I have a few questions! First, with abilities, I assume that for something like a Persona, it'd be like selecting three of the Persona's individual skills? (e.g. Rebellion Blade, Debilitate, Eigaon). On that note, I'm curious how something like Call of Chaos would work.
In canon, it basically allows him to unchain a person's Shadows/repressed feelings, often resulting in a berserker state. Without the Metaverse, though, I feel as though it'd be a tricky skill to really balance outside of maybe a self-imposed berserk state that only works on himself.
EDIT: Another thing I'm a lil' apprehensive on is how strong some of the skills Hereward has, since he's rocking Almighty as well as an all stat debuff. They have high cost, but whatever three abilities I pick (persona skills or call of chaos), I just don't wanna be excessive.
For another question, it's mostly about canon point and cases where a character's post-canon fate is left open-ended. Akechi sits in a weird place where the ending (and his presumed fate) depend on player choice, and the developers have basically said that whether or not he survives is entirely up to the player to decide and was deliberately left mysterious (with him appearing with some guys in suits in one version of the ending, and the other version absent of him and the guys in suits).
Since it's yet to be followed up on in any additional materials, would it be advised to pull from before that ending point, or is post-game still acceptable due to the game already having multiple endings? There's an unused scene in the game that sheds light on why he wouldn't show up between 2/4 and that postcredits scene, but because so much of this is in either cut or supplementary materials (e.g. interviews), I'm not sure what your guys' policy is on those kinda cases of character ambiguity.
(For reference, I wouldn't, say, make any big assumptions on what he's up to the way I play with some wilder ideas in more casual settings like memes and DRs).
Tbh, this might also just be a general question on overall canon ambiguities, not just for post-canon but also in other cases where aspects of a character are left ambiguous by design.
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In canon, it basically allows him to unchain a person's Shadows/repressed feelings, often resulting in a berserker state. Without the Metaverse, though, I feel as though it'd be a tricky skill to really balance outside of maybe a self-imposed berserk state that only works on himself.
EDIT: Another thing I'm a lil' apprehensive on is how strong some of the skills Hereward has, since he's rocking Almighty as well as an all stat debuff. They have high cost, but whatever three abilities I pick (persona skills or call of chaos), I just don't wanna be excessive.
For another question, it's mostly about canon point and cases where a character's post-canon fate is left open-ended. Akechi sits in a weird place where the ending (and his presumed fate) depend on player choice, and the developers have basically said that whether or not he survives is entirely up to the player to decide and was deliberately left mysterious (with him appearing with some guys in suits in one version of the ending, and the other version absent of him and the guys in suits).
Since it's yet to be followed up on in any additional materials, would it be advised to pull from before that ending point, or is post-game still acceptable due to the game already having multiple endings? There's an unused scene in the game that sheds light on why he wouldn't show up between 2/4 and that postcredits scene, but because so much of this is in either cut or supplementary materials (e.g. interviews), I'm not sure what your guys' policy is on those kinda cases of character ambiguity.
(For reference, I wouldn't, say, make any big assumptions on what he's up to the way I play with some wilder ideas in more casual settings like memes and DRs).
Tbh, this might also just be a general question on overall canon ambiguities, not just for post-canon but also in other cases where aspects of a character are left ambiguous by design.