keep a careful eye on the most zealous; they seem to attract this curse the most.
-Steel Warden&lt;/i&gt;

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    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Angels are a curious blessing indeed, but prove the devotion of the moon and the Creator to safeguard us through trying times.  They take the form of holy messengers, tasked to protect even the most unworthy of us.  They shine with the radiance of the moon and the sun alike, and offer a chance for both the righteous to prove themselves worthy of the blessing… And for the less pure to have a second chance through their transformation.
-Silver Tear&lt;/i&gt;

        &lt;/div&gt;
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&lt;/div&gt;

&lt;/center&gt;




&lt;/div&gt;

&lt;div style="width: 100%; text-align: right; font: 1.25em &amp;#39;MS Gothic&amp;#39;; margin-bottom: 0.5em;"&gt;


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&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SAMPLE BUILD: UNICORN
 &lt;/div&gt;
 

 
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   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/47582.jpg" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Unicorn &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Pegasus, Shâd'havâr, Kirin, Alicorn &lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Horses and deer, birds for wings &lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Winona Nelson &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








&lt;small&gt;&lt;a href="https://isopods.dreamwidth.org/9160.html" style="text-decoration: none;"&gt;&amp;lt; isopods &amp;gt;&lt;/a&gt;&lt;/small&gt;

&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
  &lt;b&gt;Starting Traits:&lt;/b&gt;       
  &lt;li&gt;Long horn growing from the center of the forehead, glows when using magic.&lt;/li&gt;
  &lt;li&gt;Mane that can be horse or lion-like, glows when using magic.&lt;/li&gt;
  &lt;li&gt;Hooves, either horse-like or cloven.  Remarkably tough.&lt;/li&gt;
  &lt;li&gt;Horse tail or leonine tail.&lt;/li&gt;
  &lt;li&gt;Cleansing and Healing Magic: can quickly shed dirt, minor scuffs, etc from themselves, and object, or a willing person. With expended energy can heal major damage (cuts, broken bones, etc) or illness. Can also heal poisons and disease, and purify food.&lt;/li&gt;
  &lt;li&gt;&lt;s&gt;SPARKLES&lt;/s&gt; Light manipulation in the form of shimmering and glittery projections.  Can slightly brighten dark spaces just enough to see.  Can also form these lights into sharp projectile spells.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Guardian Compulsion: driven to protect a person or a place. Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them.&lt;/li&gt;
  &lt;li&gt;Partial animal features; changed ears, nose, etc.&lt;/li&gt;
  &lt;li&gt;Can shift into fully equine form and back.&lt;/li&gt;
  &lt;li&gt;Flight via wings (which can be bird or bat-like) or levitation by running on air.&lt;/li&gt;
  &lt;li&gt;Swift stride, can move at a dashing speed for long periods and easily keep pace with motor vehicles.&lt;/li&gt;
  &lt;li&gt;Affinity for music which can be generated from horn.  May invoke either feelings of peace or rage in both the Unicorn/Shâd'havâr or the listener.&lt;/li&gt;
  


        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Horse-like monsters that boast a single horn and powerful magic.  Light and curative spells both answer a unicorn’s call, and they are peerless healers.  Because of this, many are associated with safe-guarding virtue and purity, whether that is in the form of noble individuals or unspoiled wilderness.  Unicorn species are a varied collection, including the venerated kirin and the alicorn.  Even a few Pegasus can be counted among their numbers, if their magic is powerful enough.  Unicorns are often seen as noble creatures, but they can count a few wild and vengeful creatures in their number, such as the shadivar.  A unicorn’s horn isn’t just for show, even in the most peaceful individuals.
        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;No matter what stories and books may tell you, whatever fantasies you may have entertained as a child, they do not apply to these beasts.  Such creatures lure the innocent, and their hooves and horns are just as sharp as any monster’s fangs.  If you can, harvest their horns for healing after battles.  But do not let these beasts escape under any circumstance.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Unicorns and their like are peerless healers, beyond anything our medicine can manage.  They are protecters, guardians of the few humans that can be called pure.  Would that we could all be worthy of such blessings.  Alas, they must also punish the wicked, of which there are far more.
-Silver Tear&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   

  &lt;/div&gt;
  
 &lt;/div&gt;
 

&lt;/div&gt;

&lt;/center&gt;




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  </entry>
  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:4962</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/4962.html"/>
    <link rel="self" type="text/xml" href="https://monstertruckers.dreamwidth.org/data/atom/?itemid=4962"/>
    <title>SWARM</title>
    <published>2024-01-20T07:05:19Z</published>
    <updated>2025-01-25T07:06:01Z</updated>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">
&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SWARM
 &lt;/div&gt;
 

 
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   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/53376.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Swarm &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Drider, Selkhet, Thri-Kreen&lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








&lt;small&gt;&lt;a href="https://isopods.dreamwidth.org/9160.html" style="text-decoration: none;"&gt;&amp;lt; isopods &amp;gt;&lt;/a&gt;&lt;/small&gt;

&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Creatures that combine human and insect traits, which are both feared and respected in tales.  Some are regarded as pack hunters, and others as solitary predators better off avoided.  All tales agree on these monsters being fearsome creatures with powerful abilities and deadly to cross and battle.

Yet even the solitary monsters tend towards a strange, hivemind way of thinking.  Tales can never agree if this is due to a human remnant, a primordial insect aspect, or a strange blending of the two.  Because of their hivemind tendencies, the Swarm also has a gift for telepathy and psychometry, capable of reading thoughts and objects alike.  But their abilities are hardly limited to the mind, as almost all Swarm have some form of physical enhancements thanks to their insect traits, making them deadly when on the hunt.

&lt;/div&gt;
    &lt;/details&gt;
   



   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
  &lt;li&gt;Insect wings capable of flight or hovering.&lt;/li&gt;
  &lt;li&gt;Extra arms or legs, can have a total of eight limbs.  May have lower body replaced by an insect for a centaur like build.&lt;/li&gt;
  &lt;li&gt;Sharp mantis claws or stinger.&lt;/li&gt;
  &lt;li&gt;Able to spin webs of silk, sticky or smooth.&lt;/li&gt;
  &lt;li&gt;Wall climb, can scale all but the most slippery of surfaces as though walking on flat ground.&lt;/li&gt;
  &lt;li&gt;Extra eyes, may be normal or compound.&lt;/li&gt;
  &lt;li&gt;Enhanced vision/color perception. Can pick up fine details at great distances, and perceive new arrays of color. May be disorienting.&lt;/li&gt;
  &lt;li&gt;Hive mind, collectivist mindset. The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.&lt;/li&gt;
  &lt;li&gt;Ability to produce chirps, buzzing, etc. This could be melodic or discordant.&lt;/li&gt;
  &lt;li&gt;Venomous Bite/Stinger. Can cause excruciating pain or paralysis.&lt;/li&gt;
  &lt;li&gt;Chitinous armor, capable of blocking blades and absorbing moderate blows.&lt;/li&gt;
  &lt;li&gt;Crushing strength: capable of lifting double their body weight, and also being capable of crushing or breaking materials up to the toughness of steel.&lt;/li&gt;  &lt;li&gt;Antenna that can boost senses: touch, smell/taste, air motion, vibrations, and heat.&lt;/li&gt;
  &lt;li&gt;Mandibles growing from or framing the mouth.&lt;/li&gt;
  &lt;li&gt;Super jump, capable of leaping twice or even thrice as far as any human, capable of bursts of swift, scuttling speed and enhanced agility.&lt;/li&gt;
 &lt;li&gt;Limited Telepathy: can communicate with other members of the hive (ie close friends and the like) through thoughts.  These thoughts tend to be limited to emotions like empathy, or simple sentences or single words.&lt;/li&gt;
  &lt;li&gt;Psychometry: Can read objects and gain a limited vision/memory from that object.  This becomes harder to read or decipher if the object has gone unused for some time.&lt;/li&gt;
  &lt;li&gt;Tremor-Sense: Receive information based on footsteps or similar vibrations through the ground; typically can register the presence of a person or object, and generally pick out physical features such as gait, weight, etc.&lt;/li&gt;
  &lt;li&gt;Dream-Weaver: Ability to link dreams with another member of the hive (friends and the like) in order to share memories, experiences, or share dreams and nightmares.  YOU MUST HAVE PLAYER PERMISSION FOR THIS.&lt;/li&gt;

&lt;/div&gt;
    &lt;/details&gt;
   

  &lt;/div&gt;
  
 &lt;/div&gt;
 

&lt;/div&gt;

&lt;/center&gt;






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&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SAMPLE BUILD: DRIDER
 &lt;/div&gt;
 

 
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   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/8845.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Drider &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; N/A&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt;Arachnids&lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Myrmirada &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








&lt;small&gt;&lt;a href="https://isopods.dreamwidth.org/9160.html" style="text-decoration: none;"&gt;&amp;lt; isopods &amp;gt;&lt;/a&gt;&lt;/small&gt;

&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
    &lt;b&gt;Starting Traits:&lt;/b&gt;   
  &lt;li&gt;Extra arms or legs, can have a total of eight limbs.  May have lower body replaced by an insect for a centaur like build.&lt;/li&gt;
  &lt;li&gt;Sharp mantis claws or stinger.&lt;/li&gt;
  &lt;li&gt;Able to spin webs of silk, sticky or smooth.&lt;/li&gt;
  &lt;li&gt;Wall climb, can scale all but the most slippery of surfaces as though walking on flat ground.&lt;/li&gt;
  &lt;li&gt;Extra eyes, may be normal or compound.&lt;/li&gt;
  &lt;li&gt;Hive mind, collectivist mindset.  The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Enhanced vision/color perception.  Can pick up fine details at great distances, and perceive new arrays of color.  May be disorienting.&lt;/li&gt;
  &lt;li&gt;Venomous Bite/Stinger.  Can cause excruciating pain or paralysis.&lt;/li&gt;
  &lt;li&gt;Chitinous armor, capable of blocking blades and absorbing moderate blows.&lt;/li&gt;
  &lt;li&gt;Mandibles growing from or framing the mouth.&lt;/li&gt;
  &lt;li&gt;Tremor-Sense: Receive information based on footsteps or similar vibrations through the ground; typically can register the presence of a person or object, and generally pick out physical features such as gait, weight, etc.&lt;/li&gt;
  &lt;li&gt;Dream-Weaver: Ability to link dreams with another member of the hive (friends and the like) in order to share memories, experiences, or share dreams and nightmares.  YOU MUST HAVE PLAYER PERMISSION FOR THIS.&lt;/li&gt;
&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Drider are creatures of extremes with their human and insect halves.  Their thoughts and behaviors often reflect this.  Many are solitary creatures... But equally as many feel compelled to stake out a group of people or fellow Drider and identify them as part of their swarm.  Because of this they have a knack for weaving thoughts together and developing their own hivemind, trying to find a common ground between their two halves. 
Beyond this, Drider are also keen hunters, many capable of spinning webs to trap prey and tracking their quarry through vibrations.  While many prefer to ambush their prey, they have plenty of ways to scale surfaces and cross ground quickly in order to give chase.&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Drider are vile creatures, blending lowly insects with human forms; likely a sign of how weak the original human host was.  These monsters are no less deadly however; venom and stingers abound on them.  They can scuttle up walls or weave webs to better catch their quarry, and they can perceive things that would drive any human mad.  But regardless of their prowess, our job remains to hunt them down.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Drider are forced to balance extremes; to be solitary hunters, or to remain part of a group.  To keep their thoughts in line with humanity, or embrace their new forms and senses, or find a third path with their psionics.  Only those capable of balancing such extremes are worthy of this blessing. -Silver Tears&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   

  &lt;/div&gt;
  
 &lt;/div&gt;
 

&lt;/div&gt;

&lt;/center&gt;




&lt;/div&gt;

&lt;div style="width: 100%; text-align: right; font: 1.25em &amp;#39;MS Gothic&amp;#39;; margin-bottom: 0.5em;"&gt;


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&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SAMPLE BUILD: SELKHET
 &lt;/div&gt;
 

 
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   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/57459.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Selkhet &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Girtablilu&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt;Scorpions&lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Quigleyer &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
    &lt;b&gt;Starting Traits:&lt;/b&gt;   
  &lt;li&gt;Extra arms or legs, can have a total of eight limbs.  May have lower body replaced by an insect for a centaur like build.&lt;/li&gt;
  &lt;li&gt;Sharp mantis claws or stinger.&lt;/li&gt;
  &lt;li&gt;Venomous Bite/Stinger.  Can cause excruciating pain or paralysis.&lt;/li&gt;
  &lt;li&gt;Chitinous armor, capable of blocking blades and absorbing moderate blows.&lt;/li&gt;
  &lt;li&gt;Crushing strength: capable of lifting double their body weight, and also being capable of crushing or breaking materials up to the toughness of steel.&lt;/li&gt;
   &lt;li&gt;Super jump, capable of leaping twice or even thrice as far as any human, capable of bursts of swift, scuttling speed and enhanced agility.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Wall climb, can scale all but the most slippery of surfaces as though walking on flat ground.&lt;/li&gt;
  &lt;li&gt;Enhanced vision/color perception.  Can pick up fine details at great distances, and perceive new arrays of color.  May be disorienting.&lt;/li&gt;
  &lt;li&gt;Ability to produce chirps, buzzing, etc. This could be melodic or discordant.&lt;/li&gt;
  &lt;li&gt;Hive mind, collectivist mindset.  The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.&lt;/li&gt;
  &lt;li&gt;Mandibles growing from or framing the mouth.&lt;/li&gt;
  &lt;li&gt;Tremor-Sense: Receive information based on footsteps or similar vibrations through the ground; typically can register the presence of a person or object, and generally pick out physical features such as gait, weight, etc.&lt;/li&gt;
&lt;/div&gt;
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    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       

Scorpion monsters often similar to the Drider in their build; humanoid from the waist up, then insect from the waist down.  Selkhet are formidable creatures coated in armor, sporting vicious, crushing claws, and wielding venomous stingers.  While fond of arid environments, Selkhet can also be found in forested areas, scaling trees to better hunt their prey.  They are commonly seen as solitary hunters, befitting their insect half… Though on occasion, the human half will pull them to become more social and develop into hunting parties, solidifying their place among the Swarm.  Debate continues on if this Swarm affinity gift Selkhet a hive-mind and psionics; very few creatures who encounter a Selkhet live to tell the tale.
&lt;/div&gt;
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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;
If you encounter a Selkhet, pray that it travels alone.  Such monsters are dangerous enough on their own; their armor can shrug off blades, leaving you with just gunfire to try and pierce their defenses.  That may be for the best, as few of us can stand against a Selkhet in close quarters; if you are forced to go toe-to-toe with one, avoid their claws and try to neutralize their stingers.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;To be blessed with a Selkhet’s form is to become a peerless warrior; strong, tough, and with more than a few extra limbs to enhance one’s ability to fight.  Such abilities come at a cost; it is often a coin toss on if a Selkhet wishes to remain social and develop the swarm hive-mind, or if the need to become a solitary hunter wins out.  Regardless of which it is, we cannot gainsay the will of the moon and its blessing.
-Silver Tear&lt;/i&gt;

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   SAMPLE BUILD: THRI-KREEN
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&lt;center&gt;
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&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Thri-Kreen &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; N/A&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt;Mantids&lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Jason Engle &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
    &lt;b&gt;Starting Traits:&lt;/b&gt;
  &lt;li&gt;Extra arms or legs, can have a total of eight limbs.  May have lower body replaced by an insect for a centaur like build.&lt;/li&gt;
  &lt;li&gt;Sharp mantis claws or stinger.&lt;/li&gt;
  &lt;li&gt;Antenna that can boost senses: touch, smell/taste, air motion, vibrations, and heat.&lt;/li&gt;
  &lt;li&gt;Limited Telepathy: can communicate with other members of the hive (ie close friends and the like) through thoughts.  These thoughts tend to be limited to emotions like empathy, or simple sentences or single words.&lt;/li&gt;
  &lt;li&gt;Ability to produce chirps, buzzing, etc. This could be melodic or discordant.&lt;/li&gt;
  &lt;li&gt;Hive mind, collectivist mindset.  The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Extra eyes, may be normal or compound.&lt;/li&gt;
  &lt;li&gt;Enhanced vision/color perception.  Can pick up fine details at great distances, and perceive new arrays of color.  May be disorienting.&lt;/li&gt;
  &lt;li&gt;Insect wings capable of flight or hovering.&lt;/li&gt;
  &lt;li&gt;Chitinous armor, capable of blocking blades and absorbing moderate blows.&lt;/li&gt;
  &lt;li&gt;Mandibles growing from or framing the mouth.&lt;/li&gt;
  &lt;li&gt;Psychometry: Can read objects and gain a limited vision/memory from that object.  This becomes harder to read or decipher if the object has gone unused for some time.&lt;/li&gt;
&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
Thri-Kreen are seen as peerless warriors and hunters, often appearing in stories to test heroes or aid in their quests.  All tales agree on these monsters being fearsome creatures with powerful abilities and deadly to cross and battle.  The mindset of such mantids tends to prioritize survival, to be either the hunter or the hunted.  To aid in that, Thri-Kreen often have mantis-like claws, powerful vision, and a rare few also possess wings powerful enough to fly, or augment their jumps.  Thri-Kreen tend to have the most developed sense of hivemind and psionics, often with radically different perceptions of the world. &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;One can never hope to know the mind of a Thri-Kreen.  The curse has twisted them into something with no trace of humanity, not even in thought.  Instead, these aberrations read the thoughts of other creatures before hunting them.  If you wish to hunt Thri-Kreen, you must be just as swift, and just as ruthless as them.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Thri-Kreen are varied, sometimes alien in their thinking and perceptions compared to the rest of us.  But that means the moon has granted them unique insights with the blessing.  They are peerless fighters with their myriad limbs, claws, and psionics.  It is a rare thing to be allowed into the hive of such creatures, given how much the blessing can alter them… But if you have the trust of a Thri-Kreen, your safety is all but assured.
-Silver Tear&lt;/i&gt;

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  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:4496</id>
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    <title>DRAKONIS</title>
    <published>2024-01-20T06:49:22Z</published>
    <updated>2025-01-25T07:06:52Z</updated>
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   DRAKONIS
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&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

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       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Drakonis &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Chimera, Dragon, Sphinx&lt;br /&gt;
           
       &lt;/div&gt;
       &lt;/details&gt;








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    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Combinations of two or more creatures, the Drakonis’ appearance and abilities are perhaps the most varied out of all monsters.  Such creatures have a reputation for savagery and raw power, making them either staunch guardians or terrifying adversaries.  Revan tales speak of Chimera and Dragons as the most common monsters from this group, or at least the most notorious and feared.  Other beasts like Sphinx and Gryphon also feature in tales, adding elements of cunning and regality to the mix.  Often Drakonis were well known for their ability to exhale an element, or fly between earth and sky; such abilities portrayed them as bridges between two extremes… Or as forces of nature with a fierce and wrathful streak.&lt;/div&gt;
    &lt;/details&gt;
   




   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
  &lt;li&gt;Have a monster form that combines features from two or more animals. Can be shifted into and out of at will.  Typically the size of a large horse.  Lion tends to be one of the most common animals in a Drakonis’ makeup, but this is not a strict rule.&lt;/li&gt;
  &lt;li&gt;Flight if blended from a bird or bat and possessing wings.&lt;/li&gt;
  &lt;li&gt;Sharp teeth and claws, capable of cutting through metal.  Teeth can be in many rows like a shark.&lt;/li&gt;
  &lt;li&gt;Horns from any type of animal.&lt;/li&gt;
  &lt;li&gt;Elemental breath, can be exhaled at will or when emotional.  Breathe either fire, ice, or lightning. (Please choose element during character application!)&lt;/li&gt;  
  &lt;li&gt;Feral Instincts: depending on animals in a Drakonis makeup, may be compelled to behave according to their instincts. May become territorial, predatory, skittish, shy, or any other number of traits. These instincts grow stronger when under stress.&lt;/li&gt;
  &lt;li&gt;Pride Mentality/Apex Predator compulsion: views those nearby as either pride mates (potentially with a pecking order as superiors or subordinates), or as rival predators to fight or flee, or as prey to hunt.&lt;/li&gt;
  &lt;li&gt;Territorial about a place or person, ready to drive all intruders away.  Compelled to pick a lair and protect it. (Can be a vehicle or convoy!)&lt;/li&gt;
  &lt;li&gt;Long and potentially prehensile animal tail.  May also be a scorpion tail with quills.&lt;/li&gt;
  &lt;li&gt;Can increase size, doubling or tripling mass. This lasts from sunrise to sunset, or moonrise to moonset. Afterwards, must rest and replenish strength with voracious appetite, need to eat large amount of meat.&lt;/li&gt;
  &lt;li&gt;Partial animal features; changed ears, nose, eyes, mane, etc.&lt;/li&gt;
  &lt;li&gt;Extra eyes/mouths/heads. They may grow from the shoulders or face, or be elsewhere on the body.&lt;/li&gt;
  &lt;li&gt;Protean form: can change limbs or parts of body to animal and back.&lt;/li&gt;
  &lt;li&gt;Ability to shift animal percentage: a classic chimera could appear entirely like a lion with trace snake scales for example, or a gryphon shift to a bird with a lion's fangs. This change lasts from sunrise to sunset, or moonrise to moonset.&lt;/li&gt;
  &lt;li&gt;Scales and/or feathers of any color that form a tough armor.  Spines and bone growths across body. May also have feathers growing along body or face.&lt;/li&gt;
  &lt;li&gt;Instinct to collect: could be treasure, shiny objects, or some other fixation. May become very possessive and protective of hoard and view others as a threat to it.&lt;/li&gt;
  &lt;li&gt;Shattering roar, can push people or objects back, or break things with enough force and volume.&lt;/li&gt;
  &lt;li&gt;Long flowing whiskers sensitive to environment and emotions of those close by; can thus become much more aware of their surroundings, and what others may be experiencing.&lt;/li&gt;
  &lt;li&gt;Obsession with riddles and puzzles.  Compelled to speak in riddles or lie/OR speak only in truth and in melodic trumpeting voice.  Can also detect lies and falsehood.&lt;/li&gt;

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           INFO

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       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Chimera &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Gryphon, Simurgh, Anzu, Nue, etc&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Any animal&lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Manthos Lappas &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;b&gt;Starting Traits:&lt;/b&gt;
  &lt;li&gt;Have a monster form that combines features from two or more animals.  Can be shifted into and out of at will.&lt;/li&gt;
  &lt;li&gt;Flight if blended from a bird or bat.&lt;/li&gt;
  &lt;li&gt;Sharp teeth and claws, capable of cutting through metal.&lt;/li&gt;
  &lt;li&gt;Horns from any type of animal.&lt;/li&gt;
  &lt;li&gt;Fire breath, can be exhaled at will or when emotional.&lt;/li&gt;
  &lt;li&gt;Feral Instincts: depending on animals in a Chimera's makeup, may be compelled to behave according to their instincts. May become territorial, predatory, skittish, shy, or any other number of traits.  These instincts grow stronger when under stress.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Territorial about a place or person, ready to drive all intruders away.&lt;/li&gt;
  &lt;li&gt;Animal tail.&lt;/li&gt;
  &lt;li&gt;Partial animal features; changed ears, nose, etc.&lt;/li&gt;
  &lt;li&gt;Extra eyes/mouths/heads.  They may grow from the shoulders or face, or be elsewhere on the body.&lt;/li&gt;
  &lt;li&gt;Protean form: can change limbs or parts of body to animal and back.&lt;/li&gt;
  &lt;li&gt;Ability to shift animal percentage: a classic chimera could appear entirely like a lion with trace snake scales for example, or a gryphon shift to a bird with a lion's fangs.  This change lasts from sunrise to sunset, or moonrise to moonset.&lt;/li&gt;
&lt;/div&gt;
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    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Creatures that are a combination of two or three animals, seen as fierce and unpredictable.  They could be found in Revan stone carvings and in myths, and are one of the oldest and most varied of monsters.  Some versions were depicted with three bestial heads, one from each animal, and others as a single creature blending all traits from multiple beasts together.  Many were seen as a bridge between earth and the heavens, given their blending of birds with mammals.  Their fiery breath only adds to a wild and dangerous image.  On rare occasions, they were seen as protecters and mentors of the unfortunate… But still deadly monsters to cross.&lt;/div&gt;
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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Every single chimera is chaotic.  A freakish blend of different monsters, twisted into a single mass; it’s small wonder that so many of them become feral and ruled by instinct, lashing out.  Some of them barely even have control of their various limbs, or even their construction, shifting from one extreme to another.  Their hosts are just as mercurial and random, difficult to pin down.  The one constant with chimera is their wildness; ferocious as they are, this can be used against them.  Trick them into venting their rage on something that isn’t you, and strike in while they are violence-blind.  No matter what amalgamation they may be, Chimera bleed the same as any beast.
-Steel Warden&lt;/i&gt;

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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Chimera are a blending of realms; earth and sky, and a myriad of animals.  They could well be a sign of the Creator trying to craft a more advanced lifeform, something more powerful than any singular creature.  A chimera tests the host in learning to balance such disparate parts, and often it is the most adamant and focused hosts who manage to survive the blessing.  At least that is the case with those who wish to keep their minds intact, and not succumb to instinct.  Those who turn wild are left at the whims of the moon; we can only guess at the plans the Creator has for them, but it is not our place to interfere.
-Silver Tear&lt;/i&gt;

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&lt;center&gt;

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   SAMPLE BUILD: DRAGON
 &lt;/div&gt;
 

 
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   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/4982.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
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&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

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       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Dragon &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Wyvern, Lung, Tatzelwurm, etc&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Reptiles, birds, bats &lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Sarasara &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       &lt;b&gt;Starting Traits:&lt;/b&gt;
    &lt;li&gt;Have a monster form that combines features from two or more animals. Can be shifted into and out of at will.  Typically the size of a large horse.  Dragons tend towards reptilian builds. &lt;/li&gt;
  &lt;li&gt;Flight if blended from a bird or bat and possessing wings.&lt;/li&gt;
  &lt;li&gt;Sharp teeth and claws, capable of cutting through metal.  Teeth can be in many rows like a shark.&lt;/li&gt;
  &lt;li&gt;Horns from any type of animal.&lt;/li&gt;
  &lt;li&gt;Elemental breath, can be exhaled at will or when emotional.  Breathe either fire, ice, or lightning. (Please choose element during character application!)&lt;/li&gt;  
  &lt;li&gt;Scales and/or feathers of any color that form a tough armor.  Spines and bone growths across body. May also have feathers growing along body or face.&lt;/li&gt;

&lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
 &lt;li&gt;Territorial about a place or person, ready to drive all intruders away.  Compelled to pick a lair and protect it. (Can be a vehicle or convoy!)&lt;/li&gt;
  &lt;li&gt;Long and potentially prehensile animal tail.  May also be a scorpion tail with quills.&lt;/li&gt;
  &lt;li&gt;Can increase size, doubling or tripling mass. This lasts from sunrise to sunset, or moonrise to moonset. Afterwards, must rest and replenish strength with voracious appetite, need to eat large amount of meat.&lt;/li&gt;
  &lt;li&gt;Instinct to collect: could be treasure, shiny objects, or some other fixation. May become very possessive and protective of hoard and view others as a threat to it.&lt;/li&gt;
  &lt;li&gt;Shattering roar, can push people or objects back, or break things with enough force and volume.&lt;/li&gt;
  &lt;li&gt;Long flowing whiskers sensitive to environment and emotions of those close by; can thus become much more aware of their surroundings, and what others may be experiencing.&lt;/li&gt;
  
&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Creatures of fire, ice, or storm, often coated in scales or feathers.  Such monsters could breathe their element in powerful bursts.  They were capable of taking flight on wings;, bat-like or bird-like, taking the place of arms or being another set of limbs.  Dragons themselves could also vary between serpentine Lung, or more beastlike.  In stories, dragons were seen as protectors of people or obstacles to overcome;  many protected hoards of treasure or were seen as wise guardians.  Other Revan stories insist that dragons are little more than feral beasts, wyverns and monsters that exist for heroes to conquer.  Regardless the power of a dragon remains consistent in all depictions, and not to be underestimated.  &lt;/div&gt;
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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Greed and power are both the domain of dragons.  They seek out those ruled by pride and avarice, possessing them and feeding into their vices.  Given the power dragons wield, it takes very little to corrupt any human unlucky enough to be cursed by them.  Their scales are tough as any armor, and their ability to breathe fire, ice, or storms is as deadly as their fangs.  One must sheer the scales away, cripple the wings, and then go for the throat when facing such monsters.
-Steel Warden&lt;/i&gt;

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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;The dragon is a rare creature, free in the skies and formidable on the ground.  They are gifted with the power of the elements on top of everything else, in the form of their magic and their breath.  The blessing of such a monster goes towards those with an affinity for power, often leaders who wield power, scholars who study power, or fighters seeking more of it.  The appearance of the dragon is one of the most varied, likely matching the diverse humans it visits its blessing on.
-Silver Tear&lt;/i&gt;

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   SAMPLE BUILD: SPHINX
 &lt;/div&gt;
 

 
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&lt;img src="https://monstertruckers.dreamwidth.org/file/1765.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
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&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Sphinx &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Manticore &lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Lions and assorted big cats, bats/birds for wings, scorpions for tail &lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Magic the Gathering &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;b&gt;Starting Traits:&lt;/b&gt;
  &lt;li&gt;Have a monster form that combines features from two or more animals. Can be shifted into and out of at will.  Typically the size of a large horse.  Sphinxes and manticors opt for lions/panthera as the base, along with bats, scorpions, or birds. &lt;/li&gt;
  &lt;li&gt;Flight if blended from a bird or bat and possessing wings.&lt;/li&gt;
  &lt;li&gt;Sharp teeth and claws, capable of cutting through metal.  Teeth can be in many rows like a shark.&lt;/li&gt;
  &lt;li&gt;Pride Mentality/Apex Predator compulsion: views those nearby as either pride mates (potentially with a pecking order as superiors or subordinates), or as rival predators to fight or flee, or as prey to hunt.&lt;/li&gt;
  &lt;li&gt;Long and potentially prehensile animal tail.  May also be a scorpion tail with quills.&lt;/li&gt;
  &lt;li&gt;Partial animal features; changed ears, nose, eyes, mane, etc.&lt;/li&gt;
&lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Territorial about a place or person, ready to drive all intruders away.  Compelled to pick a lair and protect it. (Can be a vehicle or convoy!)&lt;/li&gt;
 &lt;li&gt;Protean form: can change limbs or parts of body to animal and back.&lt;/li&gt;
  &lt;li&gt;Ability to shift animal percentage: a classic chimera could appear entirely like a lion with trace snake scales for example, or a gryphon shift to a bird with a lion's fangs. This change lasts from sunrise to sunset, or moonrise to moonset.&lt;/li&gt;
  &lt;li&gt;Scales and/or feathers of any color that form a tough armor.  Spines and bone growths across body. May also have feathers growing along body or face.&lt;/li&gt;
  &lt;li&gt;Shattering roar, can push people or objects back, or break things with enough force and volume.&lt;/li&gt;
 &lt;li&gt;Obsession with riddles and puzzles.  Compelled to speak in riddles or lie/OR speak only in truth and in melodic trumpeting voice.  Can also detect lies and falsehood.&lt;/li&gt;



        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
The sphinx and manticore are closely related leonine monsters.  While sphinx are well known for their enigmatic and elegant nature, manticores are infamous for their savagery, deadly poison, and voracious appetites.  Still, sphinx are not to be trifled with either, still possessing a lion’s razor claws, sharp fangs, and readiness to use them on any intruder.  And while sphinxes often speak in riddles, manticores are well known for their trumpeting voices.  Many of these monsters possess wings that are either bird or bat-like.  Both monsters are also well known for being guardians, sometimes to the detriment of the thing they guard.
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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Beware the enigmas of the sphinx, and the beguiling voice of the manticore.  Both of them use such things to lure people in close, to make easy work of their prey.  They soar through the sky on wings to further hunt their quarry.  They guard places that belong to us, all the more reason to purge them.
-Steel Warden&lt;/i&gt;

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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Such mighty creatures are blessed to fly through the sky, and still be peerless hunters on land.  They have insight we will never dream of, and strength to protect anything that becomes their territory. 
-Silver Tear&lt;/i&gt;

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    <id>tag:dreamwidth.org,2024-01-18:4160547:4139</id>
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    <title>INFERNAL</title>
    <published>2024-01-20T06:33:46Z</published>
    <updated>2024-09-19T03:23:45Z</updated>
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   INFERNAL
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           INFO

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           &lt;b&gt;Name:&lt;/b&gt; Infernal &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Demon, Cerberus&lt;br /&gt;
           &lt;/div&gt;
       &lt;/details&gt;








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    &lt;details open="open"&gt;
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        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Hellish creatures known across Revan for inspiring fear, and also urging prayers that Infernals stick to punishing the wicked instead of hunting the innocent.  Infernals are closely associated with chaos, death, the underworld, and hellfire.  The most common monsters found in their ranks are demons (and their various permutations) and the feral hellhounds.  Some scholars and ecclesiastics believe the hellhounds are reflections of a more primal side of the underworld, and take on a guardian role, while the demons represent the human understanding of such places and represent punishment.  Others point out that such beasts are too chaotic to rationalize, beyond avoiding or killing… Though fighting such monsters is easier said than done. &lt;/div&gt;
    &lt;/details&gt;
   



   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
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  &lt;li&gt;Bat like wings or black feather wings capable of flight.&lt;/li&gt;
  &lt;li&gt;Sharp claws, hooves, and sharp teeth capable of shearing through bone.&lt;/li&gt;
  &lt;li&gt;Horns of any number and style.&lt;/li&gt;
  &lt;li&gt;Scales, spines, or other bone growth along body.  May also appear in the form of visible bones or skull.&lt;/li&gt;
  &lt;li&gt;Long prehensile tail that may appear either demonic, serpentine, or canine.&lt;/li&gt;
  &lt;li&gt;Chaos compulsion: a need to cause chaos and upend order. This could be in the form of severe damage with violence, crime, fights, etc, or in a minor form of tricks, surprises, and mischief.&lt;/li&gt;
  &lt;li&gt;Hellfire control: create and manipulate hellfire, which only burns by their will.  Can also breathe fire at will or when emotional. Colors: green, purple, or sullen red.
  &lt;li&gt;Skin changes color to shades of red, from red-violet to red-orange. May also have volcano-like glowing veins.  Fur and hair either in shades of black or red.&lt;/li&gt;
  &lt;li&gt;Hatred of Angels or bright light.  Repelled or hurt by holy symbols, depending on the strength of faith behind the symbol.&lt;/li&gt;
  &lt;li&gt;Eyes that glow with hellfire colors. May also be slitted like a cat or lizard. Also may have inverted/black sclera.  Glowing eyes when in the dark or emotional.&lt;/li&gt;
  &lt;li&gt;Fire resistance, may also have an increased body temperature.&lt;/li&gt;
  &lt;li&gt;Additional entirely canine form, can switch in and out of at will.&lt;/li&gt;
  &lt;li&gt;Extra eyes/mouths/heads. They may grow from the shoulders or face, or be elsewhere on the body.&lt;/li&gt;
  &lt;li&gt;Baleful howl, fills others with fear and dread. Can also become damaging if protracted, shattering glass and pushing people and objects back.&lt;/li&gt;
  &lt;li&gt;Partial canine features such as pointed ears, canine nose or muzzle, etc&lt;/li&gt;
  &lt;li&gt;Heightened smell/sight/hearing.&lt;/li&gt;
  &lt;li&gt;Doom echo: can hear voices of the deceased if in an area associated with death. Graveyards, battlegrounds, etc. Voices tend to be indistinct and like hearing a crowd of people talk.&lt;/li&gt;
  &lt;li&gt;Doom sense: able to tell when someone close to them is in peril, and how close the peril is. Usually the sense begins as a general sense of vague anxiety, but as the danger becomes more imminent more details become clear.&lt;/li&gt;
  &lt;li&gt;Loyalty compulsion: compelled to pick out a handful of people and faithfully guard them and follow their orders.&lt;/li&gt;

&lt;/li&gt;&lt;/div&gt;
    &lt;/details&gt;
   


  &lt;/div&gt;
  
 &lt;/div&gt;
 

&lt;/div&gt;

&lt;/center&gt;






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&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SAMPLE BUILD: CERBERUS
 &lt;/div&gt;
 

 
 &lt;div class="condensed_details_content" style="width: 700px; display: flex; align-items: flex-start;"&gt;
   
   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/8619.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Cerberus &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Hellhound, Black Dog&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Domestic dogs and wolves&lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Jade Merien &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       &lt;b&gt;Starting Traits:&lt;/b&gt;
  &lt;li&gt;Additional entirely canine form, can switch in and out of at will.&lt;/li&gt;
  &lt;li&gt;Extra eyes/mouths/heads.  They may grow from the shoulders or face, or be elsewhere on the body.&lt;/li&gt;
  &lt;li&gt;Baleful howl, fills others with fear and dread.  Can also become damaging if protracted, shattering glass and pushing people and objects back.&lt;/li&gt;
  &lt;li&gt;Fire breath, either at will or when emotional.&lt;/li&gt;
  &lt;li&gt;Heightened smell/sight/hearing.&lt;/li&gt;
  &lt;li&gt;Partial canine features such as pointed ears, canine nose or muzzle, etc&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Serpentine scales/tail, or canine tail.&lt;/li&gt;
  &lt;li&gt;Bone growths on body, in the form of spines, or in the form of visible bones or skull.&lt;/li&gt;
  &lt;li&gt;Sharp claws/teeth; can tear through bone.&lt;/li&gt;
  &lt;li&gt;Fur and hair either in shades of black or red.&lt;/li&gt;
  &lt;li&gt;Doom echo: can hear voices of the deceased if in an area associated with death. Graveyards, battlegrounds, etc.  Voices tend to be indistinct and like hearing a crowd of people talk.&lt;/li&gt;
  &lt;li&gt;Doom sense: able to tell when someone close to them is in peril, and how close the peril is.  Usually the sense begins as a general sense of vague anxiety, but as the danger becomes more imminent more details become clear.&lt;/li&gt;
  &lt;li&gt;Loyalty compulsion: compelled to pick out a handful of people and faithfully guard them and follow their orders.&lt;/li&gt;
&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
A fearsome canine guardian of the underworld and the afterlife.  Revan inhabitants commonly depicted such a creature at gravesites, carved above tombstones and gates.  That depiction often came with some level of fear.  Seeing such a monster could herald disaster for anyone still living… Or it could save someone’s life from a catastrophe.  The stories can never seem to fully agree on that.  Neither can they agree on if the monsters had one or three heads, or if they were skeletal or serpentine.  What they do agree is that Cerberus or similar black dog monsters are always canine, and always have a sense for ghosts and danger.&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;The ghostly hounds are omens of the grave.  Whether they are clad in black or red fur, have one or three sets of eyes.  Regardless, their presence heralds doom and misery alike.  Cerberus monsters latch onto any host who has experienced loss… Or who may embody loss, with how they visit death and destruction on others.  They also seek out the loyal, exploiting that virtue and twisting it into a slavish devotion to other monsters.  Much like demons they are often affiliated with fire, and also much like demons they are best cleansed in the full light of the sun.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Grave wardens, the Cerberus and the Black Dogs always warn of strife and tragedy.  When you see one, you know in advance that danger looms.  And that it is time to prepare and brace for hardship; these monsters give us a warning that we wouldn’t otherwise possess.  Another mercy of the moon visited upon us.  These canines also have the gift of grave speech, capable of sensing those who have passed on, becoming rare and valued mediums.  Cerberus and Black Dogs are also loyal creatures; gain the trust of one, and you will have a friend for life.  Small wonder that only the most loyal can gain such a blessing… Or those who already have an echo of the grave in them.
-Silver Tear&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   

  &lt;/div&gt;
  
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&lt;/div&gt;

&lt;/center&gt;




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   SAMPLE BUILD: DEMON
 &lt;/div&gt;
 

 
 &lt;div class="condensed_details_content" style="width: 700px; display: flex; align-items: flex-start;"&gt;
   
   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/41837.jpg" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Demon &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Imp, Devil, Fiend, Succubus, Tiefling&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Ravens and bats for wings&lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Devil May Cry &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       &lt;b&gt;Starting Traits:&lt;/b&gt;
&lt;li&gt;Bat like wings or black feather wings capable of flight.&lt;/li&gt;
  &lt;li&gt;Sharp claws and sharp teeth capable of shearing through bone.&lt;/li&gt;
  &lt;li&gt;Horns of any number and style.&lt;/li&gt;
  &lt;li&gt;Scales, spines, or other bone growth along body.&lt;/li&gt;
  &lt;li&gt;Long prehensile tail that may appear demonic, serpentine, or canine.&lt;/li&gt;
  &lt;li&gt;Chaos compulsion: a need to cause chaos and upend order.  This could be in the form of severe damage with violence, crime, fights, etc, or in a minor form of tricks, surprises, and mischief.&lt;/li&gt;
&lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Hellfire control: create and manipulate hellfire, which only burns by their will.  Colors: green, purple, or sullen red.&lt;/li&gt;
  &lt;li&gt;Hoofed or clawed feet.&lt;/li&gt;
  &lt;li&gt;Skin changes color to shades of red, from red-violet to red-orange.  May also have volcano-like glowing veins.&lt;/li&gt;
  &lt;li&gt;Eyes that glow with hellfire colors.  May also be slitted like a cat or lizard.  Also may have inverted/black sclera.&lt;/li&gt;
  &lt;li&gt;Fire resistance, may also have an increased body temperature.&lt;/li&gt;
  &lt;li&gt;Repelled or hurt by holy symbols, depending on the strength of faith behind the symbol.&lt;/li&gt;&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Hellish figures associated with fire and chaos.  They were frequently portrayed as wicked creatures, with more virtuous Demons as exceptions.  Often found opposite of angels in tales and imagery.  Demons were seen as infernal monsters that were feared as harbingers of upheaval, sin, and vice.  They were commonly perceived as fearful creatures who had to be coerced into serving anything good.  And as opposites, they were also in constant conflict with angels.  But for all that, demons were also powerful creatures, with many prayers and respect given to them in the hopes that Demons will overlook the locals and save their punishments for the truly wicked. &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Demons are among the most wicked of all monsters.  They revel in their corruption and their ability to inflict suffering on others.  Fire and chaos are their calling cards, and they are drawn to hosts affiliated with both.  And of course the sinful, either those proud of their transgressions, or those who hide their crimes.  Regardless of the host, light is the most surefire way to purify such a monstrosity.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;To be in the presence of a demon is a test; both for the host and all nearby.  How well can one stand against corruption and wickedness, in order to bask in the blessing of the moon?  This is the question all demons must grapple with.  And in their struggle, they are gifted great changes and abilities.  Such powers are often turned against the wicked; making it all the more vital to follow the worship of the moon, to be spared from the ire of a demon.
-Silver Tear&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   

  &lt;/div&gt;
  
 &lt;/div&gt;
 

&lt;/div&gt;

&lt;/center&gt;




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    <id>tag:dreamwidth.org,2024-01-18:4160547:3682</id>
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    <title>ELEMENTAL</title>
    <published>2024-01-20T05:59:26Z</published>
    <updated>2025-01-25T07:07:41Z</updated>
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   ELEMENTAL
 &lt;/div&gt;
 

 
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   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/49358.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Elemental &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Genasi, Nymph, Slime, etc&lt;br /&gt;
                  &lt;/div&gt;
       &lt;/details&gt;








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  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Elementals span the forces of nature, and draw immense power from those same primal aspects.  There are few creatures more adapt at calling and shaping the elements, whether that is fire, air, earth, or water.  Some elementals are defined even further, with ice and lightning being common variations.  Typically elementals have a more humanoid appearance, though there is no hiding the affinity and powers they possess.

Everything from the ethereal nymphs to the flesh and blood genasi are part of the Elemental ranks.  Occasionally one may even spot an elemental slime among their number, proving just how malleable the category is.

&lt;/div&gt;
    &lt;/details&gt;
   


   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
  &lt;li&gt;Skin color changes: red, blue, green, purple, gold, or silver. This can be in patches or a full body change.&lt;/li&gt;
  &lt;li&gt;Command of fire/water/earth/wind/lighting/ice magic. (Please choose one during selection!) Can shape element into different forms, mold ephemeral weapons from it, direct it, amplify, or extinguish it.&lt;/li&gt;
  &lt;li&gt;Partial elemental transformation: hair, hands, legs or similar extremities shift color to element and have a similar translucency and glow.&lt;/li&gt;
  &lt;li&gt;Repulsed by rival element.&lt;/li&gt;
  &lt;li&gt;Compelled to seek out and bask in main element.&lt;/li&gt;
  &lt;li&gt;Absorb element for regeneration and healing, boost powers, or recover energy.&lt;/li&gt;
  &lt;li&gt;Uncontrolled element surges when emotional.&lt;/li&gt;
  &lt;li&gt;Excitable, euphoric, or agitated when near main element.&lt;/li&gt;
  &lt;li&gt;Eyes glow with elemental powers.&lt;/li&gt;
  &lt;li&gt;Pointed ears with heightened hearing.&lt;/li&gt;
  &lt;li&gt;Can meld into element for defense, fast movement, or a power boost.&lt;/li&gt;
  &lt;li&gt;Elemental shards bloom along skin, can range from a thin scale-like sheen to spines and plates.&lt;/li&gt;
  &lt;li&gt;Aura of elemental color, can cast limited light and color, about the same as a candle.&lt;/li&gt;
  &lt;li&gt;Element shift: can transform parts of body to element from sunrise to sunset, or temporarily turn completely into element for an hour.&lt;/li&gt;
  &lt;li&gt;Indistinct, incorporeal form resembling smoke or shadow.  Alternately, a fluid, slime-like form.  This may be shifted in and out of, either voluntarily or involuntarily.  (During high stress, exposure, Moon Warps, etc.)&lt;/li&gt;
  &lt;li&gt;Amorphous form: can shape body or limbs into simple shapes or very crude mimics of creatures while transformed; more precise details require expending energy.&lt;/li&gt;
  &lt;li&gt;Dissolving touch: can transmute elemental portions of body into a more potent, acidic element that eats away anything it comes into contact with.&lt;/li&gt;
  &lt;li&gt;Elemental residue: leaves behind a trail of elemental motes while moving or coming into contact with surfaces.&lt;/li&gt;
  &lt;li&gt;Weather control if wind, water, lightning, or ice: can call associated storms with howl or roar. Storms can range from violent to gentle.  Quake control if earth, inferno control if fire.&lt;/li&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   

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   SAMPLE BUILD: GENASI
 &lt;/div&gt;
 

 
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&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/4691.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Genasi &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Fire/Air/Earth/Water Genasi&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; N/A &lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Arucelli &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       &lt;b&gt;Starting Traits:&lt;/b&gt;
  &lt;li&gt;Command of fire/water/earth/wind magic.  (Please choose one during selection!)  Can shape element into different forms, mold ephemeral weapons from it, direct it, amplify, or extinguish it.&lt;/li&gt;
  &lt;li&gt;Skin color changes: red, blue, green, purple, gold, or silver.  This can be in patches or a full body change.&lt;/li&gt;
  &lt;li&gt;Partial elemental transformation: hair, hands, legs or similar extremities shift color to element and have a similar translucency and glow.&lt;/li&gt;
  &lt;li&gt;Elemental shards bloom along skin, can range from a thin scale-like sheen to spines and plates.&lt;/li&gt;
  &lt;li&gt;Aura of elemental color, can cast limited light and color, about the same as a candle.&lt;/li&gt;
  &lt;li&gt;Absorb element for regeneration.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Uncontrolled element surges when emotional.&lt;/li&gt;
  &lt;li&gt;Excitable, euphoric, or agitated when near main element.&lt;/li&gt;
  &lt;li&gt;Eyes glow with elemental powers.&lt;/li&gt;
  &lt;li&gt;Pointed ears with heightened hearing.&lt;/li&gt;
  &lt;li&gt;Element shift: can transform parts of body to element for an hour, or temporarily turn completely into element for a few minutes.&lt;/li&gt;
  &lt;li&gt;Compelled to seek out and bask in main element.&lt;/li&gt;
        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Beings of pure elemental power, channeled into a humanoid shape.  Tales of mortals connected to the elements and becoming Genasi persist across Revan.  And that connection is so strong that a mortals body shifts to better embody their element, and channel it.  Fire, air, earth, and water can all leave their touch on the inhabitants of Revan.  Such beings are seen as blessed and powerful… But also apart from others, forever tied to their powers and the capricious nature of their element.  Examples abound of tragic and heroic figures alike, brought to either glory or ruin by their powers.  And then there are those so overtaken by their element that they can no longer be seen as anything close to human.&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Genasi Elementals are hubris personified, showing the belief that any mortal is capable of handling primal forces.  And they just as quickly prove how faulty that belief is.  Most hosts have their element burn through them, leaving them little more than a maelstrom of power without thought or will to guide it.  If ever there were a warning not to fly too close to the sun, or any other element, this would be it.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;There are few creatures more powerful in the primal forces than a Genasi.  They are tested by their power, always needing to choose between control or surrender to their magic.  There is nobility in both actions, to either remain as a conduit between the elements and humanity… Or to become an avatar of their magic.  Regardless, the blessing of a Genasi will always present a choice, which we are honored to witness.
-Silver Tear&lt;/i&gt;

        &lt;/div&gt;
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  &lt;/div&gt;
  
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&lt;div style="width: 100%; text-align: right; font: 1.25em &amp;#39;MS Gothic&amp;#39;; margin-bottom: 0.5em;"&gt;


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&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
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   SAMPLE BUILD: NYMPH
 &lt;/div&gt;
 

 
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   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


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&lt;img src="https://monstertruckers.dreamwidth.org/file/101238.jpg" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

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       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Nymph &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Dryad, Undine, Salamander, etc&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; N/A &lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Ryan Yee &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       &lt;b&gt;Starting Traits:&lt;/b&gt;
&lt;li&gt;Command of fire/water/earth/wind magic.  (Please choose one during selection!)  Can shape element into different forms, mold ephemeral weapons from it, direct it, amplify, or extinguish it.&lt;/li&gt;
&lt;li&gt;Element shift: can transform parts of body to element for an hour, or temporarily turn completely into element for a few minutes.&lt;/li&gt;
 &lt;li&gt;Partial elemental transformation: hair, hands, legs or similar extremities shift color to element and have a similar translucency and glow.&lt;/li&gt;
&lt;li&gt;Compelled to seek out and bask in main element.&lt;/li&gt;
&lt;li&gt;Can meld into element for defense, fast movement, or a power boost&lt;/li&gt;
 &lt;li&gt;Repulsed by rival element.&lt;/li&gt; 
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Uncontrolled element surges when emotional.&lt;/li&gt;
  &lt;li&gt;Excitable, euphoric, or agitated when near main element.&lt;/li&gt;
  &lt;li&gt;Eyes glow with elemental powers.&lt;/li&gt;
&lt;li&gt;Aura of elemental color, can cast limited light and color, about the same as a candle.&lt;/li&gt;
  &lt;li&gt;Absorb element for regeneration.&lt;/li&gt;
  &lt;li&gt;Weather control if wind, water, lightning, or ice: can call associated storms with howl or roar. Storms can range from violent to gentle. Quake control if earth, inferno control if fire.&lt;/li&gt;

 
        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
Embodiments of nature that often appear as humans.  Nymphs can appear in any element, though tales of dryads (earth) undine/naiads (water) salamanders (fire) and sylphs (wind) are the most common.  Such creatures have a reputation for power, but also a capricious and mercurial nature rivaling the fae.  Some scholars even say there is a close tie between the two monsters.  While some tales claim that nymphs are tied to a single location, others insist that they are strongly bound to a single element, to the point of becoming volatile if deprived from it.  Many are also fiercely opposed to their rival element, and tales abound of opposing Nymphs clashing and reshaping the landscape.&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Nymphs are even more unpredictable than Genasi, rivaling the Fae in how swiftly their moods and natures can shift.  They are always drawn to a single element, and caution must be taken when hunting in an area saturated with natural power.  Odds are a Nymph is not far behind.  Such creatures can be slain with weapons infused with a rival element, so choose your equipment carefully.
-Steel Warden&lt;/i&gt;

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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Nymphs are chosen from those tied close to nature, and an affinity for sacred places.  It’s said that if you pray and meditate at a sacred grove or spring, or carefully construct a shrine to fire or wind, it is highly likely one will earn the favor of the Nymphs.  They are protecters of natural wonders, and occasionally extend that blessing to people who share that respect and reverence.
-Silver Tear&lt;/i&gt;

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&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SAMPLE BUILD: SLIME
 &lt;/div&gt;
 

 
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   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/55225.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
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&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Slime &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Fire/Air/Earth/Water Slime&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; N/A &lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Avvart &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       &lt;b&gt;Starting Traits:&lt;/b&gt;
   &lt;li&gt;Indistinct, incorporeal form resembling smoke or shadow.  Alternately, a fluid, slime-like form.  This may be shifted in and out of, either voluntarily or involuntarily.  (During high stress, exposure, Moon Warps, etc.)&lt;/li&gt;
  &lt;li&gt;Amorphous form: can shape body or limbs into simple shapes or very crude mimics of creatures while transformed; more precise details require expending energy.&lt;/li&gt;
  &lt;li&gt;Elemental residue: leaves behind a trail of elemental motes while moving or coming into contact with surfaces.&lt;/li&gt;
  &lt;li&gt;Dissolving touch: can transmute elemental portions of body into a more potent, acidic element that eats away anything it comes into contact with.&lt;/li&gt;
  &lt;li&gt;Command of fire/water/earth/wind magic.  (Please choose one during selection!)  Can shape element into different forms, mold ephemeral weapons from it, direct it, amplify, or extinguish it.&lt;/li&gt;
  &lt;li&gt;Skin color changes: red, blue, green, purple, gold, or silver.  This can be in patches or a full body change.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Absorb element for regeneration.&lt;/li&gt;
  &lt;li&gt;Repulsed by rival element.&lt;/li&gt;
  &lt;li&gt;Compelled to seek out and bask in main element.&lt;/li&gt;
  &lt;li&gt;Element shift: can transform parts of body to element for an hour, or temporarily turn completely into element for a few minutes.&lt;/li&gt;
  &lt;li&gt;Can meld into element for defense, fast movement, or a power boost.&lt;/li&gt;
  &lt;li&gt;Partial elemental transformation: hair, hands, legs or similar extremities shift color to element and have a similar translucency and glow.&lt;/li&gt;

 
        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
Slimes are ever shifting creatures of a single, overwhelming element.  If Genasi are mostly human with elemental gifts, then slimes are elements that barely maintain a humanoid form.  Some view them as a more pure distillation of magic; others as pitiful creatures that are almost overwhelmed by their gifts.  Slimes tend towards water, but fire is also common; one may even see mud slimes, or slimes containing ice and bubbles of air, or even electric monsters that discharge lightning when prodded.  Although troubling slimes is not advised, given their knack for overwhelming prey and threats with their forms and powers.  Often such unfortunates are dissolved away by slimes, and converted into energy to power the monsters.
&lt;/div&gt;
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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Slimes are wretched creatures, but not to be underestimated.  Some of them remain mimics capable of holding a human form, or a crude facsimile.  But this sham often breaks apart when they are fought, and their flesh collapses into an elemental mockery.  Their touch means pain, a reflection of their sad state; they are overwhelmed by power they never should have received, but this makes them potent quarry.  Try to stay out of their reach, and bombard them with attacks until they can no longer regenerate or move.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
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    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Slimes are transcendent creatures.  While many opt for human forms, and some can even remain mostly flesh, there is always a touch of something fluid to them.  That may be in patches along their limbs, or their entire bodies; such a touch is a sign of great elemental power, as well as shape changing for some.  Slimes are also resilient creatures as long as they have access to their element, and can even transform their power into an absorbing touch.  Be kind to them and patient, and learn to be equally adaptable and malleable.
-Silver Tear&lt;/i&gt;

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    <title>FAE</title>
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   FAE
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           INFO

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           &lt;b&gt;Name:&lt;/b&gt; Fae &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Fairy, Pooka&lt;br /&gt;
           &lt;/div&gt;
       &lt;/details&gt;








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        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Mercurial, uncanny, and powerful; these are all words that describe the Fae.  Their appearance and powers are quite varied, but the one common thread amongst Fae is their enigmatic nature.  Some Fae appear more human, others are more like elves, and even some with beastlike traits in the case of Pooka.  The Fae as a whole have a gift for the natural world; spell craft with plants, and assuming more feral forms.  They also have a knack for luck and mischief.  Equally famous is their adherence to codes of conduct and honor, and their wrath when such codes are broken. &lt;/div&gt;
    &lt;/details&gt;
   

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
  &lt;li&gt;Pointed ears with heightened hearing.  May resemble either an elf, a rabbit, or rodent.&lt;/li&gt;  
  &lt;li&gt;Animal features such as changed ears, nose, etc.&lt;/li&gt;
  &lt;li&gt;Insect wings capable of flight or levitation.&lt;/li&gt;
  &lt;li&gt;Weak to iron, depowered in its presence or burned by direct contact.&lt;/li&gt;
  &lt;li&gt;Must be invited into a dwelling/vehicle.&lt;/li&gt;
  &lt;li&gt;Oath compulsion: must keep word or promises after giving them.&lt;/li&gt;
  &lt;li&gt;Mischievous demeanor: compelled to play tricks on others.&lt;/li&gt;
  &lt;li&gt;Plant magic, can shape, grow, and wither plant life.&lt;/li&gt;
  &lt;li&gt;Plant speech; can gain basic information on an area by speaking to vegetation. Please note that plants are not skilled conversationalists, or all that observant sometimes.&lt;/li&gt;
  &lt;li&gt;Nature affinity, personally insulted when nature is polluted or despoiled.&lt;/li&gt;
 &lt;li&gt;Seasons Resonance: slightly alters appearance with the changings of the seasons or surroundings.  This can be in the form of skin markings, growth along body, or changes to hair.  Examples: flowers in spring, deep green colors/grass in summer, shades of red and leaves in the fall, tinges of blue and silver/icicles in the winter, etc.&lt;/li&gt;
  &lt;li&gt;Formality compulsion; must follow rules of hospitality.&lt;/li&gt;
  &lt;li&gt;Invisibility magic. Can turn self, an object, or a willing target invisible for an hour. Can increase duration by expending energy, but become exhausted afterwards.&lt;/li&gt;
  &lt;li&gt;Able to shrink down to mouse or hummingbird size.&lt;/li&gt;
  &lt;li&gt;Subtly inhuman features: eyes of a strange color or shape, hands with only four fingers, etc.&lt;/li&gt;
  &lt;li&gt;Luck manipulation: can cause minor good or bad fortune. Target may find or lose a useful item, avoid or receive minor injury, etc. (Please get player permission for this!)&lt;/li&gt;
  &lt;li&gt;Fully rabbit/rodent form to switch in and out of.&lt;/li&gt;
  &lt;li&gt;Sharp claws and teeth capable of drawing blood.&lt;/li&gt;
  &lt;li&gt;Shifting form, difficult to remain stable if emotional or distressed, may become even impossible to look at clearly.&lt;/li&gt;
  &lt;li&gt;Super speed, can move in short bursts of rapid and almost blinding speed. Difficult to sustain over long distances and time, but achievable with focus and expending large amounts of energy.&lt;/li&gt;
  &lt;li&gt;Super jump and heightened reflexes/agility.&lt;/li&gt;
  
       &lt;/div&gt;
    &lt;/details&gt;
   


&lt;/div&gt;

&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;






&lt;div style="width: 100%; text-align: right; font: 1.25em &amp;#39;MS Gothic&amp;#39;; margin-bottom: 0.5em;"&gt;


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&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SAMPLE BUILD: FAIRY
 &lt;/div&gt;
 

 
 &lt;div class="condensed_details_content" style="width: 700px; display: flex; align-items: flex-start;"&gt;
   
   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/4404.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Fairy &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Pixie&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Butterflies, dragonflies, various winged insects &lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; 禤 浩 &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








&lt;small&gt;&lt;a href="https://isopods.dreamwidth.org/9160.html" style="text-decoration: none;"&gt;&amp;lt; isopods &amp;gt;&lt;/a&gt;&lt;/small&gt;

&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       &lt;b&gt;Starting Traits:&lt;/b&gt;
  &lt;li&gt;Pointed ears with heightened hearing.  May resemble either an elf, a rabbit, or rodent.&lt;/li&gt;
  &lt;li&gt;Insect wings capable of flight or levitation.&lt;/li&gt;
  &lt;li&gt;Weak to iron, depowered in its presence or burned by direct contact.&lt;/li&gt;
  &lt;li&gt;Must be invited into a dwelling/vehicle.&lt;/li&gt;
  &lt;li&gt;Oath compulsion: must keep word or promises after giving them.&lt;/li&gt;
  &lt;li&gt;Mischievous demeanor: compelled to play tricks on others.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Plant magic, can shape, grow, and wither plant life.&lt;/li&gt;
  &lt;li&gt;Plant speech; can gain basic information on an area by speaking to vegetation. Please note that plants are not skilled conversationalists, or all that observant sometimes.&lt;/li&gt;
  &lt;li&gt;Formality compulsion; must follow rules of hospitality.&lt;/li&gt;
  &lt;li&gt;Invisibility magic.  Can turn self, an object, or a willing target invisible for an hour.  Can increase duration by expending energy, but become exhausted afterwards.&lt;/li&gt;
  &lt;li&gt;Able to shrink down to mouse or hummingbird size.&lt;/li&gt;
  &lt;li&gt;Subtly inhuman features: eyes of a strange color or shape, hands with only four fingers, etc.&lt;/li&gt;
        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Capricious, enigmatic, and perhaps unnerving, the stories of fair folk are varied.  Many are seen as tricksters and bringers of good and ill fortune.  Often a sense of elegance is associated with the Fairies, sometimes to an otherworldly and inhuman degree.  Others are seen as more diminutive things.  But all are associated with supernatural power and the ability to fool the senses, making it vital to have them swear to some form of promise.  Many stories insist of a fair folk's sense of honor, even if it does not perfectly match to other humans… And how if that fails, one’s only hope is in warding them with cold iron.&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Cold iron is the only thing we can trust when dealing with one of the fair folk.  They are mercurial beings, and no matter what they say can never be held to any honor we recognize.  They sometimes wear human guises, but there is always something unnerving about them; do not hesitate in culling them, no matter their grace or their appearance.  They persist in our folklore, and thanks to the moon’s curse, they often take possession of human hosts.  Such a curse must be cleansed with iron blade.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;To encounter one of the fair folk is an enchanting experience, albeit a bewildering one.  They can often appear human to our eyes, but the moon’s blessing becomes readily apparent with a closer look; they are almost too perfect for any human, and often carry potent magic and wings on their forms.  It is best to treat them as ambassadors of the moon, no matter their appearance.
-Silver Tear&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   

  &lt;/div&gt;
  
 &lt;/div&gt;
 

&lt;/div&gt;

&lt;/center&gt;




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&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SAMPLE BUILD: POOKA
 &lt;/div&gt;
 

 
 &lt;div class="condensed_details_content" style="width: 700px; display: flex; align-items: flex-start;"&gt;
   
   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/55455.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Pooka &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; N/A&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Rabbits, Rodents &lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Odin Sphere &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       &lt;b&gt;Starting Traits:&lt;/b&gt;
  &lt;li&gt;Pointed ears with heightened hearing.  May resemble either an elf, a rabbit, or rodent.&lt;/li&gt;  
  &lt;li&gt;Animal features such as changed ears, nose, etc.&lt;/li&gt;
  &lt;li&gt;Fully rabbit/rodent form to switch in and out of&lt;/li&gt;
  &lt;li&gt;Sharp claws and teeth capable of drawing blood.&lt;/li&gt;
    &lt;li&gt;Super speed, can move in short bursts of rapid and almost blinding speed. Difficult to sustain over long distances and time, but achievable with focus and expending large amounts of energy.&lt;/li&gt;
  &lt;li&gt;Super jump and heightened reflexes/agility.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Weak to iron, depowered in its presence or burned by direct contact.&lt;/li&gt;
  &lt;li&gt;Shifting form, difficult to remain stable if emotional or distressed, may become even impossible to look at clearly.&lt;/li&gt;
  &lt;li&gt;Oath compulsion: must keep word or promises after giving them.&lt;/li&gt;
  &lt;li&gt;Mischievous demeanor: compelled to play tricks on others.&lt;/li&gt;
  &lt;li&gt;Luck manipulation: can cause minor good or bad fortune. Target may find or lose a useful item, avoid or receive minor injury, etc. (Please get player permission for this!)&lt;/li&gt;
  &lt;li&gt;Invisibility magic.  Can turn self, an object, or a willing target invisible for an hour.  Can increase duration by expending energy, but become exhausted afterwards.&lt;/li&gt;
        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
The Pooka are feral and gentle in equal turns.  They alternate between soft paws and sharp bites, depending on how their mood takes them.  Their forms tend towards rabbits and rodents; this has lulled more than a few people into a false sense of security and smug overconfidence, before realizing that Pooka still possess Fae magic.  Pooka also tend to have a matching Fae temperament, taking their own rules and oaths quite seriously... But seldom passing up a chance for mischief.  They possess a knack for being in the right place at the right time.  Or the inverse; it seems Pooka can never seem to make up their minds on what sort of luck they have.

&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Don't be deceived by the Pooka.  A rat can draw blood as surely as a wolf, and rabbit claws are sharp as cats.  That's without going into their ability to bend luck, and their sickening speed.  Many possess other cantrips to deceive and fool the senses.  The creatures are Fae, through and through; that means finding out their rules, and keeping cold iron handy when dealing with them.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Pooka are clever creatures, and always keep any student or ally on their toes.  If you can keep up with them, they will likely have some insight to grant you.  Of course, given their speed and tricks, that is easier said than done.  Still, they may offer a turn of good luck.  The one surety of Pooka is just how difficult they are to predict, but that is what makes dealings with them so thrilling.
-Silver Tear&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   

  &lt;/div&gt;
  
 &lt;/div&gt;
 

&lt;/div&gt;

&lt;/center&gt;




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  <entry>
    <id>tag:dreamwidth.org,2024-01-18:4160547:3213</id>
    <link rel="alternate" type="text/html" href="https://monstertruckers.dreamwidth.org/3213.html"/>
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    <title>VOLARE</title>
    <published>2024-01-20T03:24:16Z</published>
    <updated>2025-01-25T07:17:02Z</updated>
    <dw:security>public</dw:security>
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&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   VOLARE
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   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/51155.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Volare &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Harpy, Gargoyle&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Birds and Bats &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
The domain of the Volare is the sky and flight.  Volare take after one of two monsters, either the avian harpies, or the reptilian and bestial gargoyles.  The monsters are seen as two sides of the same coin, flying on feathered or bat-like wings.  Some scholars feel that there are also separate aspects associated with the two; air for Harpies, earth for Gargoyles.  This is even reflected in different magics manifesting.  Gargoyles in particular are famous for their stone hibernation and shaping abilities, and nocturnal affinity.  Harpies meanwhile can call upon razor winds and storms, and are associated with daylight skies.  Either way, the two species rule the air together.&lt;/div&gt;
    &lt;/details&gt;
   


   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
  &lt;li&gt;Wings, can either take the place or arms or grow from the back, capable of flight, gliding, or hovering in place.  Can resemble either birds or bats.&lt;/li&gt;
  &lt;li&gt;Nesting compulsion, desire to build a safe nest lined with comforting things.  Similar desire for high places and perching on them.&lt;/li&gt;
  &lt;li&gt;Hollow bones, allows for high agility but also fragile.&lt;/li&gt;
  &lt;li&gt;Wind or Earth Affinity:
Wind Affinity: can call gales, breezes, etc by flapping wings or through voice. Can shape wind into tornadoes, sheets of air, or turn into razor wind.
Earth Affinity: can claw through stone like clay. Limited earth/stone shaping magic through direct touch.&lt;/li&gt;
  &lt;li&gt;Bird-like features: feathers of any color and/or bird tail, beak, talons on hands or feet, etc.&lt;/li&gt;  
  &lt;li&gt;Powerful voice: can force objects/creatures back at full volume or shatter glass.&lt;/li&gt;
  &lt;li&gt;Heightened vision: can see details from far away, or through gloom or darkness. 
 Includes perfect night vision. Can see in low light conditions as clear as day, and can perceive shapes and movement even in total darkness.  Glowing eyes when emotional.&lt;/li&gt;
  &lt;li&gt;Affinity for song, and improved singing voice.&lt;/li&gt;
  &lt;li&gt;Increased interest in shiny objects and collecting them, or easily distracted by them.&lt;/li&gt;
  &lt;li&gt;Swift reflexes: becomes very agile and capable of bursts of tremendous speed.
  &lt;li&gt;Enhanced climbing ability, can easily scale walls, cliffs, trees, etc.&lt;/li&gt;
  &lt;li&gt;Ability to turn parts of body to stone.&lt;/li&gt;
  &lt;li&gt;Stone hibernation when sleeping, limited healing/regeneration while in stone. (Wounds or illness can be recovered from, missing limbs cannot.)&lt;/li&gt;
  &lt;li&gt;Leathery or scaly skin.&lt;/li&gt;
  &lt;li&gt;Horns. Can be of any animal or style.&lt;/li&gt;
  &lt;li&gt;Long prehensile tail.&lt;/li&gt;
  &lt;li&gt;Compulsion to guard or protect an area or person/people.&lt;/li&gt;
  &lt;li&gt;Nocturnal compulsion: lethargic and tired during daylight and compelled to sleep, energized after/around sunset.&lt;/li&gt;
  &lt;li&gt;Spines, spikes, thickened skin, or bone growths along the body.&lt;/li&gt;
  &lt;li&gt;Sharp claws and teeth, capable of shearing through stone.&lt;/li&gt;

        &lt;/li&gt;&lt;/div&gt;
    &lt;/details&gt;
   

&lt;/div&gt;

&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;






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&lt;center&gt;

&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SAMPLE BUILD: GARGOYLE
 &lt;/div&gt;
 

 
 &lt;div class="condensed_details_content" style="width: 700px; display: flex; align-items: flex-start;"&gt;
   
   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/4260.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Gargoyle &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; N/A&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Lizards, Birds, Bats &lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; Marco Furtado &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








&lt;small&gt;&lt;a href="https://isopods.dreamwidth.org/9160.html" style="text-decoration: none;"&gt;&amp;lt; isopods &amp;gt;&lt;/a&gt;&lt;/small&gt;

&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       &lt;b&gt;Starting Traits:&lt;/b&gt;
&lt;li&gt;Large batlike wings capable of flight or gliding.&lt;/li&gt;
  &lt;li&gt;Enhanced climbing ability, can easily scale walls, cliffs, trees, etc.&lt;/li&gt;
  &lt;li&gt;Stone hibernation when sleeping, limited healing/regeneration while in stone.  (Wounds or illness can be recovered from, missing limbs cannot.)&lt;/li&gt;
  &lt;li&gt;Leathery or scaly skin.&lt;/li&gt;
  &lt;li&gt;Horns.  Can be of any animal or style.&lt;/li&gt;
  &lt;li&gt;Long prehensile tail.&lt;/li&gt;
  &lt;li&gt;Compulsion to guard or protect an area or person/people.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Sharp claws and teeth, capable of shearing through stone.&lt;/li&gt;
  &lt;li&gt;Earth Affinity: Can claw through stone like clay. Limited earth/stone shaping magic through direct touch.&lt;/li&gt;
  &lt;li&gt;Ability to turn parts of body to stone.&lt;/li&gt;
  &lt;li&gt;Nocturnal compulsion: lethargic and tired during daylight and compelled to sleep, energized after/around sunset.&lt;/li&gt;
  &lt;li&gt;Spines, spikes, thickened skin, or bone growths along the body.&lt;/li&gt;
  &lt;li&gt;Heightened vision: can see details from far away, or through gloom or darkness. 
 Includes perfect night vision. Can see in low light conditions as clear as day, and can perceive shapes and movement even in total darkness.  Glowing eyes when emotional.&lt;/li&gt;
        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Fearsome creatures with a sense of honor, gargoyles were often carved into the buildings of Revan.  The image of a gargoyle often conjures up a vaguely humanoid creature with wings, a tail, and talons… And also a monster with a temper and a willingness to use those traits against intruders.  The only thing that matches a gargoyle’s ferocity and strength is their protective instincts.  Whether it is a person, a location, or a group of people, Gargoyles are seen as powerful guardians.  They are commonly seen as nocturnal creatures, and capable of shifting in and out of a stone state and regenerating from wounds.  All of this makes for a powerful monster, a strong protecter, and a dangerous enemy.&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Once we made the mistake of carving monstrous visages, thinking they would safeguard our homes and places of worship.  We should have known the moon’s curse would find a way to carve and reshape us in turn.  Gargoyles are tough as stone, but much like stone they can be shattered.  Target their wings and their claws to rob them of their mobility, and confront them when you have daylight at your back.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;A gargoyle is blessed with strength and toughness, and a drive to protect.  Whether that is people or places, that often comes with the blessing of such a form.  Their claws are only turned against those who threaten what is dear to them.  It seems the moon itself has taken note of our carvings, and given them a life of their own.
-Silver Tear&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   

  &lt;/div&gt;
  
 &lt;/div&gt;
 

&lt;/div&gt;

&lt;/center&gt;




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&lt;div style="width: 700px; font-family: Verdana; font-size: 14px;  --dropdownHeader: #9A1A1A;"&gt;
 
 &lt;div class="condensed_details_header" style="text-transform: ; font-weight: bold; font-family: &amp;#39;Lucida Console&amp;#39;; font-size: 30px; text-align: left; padding: 15px; border-radius: 15px; color: white; background: #000000;"&gt;
   SAMPLE BUILD: HARPY
 &lt;/div&gt;
 

 
 &lt;div class="condensed_details_content" style="width: 700px; display: flex; align-items: flex-start;"&gt;
   
   &lt;div style="width: 250px; margin: 10px; position: sticky; display: inline-block;  top: 30px;"&gt;


&lt;center&gt;
&lt;img src="https://monstertruckers.dreamwidth.org/file/4023.png" style="border-width: 10px 10px 50px 10px;             width: 230px;             border-style: solid;             border-color: white;             transform: ;             object-fit: cover;             object-position: center top;             margin-left: 10px;             margin-right: 10px;             box-shadow: "&gt;
&lt;/center&gt;

          
 


&lt;details open="open"&gt;
       &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;

           INFO

       &lt;/summary&gt;
       &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;            
           &lt;b&gt;Name:&lt;/b&gt; Harpy &lt;br /&gt;
           &lt;b&gt;Subspecies:&lt;/b&gt; Garuda, Tengu, Valkyrie&lt;br /&gt;
           &lt;b&gt;Inspirations:&lt;/b&gt; Birds &lt;br /&gt;
           &lt;b&gt;Art:&lt;/b&gt; ooIInoxIIoo &lt;br /&gt;
       &lt;/div&gt;
       &lt;/details&gt;








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&lt;/div&gt;

   
  
  &lt;div style="display: inline-block; width: 500px; padding: 5px;"&gt;

   
    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;MONSTER TRAITS&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
  &lt;b&gt;Starting Traits:&lt;/b&gt;     
  &lt;li&gt;Wings, can either take the place or arms or grow from the back, capable of flight, gliding, or hovering in place.&lt;/li&gt;
  &lt;li&gt;Wind Affinity: can call gales, breezes, etc by flapping wings or through voice. Can shape wind into tornadoes, sheets of air, or turn into razor wind.&lt;/li&gt;
  &lt;li&gt;Bird-like features: feathers of any color and/or bird tail, beak, talons on hands or feet, etc.&lt;/li&gt;
  &lt;li&gt;Powerful voice: can force objects/creatures back at full volume or shatter glass.&lt;/li&gt;
  &lt;li&gt;Swift reflexes: becomes very agile and capable of bursts of tremendous speed.&lt;/li&gt;
  &lt;li&gt;Affinity for song, and improved singing voice.&lt;/li&gt;
  &lt;b&gt;Optional/Reward Traits:&lt;/b&gt;
  &lt;li&gt;Nesting compulsion, desire to build a safe nest lined with comforting things.  Similar desire for high places and perching on them.&lt;/li&gt;
  &lt;li&gt;Increased interest in shiny objects and collecting them, or easily distracted by them.&lt;/li&gt;
  &lt;li&gt;Heightened vision: can see details from far away, or through gloom or darkness.  Perfect night vision. Can see in low light conditions as clear as day, and can perceive shapes and movement even in total darkness.  Glowing eyes when emotional.&lt;/li&gt;
   &lt;li&gt;Hollow bones, allows for high agility but also fragile.&lt;/li&gt;
  &lt;li&gt;Enhanced climbing ability, can easily scale walls, cliffs, trees, etc.&lt;/li&gt;
  &lt;li&gt;Long prehensile tail.&lt;/li&gt;
        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details open="open"&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;INFORMATION&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
Avian monsters that are agile creatures in the air, and savage monsters on the ground.  If a harpy has approached the earth, it is likely there to hunt or to slay intruders.  While commonly portrayed as female, male or non-binary monsters were not unheard of.  Some were said to have influence over wind and storms, to use the weather to fly to greater heights and achieve truly impressive aerial feats.  Harpies were depicted with either wings for arms, or wings growing from the back, and various other bird-like features.  And vicious as they could be, harpies could also be considered hauntingly alluring, many possessing powerful singing voices.&lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 1:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;The curse of the Harpy always seems to target those with an affinity for the skies and travel.  As such, these beasts must be brought to the earth before they can be killed; the sky is their domain, and their command of the very winds must be factored into every hunt.  Many of them possess fragile bones, and are susceptible to crushing blows.  It is the imperative of every Warden to cleanse the skies of this filth.
-Steel Warden&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   


    &lt;details&gt;
        &lt;summary class="condensed_summary" style="margin-top: 3px; color: white; background: var(--dropdownHeader); text-align: center; padding: 2px; font-weight: bold; border-radius: 3px; margin-top: 2px;"&gt;LORE 2:&lt;/summary&gt;
        &lt;div class="condensed_details" style="padding: 6px; text-align: left;"&gt;
       
&lt;i&gt;Harpies are given the boundless freedom of the skies, and the blessing of flying all that closer to the moon than the rest of us.  Their grace in the skies is magnificent to behold, as is their prowess over air and sound alike.  Those blessed by the moon in such a way are often free spirits, and those with an affinity for avians.
-Silver Tear&lt;/i&gt;

        &lt;/div&gt;
    &lt;/details&gt;
   

  &lt;/div&gt;
  
 &lt;/div&gt;
 

&lt;/div&gt;

&lt;/center&gt;




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